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'''Congregation''' is a [[Update 2.1|2.1]] Extreme Demon level by Presta, verified by Floofle on 27 April 2021.<ref>https://www.youtube.com/watch?v=KVlcdvGYcj0</ref> The level contains music sync-based gameplay and difficult timings. | '''Congregation''' is a [[Update 2.1|2.1]] Extreme Demon level by Presta, verified by Floofle on 27 April 2021.<ref>https://www.youtube.com/watch?v=KVlcdvGYcj0</ref> The level contains music sync-based gameplay and difficult timings. The level is one of the more controversial levels on the [[Demonlist (Pointercrate)|Demonlist]], on which it reached a peak of #35, receiving praise from players for its atmosphere and music but criticism for its unconventional style of gameplay and its lengthy pre-drop section.<ref>https://www.youtube.com/watch?v=Vfl9k9ISboI</ref><ref>https://www.youtube.com/watch?v=8yTlZMIEPsg</ref> | ||
Congregation inspired the 'Congregation Jumpscare' meme, centred on videos in which gameplay of random, unrelated levels is edited to lead into the drop section of Congregation unexpectedly. | Congregation inspired the 'Congregation Jumpscare' meme, centred on videos in which gameplay of random, unrelated levels is edited to lead into the drop section of Congregation unexpectedly. | ||
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==Description== | ==Description== | ||
''Congregation's gameplay is very slow, except for the drop. The level consists of tight timings with the cube, ball and robot.'' | ''Congregation's gameplay is very slow, except for the drop. The level consists of tight timings with the cube, ball and robot.'' | ||
*'''0-11%:''' Congregation begins with the player getting flung by a large, invisible slope into the first section of the level, consisting of tight mini-cube gameplay. Many timings involve jumping through tiny gaps between spikes and jumping over blocks. The decoration of this section's objects is mainly blue and uses a fading effect that makes some blocks barely visible, requiring | *'''0-11%:''' Congregation begins with the player getting flung by a large, invisible slope into the first section of the level, consisting of tight mini-cube gameplay. Many timings involve jumping through tiny gaps between spikes and jumping over blocks. The decoration of this section's objects is mainly blue and uses a fading effect that makes some blocks barely visible, requiring memorisation. This section also features moving saw blades. | ||
*'''12-22%:''' The second section of the level consists of tight mini-ball timings on straight and sloped platforms. This section also contains some orb timings, and the decoration is identical to the previous one, which uses the fade effect. There are a few bits of decoration coloured orange, foreshadowing the level's drop. | *'''12-22%:''' The second section of the level consists of tight mini-ball timings on straight and sloped platforms. This section also contains some orb timings, and the decoration is identical to the previous one, which uses the fade effect. There are a few bits of decoration coloured orange, foreshadowing the level's drop. | ||
*'''23-31%:''' The third section of the level consists of tight normal-size ball timings. The gameplay style is identical to the previous section except for some flashing red and orange objects that act as moving platforms. | *'''23-31%:''' The third section of the level consists of tight normal-size ball timings. The gameplay style is identical to the previous section except for some flashing red and orange objects that act as moving platforms. | ||