Editing Congregation

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 23: Line 23:
==Description==
==Description==
''Congregation's gameplay is very slow, except for the drop. The level consists of tight timings with the cube, ball and robot.''
''Congregation's gameplay is very slow, except for the drop. The level consists of tight timings with the cube, ball and robot.''
*'''0-11%:''' Congregation begins with the player getting flung by a large, invisible slope into the first section of the level, consisting of tight mini-cube gameplay. Many timings involve jumping through tiny gaps between spikes and jumping over blocks. The decoration of this section's objects is mainly blue and uses a fading effect that makes some blocks barely visible, requiring memorization. This section also features moving saw blades.
*'''0-11%:''' Congregation begins with the player getting flung by a large, invisible slope into the first section of the level, consisting of tight mini-cube gameplay. Many timings involve jumping through tiny gaps between spikes and jumping over blocks. The decoration of this section's objects is mainly blue and uses a fading effect that makes some blocks barely visible, requiring memorisation. This section also features moving saw blades.
*'''12-22%:''' The second section of the level consists of tight mini-ball timings on straight and sloped platforms. This section also contains some orb timings, and the decoration is identical to the previous one, which uses the fade effect. There are a few bits of decoration coloured orange, foreshadowing the level's drop.
*'''12-22%:''' The second section of the level consists of tight mini-ball timings on straight and sloped platforms. This section also contains some orb timings, and the decoration is identical to the previous one, which uses the fade effect. There are a few bits of decoration coloured orange, foreshadowing the level's drop.
*'''23-31%:''' The third section of the level consists of tight normal-size ball timings. The gameplay style is identical to the previous section except for some flashing red and orange objects that act as moving platforms.
*'''23-31%:''' The third section of the level consists of tight normal-size ball timings. The gameplay style is identical to the previous section except for some flashing red and orange objects that act as moving platforms.
Please note that all contributions to Geometry Dash Expanded Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Geometry Dash Expanded Wiki:Copyrights for details). Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)

Pages included on this page: