Editing Congregation
Jump to navigation
Jump to search
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 23: | Line 23: | ||
==Description== | ==Description== | ||
''Congregation's gameplay is very slow, except for the drop. The level consists of tight timings with the cube, ball and robot.'' | ''Congregation's gameplay is very slow, except for the drop. The level consists of tight timings with the cube, ball and robot.'' | ||
*'''0-11%:''' Congregation begins with the player getting flung by a large, invisible slope into the first section of the level, consisting of tight mini-cube gameplay. Many timings involve jumping through tiny gaps between spikes and jumping over blocks. The decoration of this section's objects is mainly blue and uses a fading effect that makes some blocks barely visible, requiring | *'''0-11%:''' Congregation begins with the player getting flung by a large, invisible slope into the first section of the level, consisting of tight mini-cube gameplay. Many timings involve jumping through tiny gaps between spikes and jumping over blocks. The decoration of this section's objects is mainly blue and uses a fading effect that makes some blocks barely visible, requiring memorisation. This section also features moving saw blades. | ||
*'''12-22%:''' The second section of the level consists of tight mini-ball timings on straight and sloped platforms. This section also contains some orb timings, and the decoration is identical to the previous one, which uses the fade effect. There are a few bits of decoration coloured orange, foreshadowing the level's drop. | *'''12-22%:''' The second section of the level consists of tight mini-ball timings on straight and sloped platforms. This section also contains some orb timings, and the decoration is identical to the previous one, which uses the fade effect. There are a few bits of decoration coloured orange, foreshadowing the level's drop. | ||
*'''23-31%:''' The third section of the level consists of tight normal-size ball timings. The gameplay style is identical to the previous section except for some flashing red and orange objects that act as moving platforms. | *'''23-31%:''' The third section of the level consists of tight normal-size ball timings. The gameplay style is identical to the previous section except for some flashing red and orange objects that act as moving platforms. | ||