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|created = [[Update 2.0]] | |created = [[Update 2.0]] | ||
|updated = [[Update 2.2]] | |updated = [[Update 2.2]] | ||
|difficulty = | |difficulty = [[File:ExtremeDemon.png|x35px]] | ||
|stars = 10 | |stars = 10 | ||
|length = 1m 25s (Long) | |length = 1m 25s (Long) | ||
|objects = 5,210 | |objects = 5,210 | ||
|copytype = Password (0000) | |copytype = Password (0000) | ||
|downloads = | |downloads = 8.7M+ | ||
|likes = | |likes = 179.5K+ | ||
|rating = | |rating = Starred | ||
|artist = [https://foreverbound.newgrounds.com | |artist = [https://foreverbound.newgrounds.com ForeverBound] | ||
|music = [[Stereo Madness]] | |music = [[Stereo Madness]] | ||
}} | }} | ||
'''Conical Depression''' is a | '''Conical Depression''' is a 2.0 Extreme Demon level by [[KrmaL]]. It is a joke-level parody of [[Stereo Madness]], using the same song and made entirely in the style of the main level, albeit with an incoherent layout. It is notorious for its gameplay, which features extensive straight-flying, orb timings and spamming, and, most notably, extreme wave manoeuvring. | ||
==Description== | ==Description== | ||
*'''0-11%:''' Conical Depression begins with an extremely difficult (and confusing) mini-wave section, where the player must take advantage of the game's faulty hitboxes. Here, the player must | *'''0-11%:''' Conical Depression begins with an extremely difficult (and confusing) mini-wave section, where the player must take advantage of the game's faulty hitboxes. Here, the player must memorise which route to take, simultaneously manoeuvring through tight spaces and avoiding spikes. | ||
*'''11-23%:''' Next, the player enters a normal speed mini-ball segment. While it is not that difficult compared to the other parts of the level, it still features some critical timings, along with a moderately long orb spam part. A cube section comes next, requiring players to perform late timings on orbs, as hitting a pink orb too early would likely result in hitting the ceiling and crashing. | *'''11-23%:''' Next, the player enters a normal speed mini-ball segment. While it is not that difficult compared to the other parts of the level, it still features some critical timings, along with a moderately long orb spam part. A cube section comes next, requiring players to perform late timings on orbs, as hitting a pink orb too early would likely result in hitting the ceiling and crashing. | ||
*'''23-51%:''' Afterwards, the player enters a difficult ship sequence. Here, not only would there be an abundance of straight-flying, but it would also require players to perform timed orb inputs and some | *'''23-51%:''' Afterwards, the player enters a difficult ship sequence. Here, not only would there be an abundance of straight-flying, but it would also require players to perform timed orb inputs and some memorisation, making it even more frustrating. A mini-ship/mini-UFO dual will appear here, separating the ship sequences. | ||
*'''51-86%:''' The part that comes right after the ship sequence is entirely based on the cube game-mode, set at triple speed. Like the previous cube part, it features tons of precise orb timings, which would be difficult for newer players to get used to. This part also uses the spikes' odd hit boxes to make it even more challenging, as some of the timings require the player to jump right next to a spike. Orb spamming is something that players should expect here, too. | *'''51-86%:''' The part that comes right after the ship sequence is entirely based on the cube game-mode, set at triple speed. Like the previous cube part, it features tons of precise orb timings, which would be difficult for newer players to get used to. This part also uses the spikes' odd hit boxes to make it even more challenging, as some of the timings require the player to jump right next to a spike. Orb spamming is something that players should expect here, too. | ||
*'''86-100%:''' The final part is a parody of the original Stereo Madness. It is a copy of the final sequence one would encounter in the first official level of the game, but instead of being a normal ship sequence, it uses the mini-wave game-mode. This part would not be a problem for anyone who had gotten this far. The level ends after this, as the player encounters a harmless wall of spikes at the end. | *'''86-100%:''' The final part is a parody of the original Stereo Madness. It is a copy of the final sequence one would encounter in the first official level of the game, but instead of being a normal ship sequence, it uses the mini-wave game-mode. This part would not be a problem for anyone who had gotten this far. The level ends after this, as the player encounters a harmless wall of spikes at the end. | ||
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==Trivia== | ==Trivia== | ||
*Upon the creation of the modern [[Demonlist | *Upon the creation of the modern [[Geometry Dash Demonlist|Demonlist]] on Pointercrate on 4 January 2017, Conical Depression was placed at #8, above Betrayal of Fate and below Hatred. | ||
**Right after the official Demonlist was created, Conical Depression was the hardest level to use an official song at the time; it was later beaten by The Hell World as the new hardest, followed by [[The Hell Zone]], which was the second hardest. | **Right after the official Demonlist was created, Conical Depression was the hardest level to use an official song at the time; it was later beaten by The Hell World as the new hardest, followed by [[The Hell Zone]], which was the second hardest. | ||
***Both of these levels were from the infamous Hell Series by [[Sohn0924]] and [[Stormfly]]. | ***Both of these levels were from the infamous Hell Series by [[Sohn0924]] and [[Stormfly]]. | ||
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*KitsuARG made an unofficial sequel to Conical Depression called Trapezoid Happiness, verified by Amomegator7. The level remained unrated, but it is considered to be Insane Demon-difficulty. | *KitsuARG made an unofficial sequel to Conical Depression called Trapezoid Happiness, verified by Amomegator7. The level remained unrated, but it is considered to be Insane Demon-difficulty. | ||
*There is an unofficial sequel to Conical Depression called Northernsence, verified by [[Luqualizer]]. | *There is an unofficial sequel to Conical Depression called Northernsence, verified by [[Luqualizer]]. | ||
*Conical Depression is KrmaL's only level to start with a game-mode other than the cube. | *Conical Depression is KrmaL's only level to start with a game-mode other than the cube. | ||
*Conical Depression was in [[EricVanWilderman|EricVanWilderman's]] 12 Demons of Christmas 2024 Community Series, as Demon #12, being completed by Eric himself.<ref>https://www.youtube.com/watch?v=U_IaVmBriBU</ref> | *Conical Depression was in [[EricVanWilderman|EricVanWilderman's]] 12 Demons of Christmas 2024 Community Series, as Demon #12, being completed by Eric himself.<ref>https://www.youtube.com/watch?v=U_IaVmBriBU</ref> | ||