Editing CraZy II
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| Latest revision | Your text | ||
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|objects = 85,132 | |objects = 85,132 | ||
|copytype = No password | |copytype = No password | ||
|downloads = | |downloads = 13.93M | ||
|likes = | |likes = 421.7K | ||
|rating = Epic | |rating = Epic | ||
|artist = [https://dirtypawsofficial.newgrounds.com/ DirtyPaws] | |artist = [https://dirtypawsofficial.newgrounds.com/ DirtyPaws] | ||
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==Description== | ==Description== | ||
CraZy II's gameplay is similar to that of its predecessor. | CraZy II's gameplay is similar to that of its predecessor. | ||
*'''0-8% (DavJT):''' The first section of CraZy II is a ship part, like in CraZy. The decoration in this part is red and | *'''0-8% (DavJT):''' The first section of CraZy II is a ship part, like in CraZy. The decoration in this part is red and grey with a mechanical theme. In this section, the player must curve-fly through tight spike corridors and manoeuvre through gaps in the gears. Toward the beginning of the section, there is a wheel with spinners of different speeds. The player must carefully go through the gaps in the spinners. At the end of the section is a part where objects with gravity portals between them move up and down. An eye pokes out of the background as the section transitions. | ||
*'''8-25% (DavJT):''' The text 'do you remember me?' appears as the player's ship becomes a cube. This section is red and | *'''8-25% (DavJT):''' The text 'do you remember me?' appears as the player's ship becomes a cube. This section is red and grey like the last section, but is much less static, with many platforms moving into position. After a short cube part, the player moves around, moving objects with the ship. Next is a short robot part, followed by a fast spider part, then a short mini-ship straight-fly. The next part is a UFO section where the player must go through multiple gravity portals before two spider inputs and a wave-spam part. The last part has only one jump over a double spike with the text, 'That was crazy...' above it. | ||
*'''25-33% (N R G):''' N R G's first section consists of late jumps over spikes and controlled wave spam. The section is themed around a circus, with flashy gold decoration on blocks and gears in the background. The first part is a cube leading into a wave part where the player must control their spam to curve the wave downwards. The player turns back into a cube and must jump over quadruple spike-sized gaps. | *'''25-33% (N R G):''' N R G's first section consists of late jumps over spikes and controlled wave spam. The section is themed around a circus, with flashy gold decoration on blocks and gears in the background. The first part is a cube leading into a wave part where the player must control their spam to curve the wave downwards. The player turns back into a cube and must jump over quadruple spike-sized gaps. | ||
*'''33-37% (N R G):''' This section only has a few tight UFO timings. The decoration in this section consists of flashing red objects with gears. | *'''33-37% (N R G):''' This section only has a few tight UFO timings. The decoration in this section consists of flashing red objects with gears. | ||
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*'''60-66% (DavJT):''' This section has tight ball timings, as well as some light UFO spam at the end. The decoration in this part resembles an abandoned warehouse. | *'''60-66% (DavJT):''' This section has tight ball timings, as well as some light UFO spam at the end. The decoration in this part resembles an abandoned warehouse. | ||
*'''66-78% (DavJT):''' This section is a boss fight against an evil clown in a robot spider-like walker. The game mode used for the boss fight is the ship. During the section, the evil clown shoots fireballs and their head at the player. The boss also summons hands to push objects down and try to crash your ship. Then the evil clown summons mechanical, snake-like arms from the ceiling and the floor. In the end, the boss's head opens, releasing many fireballs, forcing the player to fly close to the bottom. | *'''66-78% (DavJT):''' This section is a boss fight against an evil clown in a robot spider-like walker. The game mode used for the boss fight is the ship. During the section, the evil clown shoots fireballs and their head at the player. The boss also summons hands to push objects down and try to crash your ship. Then the evil clown summons mechanical, snake-like arms from the ceiling and the floor. In the end, the boss's head opens, releasing many fireballs, forcing the player to fly close to the bottom. | ||
*'''78-87% (DavJT):''' This section is slow compared to previous sections and is only a long cube part. The background of the part is a flashing | *'''78-87% (DavJT):''' This section is slow compared to previous sections and is only a long cube part. The background of the part is a flashing grey background containing a lighthouse. | ||
*'''87-100% (DavJT):''' The final section of CraZy II starts with a triple-spike. Following the jump is a fast mini-ship section where the player must manoeuvre around clusters of gears, ending with a short straight-fly. The last part of the level is fast and is pretty difficult to sight-read. The player's game mode changes constantly with every input. The objects in this part, which list the level's dedications, are basic and made in a single colour. After a dash orb in the final ball part, the level ends. | *'''87-100% (DavJT):''' The final section of CraZy II starts with a triple-spike. Following the jump is a fast mini-ship section where the player must manoeuvre around clusters of gears, ending with a short straight-fly. The last part of the level is fast and is pretty difficult to sight-read. The player's game mode changes constantly with every input. The objects in this part, which list the level's dedications, are basic and made in a single colour. After a dash orb in the final ball part, the level ends. | ||