CraZy III: Difference between revisions
geometrydash.wiki.gg>Rexster930 mNo edit summary |
geometrydash.wiki.gg>EmmygreenStick mNo edit summary |
||
| Line 37: | Line 37: | ||
*The level contains 104,730 objects. | *The level contains 104,730 objects. | ||
*The level is 2m 30s in length. | *The level is 2m 30s in length. | ||
*The level was nominated for and achieved Best Art Level in the 2021 [[Geometry Dash Awards]]. | |||
*CraZy III was the most downloaded level in 2021, with over three million downloads after only about three and a half months. | *CraZy III was the most downloaded level in 2021, with over three million downloads after only about three and a half months. | ||
*It received over 30,000 likes in just over 24 hours. | *It received over 30,000 likes in just over 24 hours. | ||
Revision as of 17:16, 24 December 2022
Template:Goodpage Template:Infobox Level
“quote~ originator
CraZy III is a 2.1 solo Insane Demon created and published by DavJT and verified by Nexus. It is the third and final installment of The CraZy Trilogy, after CraZy and CraZy II. It is the longest and hardest of the trilogy, being XL in length. Like its two predecessors, the level features lots of circus- and madness-themed art and effects and a hectic, wacky boss-fight. DavJT originally said after releasing CraZy II that he was not going to make the third level, but changed his mind after DirtyPaws released the song he picked for the level. It was released on September 16, 2021, after being in development since August 2019.
DavJT originally planned for CraZy III to be his last full level in the game, but he returned a few months later.
Gameplay
- 0-6%: The level begins with a slow ship part, like CraZy and CraZy II. An animation plays with the player emerging from a magic hat into a monochrome area. First, the player must fly upwards through some spikes that come into place. After changing gravity twice, they must fly around a sawblade and hold while hitting the next slope. They must then fly under a balloon that floats upward. After they become a cube, the text, "This will be fun" appears. One double-spike must be jumped over, and the sepia color palette fades away.
- 6-11%: Next, the player emerges from the mouth of Jarak, a clown monster that will appear later in the level as the boss. They must jump over some spikes before becoming a ship and slightly flying upwards to avoid hitting spikes and balloons. Next is a cube part with two pink orbs; only the first pink orb should be hit and held on to avoid hitting the second one. After a green orb are two blue orbs tightly placed next to platforms. The player then becomes a robot and must jump over some spikes while a red hand approaches from above. After this, they become a ship and must fly downward in a similar fashion to the previous ship part. During this, a clown peeks into view from below. After a few robot timings, a dash orb must be held.
- 11-16%: The next section seems to resemble a library or storage area. After one jump in cube form, the player enters an asymmetrical dual. First are two dash orbs that must be released before the spike in the middle. The upside-down cube becomes mini while the other one remains normal-size. The dual contains many orbs and dash orbs and can be confusing without practice. The final part of the dual has both cubes jump over spikes and hit blue orbs on a flat platform while switching gravity often, and finally, the player enters the shadows.
- 16-23%: An animation of a balloon floating in the air plays before popping to reveal the player as a ball inside. The player must make two timings before going into quadruple-speed for a short time, followed by going back to half-speed. A chain of three dash orbs follows with a quadruple-speed-change after the second one. While the player goes through these dash orbs, the feet and hands of creepy clowns appear at the top and bottom of the screen. The player must then hit a blue orb and a green orb. They then return to a cube and go over the head of the boss from CraZy II spitting out a skull. One last double spike must be jumped over in this section before a curtain comes down.
- 23-36%: The curtains swing open, and the lyrics begin. The player is in the interior of a stage, with hanging platforms and sacks strung as interactable decorations. The first jump lands the player on a wooden platform, and below is a yellow gravity portal to enter with a green orb. The player then lands on a red curtain structure with a mini-portal before a short area consisting of mainly moving platforms. Empty seats and podiums can be seen in the background bumping to the rhythm. After a few more timings, the player lands on top of an elevator containing a clown singing a song and pinching a stopwatch that the player soon dropped off and re-enters normal size. The player hits a yellow pad and enters a ship part, flying between large flickering lights and some large letters reading "Join Us For the ride", referring to the lyrics of the level's song. Next, the player becomes a robot in a short storage-like area decorated solely with boxes and crates and a single jack-in-the-box. After switching gravity via green orb and taking two last easy jumps, they enter another ship portal disguised as a top hat, with void-like obstacles containing numerous eyes shivering and flickering between light and dark. This part constantly switches gravity and picks up speed.
- 36-39%: A bright portal opens ahead and begins pulling in large sawblades that approach the player from behind and are fairly difficult to see without practice. A sinister grin with three eyes hides quietly behind the portal as the player enters.
- 39-45%: The screen suddenly goes black, and a solid white hand reaches the player. This section is a very dark room at half-speed, littered with cages containing various icons trapped inside and narrow passages that utilize the wave. At the end of the final wave, the player must hold up to dodge a small spike directly below the cube portal before taking a final jump and entering the doorway. Another clown hides in the darkness of the transition.
- 45-53%: This part of the circus is located outside, with many other tents in the distance and rainbow gradient structures decorated with string lights. The player must make tricky timings on angled moving platforms with orbs. Next is a part containing a trampoline gimmick with lots of fake orbs swinging from the air to fool the player. The player must hit the green, blue, and pink orbs in subsequent order. Twisting striped poles stand throughout the part, and a clown holding a balloon gripping a tent in the background, presumably the same clown as the one at 27%. The screen turns solid black and red with a large clown eyeing the player as they fall into a hat and pop out as a robot after an animation. After a couple of easy jumps, the player enters an unfamiliar clown's gaping mouth.
- 53-59%: A trap-door swings open from the clown's head, and the player hops out. This part switches between the designs from CraZy, CraZy II, and earlier parts of the level. The gameplay is fairly easy with heavily synced clicks before the player falls into a hat with an ominous red glow.
- 59-72%: The void part begins. Everything is frozen in time and completely static-styled as purely monochromatic, aside from rare red pulses and a glowing lighthouse holding a single pink orb. The player passes by shattered structures, and balloons are mid-pop with fuzzy lights flickering from the foreground. The beginning is a mini-cube part, often switching to a ship to fly through narrow corridors and navigate through broken buildings. Then comes a ball part and another cube part. The player rises and falls while hitting invisible gravity portals, and they must time hitting the pink orb hovering in the lighthouse before two last jumps preceding a normal-sized wave part.
- 72-79%: While traveling between brightly-lit paths, the player is teleported by entering floating hats. The level constantly picks up speed and switches gravity indicated by the color of the hat's band before launching the player upwards as a cube with one large orb for them to tap. Jarak enters the frame from the left of the screen, and the boss-fight begins.
- 79-99%: The final section of the level is designed with classic black and rainbow structures featuring stars and shattered pieces floating around. The part contains a boss-fight against Jarak. Jarak uses diverse clown-themed attacks, such as launching a punching glove from his mouth and summoning jack-in-the-boxes with reaching arms and creatures to avoid. He also fires lasers and contains an eye located in his mouth that fires pupils that explode and shatter structures with cartoon effects, as well as summoning glowing hats that fire lasers from their eyes. His final attacks launch a bouncy ball from his nose before he fires a finger gun from his mouth. His eyes turn white, and he slowly approaches the player with his mouth gaping open while the player traverses flashy transparent blocks and spikes. The player finally enters a ship part while darkness slowly closes before Jarak's jaw shuts on them.
- 99-100% (End-Screen): The end-screen displays the name of the level with the "CraZy" stylized as monsters and the "III" as balloons in a simple scratchy typeface.
Trivia
- The level is free to copy.
- The level contains 104,730 objects.
- The level is 2m 30s in length.
- The level was nominated for and achieved Best Art Level in the 2021 Geometry Dash Awards.
- CraZy III was the most downloaded level in 2021, with over three million downloads after only about three and a half months.
- It received over 30,000 likes in just over 24 hours.
- Over a thousand players have been banned due to completing CraZy III illegitimately, as stated by Cool in his Twitter post.[1]
- The level was formerly rated Extreme Demon, which some people still consider it.
- DavJT hosted an ARG on his Discord server to promote CraZy III's release, showing off previews and concept art through difficult puzzles and codes hidden in various unlisted videos and images.
- The name of the clown monster featured in the second transition, multiple backgrounds, and ending boss-fight is Jarak, as revealed in the ARG.
- The level was not originally developed as part of the CraZy series but as a standalone level titled "Born".[2]
- In the carousel transition at 45%, the pony is randomized between three designs, with one being normal, one being a clown, and one being headless.
- DavJT updated the final boss visuals, along with the addition of a name card for Jarak.
- He also put "#AdvyOut" under the end-screen text, though this was much later.
- On November 12, 2022, he announced yet another update to Crazy III’s visuals, along with an extension of the level.
- On November 14, 2022, he also made a YouTube poll asking if people wanted CraZy III to be an Extreme Demon, indicating he might buff the level for the next update if demand is high enough.
Gallery
-
"THIS WILL BE FUN".
-
The fun begins, and Jarak's first appearance.
-
The dual cube part at 11-15%.
-
The ball part at 16-22%.
-
The bosses from CraZy and CraZy II make a small cameo.
-
The cube part at 23-35%.
-
The dark corridor of eyes.
-
The trampoline gimmick part. The orbs required are as follows: green orb, blue orb, pink orb.
-
The section of the level known as the "Void".
-
The ending boss-fight against Jarak.