Crescendo: Difference between revisions

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{{Infobox Level
{{IB-Level
|image = File:Crescendo.png|300px
|image     = Crescendo.png
|creator = MasK463
|id        = 186646
|difficulty = [[File:Easy Demon.png|20px]] Easy Demon
|creator   = MasK463
|sequences = C, B, S, C, B, C, U, C, S, U
|created    = [[Update 1.5]]
|portals = Gravity, Size, Mirror
|length    = 1m 12s (Long)
|song = Theory of Everything
|objects    = 4,331
|created = 2011
|copytype  = password (4331)
|composer = DJ-Nate
|difficulty = {{EasyDemon}}
|stars = 10[[File:Star.png|15px]]|id = 186646|last_updated = 1.5|version = 1|song_id = Official}}'''[[Crescendo]]''' is a 1.5 Easy Demon created by MasK463. This level is compared to be one of the easiest Demons in the game, although some consider it "the hardest early easy demon." It is the third and final level in the Demon Pack 3, along with [[The Lightning Road]] and [[The Nightmare]], and is generally considered the hardest of the three. It does not have many tricks, only some fakes that can cause trouble. Overall, this level is very easy but gets harder as it goes on. Although the soundtrack in the level is Theory of Everything, its design is considered to be a mix of xStep and Theory of Everything.
|stars      = 10
|downloads  = 39.55M
|likes      = 1.12M
|rating    = Featured
|artist    = [https://djnate.newgrounds.com dj-Nate]
|music      = [[Theory of Everything]]
|previous  = [[Hextec Flow]]<br>(Demon Pack 2)
|next      = [[The Nightmare]]
}}
'''Crescendo''' is a 1.5/1.7 Easy Demon created by MasK463. It is the first level of [[Map Packs|Demon Pack 3]].  


== Gameplay ==
==Description==
The level begins with a cube section on which you need to jump onto platforms on which you need to jump spikes and false jump pads. Then comes a ball segment, in which the player needs to change the gravity between the half blocks, without falling into false spheres that he/she doesn't need to click on.
Crescendo does not have many tricks, only some fakes that can cause trouble. Overall, this level is very easy but gets harder as it goes on. Although the song of the level is Theory of Everything, its design is considered to be a mix of xStep, Clutterfunk and Theory of Everything.
*'''0-20%:''' The level begins with a simple cube section in which you need to jump onto platforms and jump over a few spikes and fake jump pads. Then comes a ball segment, in which you need to change gravity between half blocks, without falling onto fake jump orbs that you do not need to hit.
*'''21-36%:''' Following is a ship section, where you need to fly inside a small tunnel, and you must not crash into spikes. Then, when you fly up, you go through a mirror portal and fly in the middle. The next part is another cube section, in which you need to know the combination of passing because there are fake jump orbs and jump pads that you should not hit.
*'''37-66%:''' Then, there is a fairly confusing ball segment where you need to remember where to go because some spikes do not kill you. Also in some places, you need to change gravity sharply. Then comes a short cube section, and then a UFO segment, where you need to jump through the sawblades and jump in the right way. When presented with two pick-a-path sections, choose the middle path on both occasions - where an arrow (->) is pointing - to clear the area.
*'''67-100%:''' Next comes a short and easy cube section in which you need to hit the correct jump orbs without crashing into traps. Then you fall up, clear a couple more obstacles, turn into a mini-ship, and after that into a cube, in which you must immediately hit two jump orbs and then two more jump orbs shortly afterward. Following this, you enter a UFO part with a wide open space, where the player must jump up sharply at the end to avoid craashing into the saws. Then you transition into a cube, in which you must hit a jump orb and jump over some spikes. To beat the level, you need to hit all jump orbs except the last one. Hitting it will cause you to die at 98%. Finally, the player lands on an invisible platform over spikes as the level ends.


Following is a ship, it needs to fly in a small tunnel, where you do not need to fall on spikes. Then, when we fly up, we change the screen rotation and fly in the middle. The next stage of the cube, in which you need to know the combination of passing because there are false jump orbs and trampolines that you can not fall and click on.
==Gameplay==
{{VC|qVPPr57j4QU}}


Then, there is a confusing ball segment where you need to remember where and how to go because some spikes do not kill you. Also in some places, you need to click sharply. Then comes a short cube, and then a UFO, where you need to fly through the saws blades and fly in the right way.
[[Category:Map Pack levels]]
 
Next comes the small stage of the cube in which you need to click on the correct spheres without falling into traps. Then we turn into a ship, and after that into a cube, on which we must immediately sharply click on the sphere. Then we play as a UFO, in which at the end it is necessary to fly up sharply so as not to die on the saws. Then we transition into a cube, on which we must click on the sphere and jump over the spikes. To get to the end, you need to click on all areas except the last.
 
==Errors==
*At 7%, the player can tap the blue jump orb that he/she is not supposed to tap late, and if he/she holds, he/she can jump off a block with spikes and continue normally, only that the background stays red until the ball section.
*At 7%, the player can skip the blue jump pad, and he/she may fall into the void.
 
== Trivia ==
* The password for the level is 4331.
* The level contains 4,331 objects.
* It is the third and final level in the Demon Pack 3.
* Its design is considered to be a mix of xStep and Theory of Everything.
 
== Walkthrough==
 
[[File:Geometry Dash Demon Levels -Crescendo (by Mask463) DEMON PACK 3 COMPLETE|thumb|330x330px|Credits to Muzik Bike.|centre]]it's Mas
[[Category:Map Packs levels]]
[[Category:1.5 levels]]
[[Category:Easy Demon levels]]
[[Category:Demon levels]]
[[Category:Long levels]]

Latest revision as of 11:47, 11 October 2026

Crescendo
ID

186646

Creator(s)

MasK463

Created
Attributes
Difficulty

10

Length

1m 12s (Long)

Objects

4,331

Copy type

password (4331)

Statistics
Downloads

39.55M

Likes

1.12M

Rating

Featured

Audio info
Artist(s)
Level sequence
Previous

Hextec Flow
(Demon Pack 2)

Crescendo is a 1.5/1.7 Easy Demon created by MasK463. It is the first level of Demon Pack 3.

Description

[edit | edit source]

Crescendo does not have many tricks, only some fakes that can cause trouble. Overall, this level is very easy but gets harder as it goes on. Although the song of the level is Theory of Everything, its design is considered to be a mix of xStep, Clutterfunk and Theory of Everything.

  • 0-20%: The level begins with a simple cube section in which you need to jump onto platforms and jump over a few spikes and fake jump pads. Then comes a ball segment, in which you need to change gravity between half blocks, without falling onto fake jump orbs that you do not need to hit.
  • 21-36%: Following is a ship section, where you need to fly inside a small tunnel, and you must not crash into spikes. Then, when you fly up, you go through a mirror portal and fly in the middle. The next part is another cube section, in which you need to know the combination of passing because there are fake jump orbs and jump pads that you should not hit.
  • 37-66%: Then, there is a fairly confusing ball segment where you need to remember where to go because some spikes do not kill you. Also in some places, you need to change gravity sharply. Then comes a short cube section, and then a UFO segment, where you need to jump through the sawblades and jump in the right way. When presented with two pick-a-path sections, choose the middle path on both occasions - where an arrow (->) is pointing - to clear the area.
  • 67-100%: Next comes a short and easy cube section in which you need to hit the correct jump orbs without crashing into traps. Then you fall up, clear a couple more obstacles, turn into a mini-ship, and after that into a cube, in which you must immediately hit two jump orbs and then two more jump orbs shortly afterward. Following this, you enter a UFO part with a wide open space, where the player must jump up sharply at the end to avoid craashing into the saws. Then you transition into a cube, in which you must hit a jump orb and jump over some spikes. To beat the level, you need to hit all jump orbs except the last one. Hitting it will cause you to die at 98%. Finally, the player lands on an invisible platform over spikes as the level ends.

Gameplay

[edit | edit source]