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{{Stub}}
{{Stub}}
{{IB-Level
{{IB-Level
  |image      = File:CrystalCorridor.jpg
  |image      = CrystalCorridor.png
  |id        = 70094183
  |id        = 69954089
  |creator    = [[Knots]]
  |creator    = [[Knots]]
  |created    = [[Update 2.1]]
  |created    = [[Update 2.1]]
|updated    = [[Update 2.1]]
  |difficulty = {{EasyDemon}}
  |difficulty = [[File:EasyDemon.png|x35px]]
  |stars      = 10
  |stars      = 10
|diamonds  = 12
  |coins      = 3
  |coins      = 3
  |length    = 1m 42s (Long)
  |length    = 1m 42s (Long)
  |objects    = 170,441
  |objects    = 170,677
  |copytype  = Password (1749)
  |copytype  = Password (1749)
  |downloads  = 2.1M+
  |downloads  = 2.24M
  |likes      = 105.8K+
  |likes      = 112.7K
  |rating    = Epic
  |rating    = Epic
  |artist    = [https://nstryder.newgrounds.com nstyder]
  |artist    = [https://nstryder.newgrounds.com/ nstyder]
  |music      = [https://www.newgrounds.com/audio/listen/844801 Gigabit Weaboo]
  |music      = [https://www.newgrounds.com/audio/listen/844801 Gigabit Weaboo]
  |musicid    = 844801
  |musicid    = 844801
|previous  = [[Golem]]
|next      = [[Silhouette Garden]]
}}
}}
'''Crystal Corridor''' is a [[Update 2.1|2.1]] Easy Demon level by [[Knots]], published on 7 June 2021. It is the third level of the [[Gauntlets|Gem Gauntlet]].


Crystal Corridor is a [[Update 2.1|2.1]] Epic Easy Demon level created by [[Knots]] and published on 7 June 2021. It is widely considered a landmark of the modern design style, and was praised for its optimized use of the object limit to create complex background animations and a cohesive technological atmosphere.
Widely considered a landmark of the modern design style, Crystal Corridor was praised for a fresh take on Knots' level design, as well as its optimised use of the object limit to create complex background animations and a cohesive technological atmosphere.


==Description==
==Description==
*'''0–20%:''' The level opens with a low-speed Cube and Ship sequence. The player navigates through a series of "Crystal Storage" rooms. This section introduces the primary color scheme of neon pink and lime green.
Crystal Corridor is split into three phases.
*'''20–30%:''' A transitionary period featuring a Spider and Ball segment. The backgrounds become more complex, showcasing animated terminals and industrial machinery.
 
*'''30–50% (The Drop):''' The speed increases to 3x. This segment is highly synced to the melody of the soundtrack, utilizing rapid transitions between the Wave, Ship, and Ball game modes.
===Phase 1===
*'''50–90%:''' The gameplay stabilizes into a rhythmic Ship and UFO section. The player must navigate around large, pulsing crystal structures that serve as both hazards and visual focal points.
*'''0-5.5%:''' The level opens with a low-speed cube sequence. The section's background is dark and features a monitor that flashes five letters (R, Q, E, D, S) as the player progresses. Then the player lands on a platform and hits a red pad, which takes them to the next section. As the player approaches the first transition, the words 'Initiate vapor deposition' appear.
*'''90–100%:''' A final Cube sequence leads to a high-detail end screen featuring the character Lyssyx and the creator's credits.
*'''5.5-17%:''' A Ship and UFO sequence, both involving numerous gravity changes. Several red crystals are visible in the background, along with flashing lines and pulses in sync with the music.
*'''17-20%:''' A short transition as the cube; after the level flips, five asterisks appear between brackets at the beat of the song. The block underneath the cube then falls, taking the player to the next section.
*'''20-25%:''' A mini-ball section with some orbs and teleport portals. The objects in this section are red and green and are technological-themed.
*'''25-30%:''' A mini-spider section. The objects in this part pulse and move into place as the player progresses. After the spider ends, the player must hit five orbs to enter the first drop section.
*'''30-49%:''' After the speed increases to triple, the first segment of the drop is highly synced to the melody of the soundtrack, utilising rapid transitions between the wave, ship, and ball game-modes. The player must hit many orbs during this section. The background shows an airship and floating crystals. After the fast form transitions, an animation appears on the screen displaying a play button, signalling the end of Phase 1.
 
===Phase 2-3===
*'''50-90%:''' The gameplay stabilises into a rhythmic ship and UFO section. The player must navigate around large, pulsing crystal structures that serve as both hazards and visual focal points.
*'''90-95%:''' A final cube sequence ending with a series of pink orbs.
*'''95-100%:''' The first end screen displays a pulsing crystal and lists two people that Knots wanted to give special thanks to: Arb and Xyle. The background then becomes digital-style green and displays the level name, as well as Lyssyx holding a pink crystal with several crystals flying around her.
**Lyssyx is a custom character originally designed by Rixbunny and simplified by Knots.<ref>https://x.com/ferretdot/status/1400825590383587330</ref> Both of their names appear on the final endscreen.


==User coins==
==User coins==
Crystal Corridor features three user coins, which require a combination of path-finding and memorization.
Crystal Corridor features three user coins that require a combination of pathfinding and memorisation.
*The first coin requires the player to collect a custom key as the spider at 27.5%. Once collected, a custom portal will appear at 35%, teleporting the player to a mini-Cube gameplay section with the coin. The player returns to the normal route at 39.5%.
*The first coin requires the player to collect a custom key as the spider at 27.5%. Once collected, a custom portal will appear at 35%, teleporting the player to a mini-cube gameplay section in the background, which contains the coin. The player returns to the normal route using a second custom portal at 39.5%.
*The second coin is located within the mini-Ship sequence beginning at 57%. To unlock it, the player must click four jump orbs - two yellow followed by two green. The orbs are located at 57.5%, 59%, 59.75%, and 60.75%. Once all four orbs are clicked, flying through the center of the structure at 62% will unlock a hidden ending for the sequence, inside which is the coin.
*The second coin is located within the mini-ship sequence beginning at 57%. To unlock it, the player must click four orbs—two yellow, followed by two green. The orbs are located at 57.5%, 59%, 59.75%, and 60.75%. Once all four orbs are clicked, flying through the centre of the structure at 62% unlocks a hidden ending for the sequence, inside which is the coin.
*The third and final coin is located at 94%, but requires inputting a passcode to collect it.
*The third and final coin is located at 94%, but requires a passcode to collect it.
**At the 65% transition, three digits will appear in the background; the chosen digits are always unique and random with each attempt. Once memorized, the player must skip the first dash orb at 87% and hit a blue orb barely visible at the bottom of the screen. This will allow access to a higher path, which leads to a series of 10 buttons at 90%.
**At the 65% transition, three digits will appear in the background. The set of three numbers is randomised, but only three sets can be displayed: 1-6-9, 2-4-9, and 4-5-7. Once memorised, the player must skip the first dash orb at 87% and hit a blue orb barely visible at the bottom of the screen. This will allow access to a higher path, eventually leading to a terminal with 10 buttons at 90%.
**The buttons are used to enter the three memorized digits; they remain unlabelled until hit. The first nine buttons represent a digit from one to nine in ascending order; the tenth button represents zero. To unlock access to the coin, the player must hit all of (and only) the three buttons corresponding to their memorized digits. Successful entry opens a door to the coin, which would otherwise cause the player to crash.
**The buttons are used to enter the three memorised digits; they remain unlabelled until hit. The first nine buttons represent a digit from one to nine in ascending order; the tenth button represents zero. To unlock access to the coin, the player must hit all of (and only) the three buttons corresponding to their memorised digits. Successful entry opens a door to the coin; failure will cause the player to crash.


==Gameplay==
==Gameplay==
{{VC|gfPJdtiDpJA|Q3fcbzMMEh0
{{VC|gfPJdtiDpJA|Q3fcbzMMEh0
  |cpt1 = Normal route
  |cpt1 = Normal route
  |cpt2 = Coin routes}}
  |cpt2 = Coin routes
}}


==Trivia==
==Trivia==
*According to a comment on [[Viprin]]'s showcase of the level, Knots lost two months of work on Crystal Corridor due to a data loss.
*Crystal Corridor contains every combination of game-mode and size present in 2.1, except a normal-sized spider.
*A developer easter egg can be found if the player inputs 1479 into the third coin's button series: the doors will open, but the player will be crushed by a large orange cube just before reaching them.
*The five letters in the background of the first section stand for different gemstones. In order, they are: ruby, quartz, emerald, diamond, sapphire.
[[Category:Classic levels]]
*A developer Easter egg can be found if the player inputs 1479 into the third coin's button series: the door will open, but the player will be crushed by a large cube (resembling Flareonnn's icon) just before reaching it.
*Two days after its release, Crystal Corridor received an Epic rating, granting Knots his 100th Creator Point and pushing his streak of Epic-rated levels to 25.
*According to a comment on [[Viprin|Viprin's]] showcase of the level, Knots lost two months of work on Crystal Corridor due to a data loss.
 
==References==
<references />
[[Category:Gauntlet levels]]

Latest revision as of 19:54, 12 October 2026

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This article is lacking basic information and requires further editing to reach a quality standard. You can help it get there through your contributions.
Crystal Corridor
ID

69954089

Creator(s)
Created
Attributes
Difficulty

10

Length

1m 42s (Long)

Objects

170,677

Copy type

Password (1749)

Statistics
Downloads

2.24M

Likes

112.7K

Rating

Epic

Audio info
Artist(s)
Music ID

844801

Level sequence
Previous

Crystal Corridor is a 2.1 Easy Demon level by Knots, published on 7 June 2021. It is the third level of the Gem Gauntlet.

Widely considered a landmark of the modern design style, Crystal Corridor was praised for a fresh take on Knots' level design, as well as its optimised use of the object limit to create complex background animations and a cohesive technological atmosphere.

Description

[edit | edit source]

Crystal Corridor is split into three phases.

Phase 1

[edit | edit source]
  • 0-5.5%: The level opens with a low-speed cube sequence. The section's background is dark and features a monitor that flashes five letters (R, Q, E, D, S) as the player progresses. Then the player lands on a platform and hits a red pad, which takes them to the next section. As the player approaches the first transition, the words 'Initiate vapor deposition' appear.
  • 5.5-17%: A Ship and UFO sequence, both involving numerous gravity changes. Several red crystals are visible in the background, along with flashing lines and pulses in sync with the music.
  • 17-20%: A short transition as the cube; after the level flips, five asterisks appear between brackets at the beat of the song. The block underneath the cube then falls, taking the player to the next section.
  • 20-25%: A mini-ball section with some orbs and teleport portals. The objects in this section are red and green and are technological-themed.
  • 25-30%: A mini-spider section. The objects in this part pulse and move into place as the player progresses. After the spider ends, the player must hit five orbs to enter the first drop section.
  • 30-49%: After the speed increases to triple, the first segment of the drop is highly synced to the melody of the soundtrack, utilising rapid transitions between the wave, ship, and ball game-modes. The player must hit many orbs during this section. The background shows an airship and floating crystals. After the fast form transitions, an animation appears on the screen displaying a play button, signalling the end of Phase 1.

Phase 2-3

[edit | edit source]
  • 50-90%: The gameplay stabilises into a rhythmic ship and UFO section. The player must navigate around large, pulsing crystal structures that serve as both hazards and visual focal points.
  • 90-95%: A final cube sequence ending with a series of pink orbs.
  • 95-100%: The first end screen displays a pulsing crystal and lists two people that Knots wanted to give special thanks to: Arb and Xyle. The background then becomes digital-style green and displays the level name, as well as Lyssyx holding a pink crystal with several crystals flying around her.
    • Lyssyx is a custom character originally designed by Rixbunny and simplified by Knots.[1] Both of their names appear on the final endscreen.

User coins

[edit | edit source]

Crystal Corridor features three user coins that require a combination of pathfinding and memorisation.

  • The first coin requires the player to collect a custom key as the spider at 27.5%. Once collected, a custom portal will appear at 35%, teleporting the player to a mini-cube gameplay section in the background, which contains the coin. The player returns to the normal route using a second custom portal at 39.5%.
  • The second coin is located within the mini-ship sequence beginning at 57%. To unlock it, the player must click four orbs—two yellow, followed by two green. The orbs are located at 57.5%, 59%, 59.75%, and 60.75%. Once all four orbs are clicked, flying through the centre of the structure at 62% unlocks a hidden ending for the sequence, inside which is the coin.
  • The third and final coin is located at 94%, but requires a passcode to collect it.
    • At the 65% transition, three digits will appear in the background. The set of three numbers is randomised, but only three sets can be displayed: 1-6-9, 2-4-9, and 4-5-7. Once memorised, the player must skip the first dash orb at 87% and hit a blue orb barely visible at the bottom of the screen. This will allow access to a higher path, eventually leading to a terminal with 10 buttons at 90%.
    • The buttons are used to enter the three memorised digits; they remain unlabelled until hit. The first nine buttons represent a digit from one to nine in ascending order; the tenth button represents zero. To unlock access to the coin, the player must hit all of (and only) the three buttons corresponding to their memorised digits. Successful entry opens a door to the coin; failure will cause the player to crash.

Gameplay

[edit | edit source]
Normal route
Coin routes






Trivia

[edit | edit source]
  • Crystal Corridor contains every combination of game-mode and size present in 2.1, except a normal-sized spider.
  • The five letters in the background of the first section stand for different gemstones. In order, they are: ruby, quartz, emerald, diamond, sapphire.
  • A developer Easter egg can be found if the player inputs 1479 into the third coin's button series: the door will open, but the player will be crushed by a large cube (resembling Flareonnn's icon) just before reaching it.
  • Two days after its release, Crystal Corridor received an Epic rating, granting Knots his 100th Creator Point and pushing his streak of Epic-rated levels to 25.
  • According to a comment on Viprin's showcase of the level, Knots lost two months of work on Crystal Corridor due to a data loss.

References

[edit | edit source]