Crystal Corridor: Difference between revisions
Jump to navigation
Jump to search
geometrydash.wiki.gg>Jamasto mNo edit summary |
geometrydash.wiki.gg>Josh994 m Working on a gameplay rewrite; for now this is gonna be a stub |
||
| Line 1: | Line 1: | ||
{{Stub}} | |||
{{IB-Level | {{IB-Level | ||
|image = File: | |image = File:CrystalCorridor.jpg | ||
|id = 70094183 | |id = 70094183 | ||
|creator = [[Knots]] | |creator = [[Knots]] | ||
| Line 11: | Line 12: | ||
|objects = 170,441 | |objects = 170,441 | ||
|copytype = Password (1749) | |copytype = Password (1749) | ||
|downloads = | |downloads = 2.1M+ | ||
|likes = 105.8K+ | |likes = 105.8K+ | ||
|rating = Epic | |rating = Epic | ||
| Line 19: | Line 20: | ||
}} | }} | ||
Crystal Corridor is | Crystal Corridor is a [[Update 2.1|2.1]] Epic Easy Demon level created by [[Knots]] and published on 7 June 2021. It is widely considered a landmark of the modern design style, and was praised for its optimized use of the object limit to create complex background animations and a cohesive technological atmosphere. | ||
==Description== | ==Description== | ||
| Line 28: | Line 29: | ||
*'''90–100%:''' A final Cube sequence leads to a high-detail end screen featuring the character Lyssyx and the creator's credits. | *'''90–100%:''' A final Cube sequence leads to a high-detail end screen featuring the character Lyssyx and the creator's credits. | ||
==User | ==User coins== | ||
Crystal Corridor features three user coins, which require a combination of path-finding and memorization. | Crystal Corridor features three user coins, which require a combination of path-finding and memorization. | ||
*The first coin requires the player to collect a custom key as the spider at 27.5%. Once collected, a custom portal will appear at 35%, teleporting the player to a mini-Cube gameplay section with the coin. The player returns to the normal route at 39.5%. | |||
* | *The second coin is located within the mini-Ship sequence beginning at 57%. To unlock it, the player must click four jump orbs - two yellow followed by two green. The orbs are located at 57.5%, 59%, 59.75%, and 60.75%. Once all four orbs are clicked, flying through the center of the structure at 62% will unlock a hidden ending for the sequence, inside which is the coin. | ||
*The third and final coin is located at 94%, but requires inputting a passcode to collect it. | |||
* | **At the 65% transition, three digits will appear in the background; the chosen digits are always unique and random with each attempt. Once memorized, the player must skip the first dash orb at 87% and hit a blue orb barely visible at the bottom of the screen. This will allow access to a higher path, which leads to a series of 10 buttons at 90%. | ||
**The buttons are used to enter the three memorized digits; they remain unlabelled until hit. The first nine buttons represent a digit from one to nine in ascending order; the tenth button represents zero. To unlock access to the coin, the player must hit all of (and only) the three buttons corresponding to their memorized digits. Successful entry opens a door to the coin, which would otherwise cause the player to crash. | |||
==Gameplay== | ==Gameplay== | ||
{{VC| | {{VC|gfPJdtiDpJA|Q3fcbzMMEh0 | ||
|cpt1 = Normal route | |||
|cpt2 = Coin routes}} | |||
==Trivia== | ==Trivia== | ||
* | *According to a comment on [[Viprin]]'s showcase of the level, Knots lost two months of work on Crystal Corridor due to a data loss. | ||
* | *A developer easter egg can be found if the player inputs 1479 into the third coin's button series: the doors will open, but the player will be crushed by a large orange cube just before reaching them. | ||
[[Category:Classic levels]] | [[Category:Classic levels]] | ||
Revision as of 18:25, 14 May 2026
Crystal Corridor is a 2.1 Epic Easy Demon level created by Knots and published on 7 June 2021. It is widely considered a landmark of the modern design style, and was praised for its optimized use of the object limit to create complex background animations and a cohesive technological atmosphere.
Description
- 0–20%: The level opens with a low-speed Cube and Ship sequence. The player navigates through a series of "Crystal Storage" rooms. This section introduces the primary color scheme of neon pink and lime green.
- 20–30%: A transitionary period featuring a Spider and Ball segment. The backgrounds become more complex, showcasing animated terminals and industrial machinery.
- 30–50% (The Drop): The speed increases to 3x. This segment is highly synced to the melody of the soundtrack, utilizing rapid transitions between the Wave, Ship, and Ball game modes.
- 50–90%: The gameplay stabilizes into a rhythmic Ship and UFO section. The player must navigate around large, pulsing crystal structures that serve as both hazards and visual focal points.
- 90–100%: A final Cube sequence leads to a high-detail end screen featuring the character Lyssyx and the creator's credits.
User coins
Crystal Corridor features three user coins, which require a combination of path-finding and memorization.
- The first coin requires the player to collect a custom key as the spider at 27.5%. Once collected, a custom portal will appear at 35%, teleporting the player to a mini-Cube gameplay section with the coin. The player returns to the normal route at 39.5%.
- The second coin is located within the mini-Ship sequence beginning at 57%. To unlock it, the player must click four jump orbs - two yellow followed by two green. The orbs are located at 57.5%, 59%, 59.75%, and 60.75%. Once all four orbs are clicked, flying through the center of the structure at 62% will unlock a hidden ending for the sequence, inside which is the coin.
- The third and final coin is located at 94%, but requires inputting a passcode to collect it.
- At the 65% transition, three digits will appear in the background; the chosen digits are always unique and random with each attempt. Once memorized, the player must skip the first dash orb at 87% and hit a blue orb barely visible at the bottom of the screen. This will allow access to a higher path, which leads to a series of 10 buttons at 90%.
- The buttons are used to enter the three memorized digits; they remain unlabelled until hit. The first nine buttons represent a digit from one to nine in ascending order; the tenth button represents zero. To unlock access to the coin, the player must hit all of (and only) the three buttons corresponding to their memorized digits. Successful entry opens a door to the coin, which would otherwise cause the player to crash.
Gameplay
Trivia
- According to a comment on Viprin's showcase of the level, Knots lost two months of work on Crystal Corridor due to a data loss.
- A developer easter egg can be found if the player inputs 1479 into the third coin's button series: the doors will open, but the player will be crushed by a large orange cube just before reaching them.