Crystal Corridor: Difference between revisions
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Crystal Corridor is a [[Update 2.1|2.1]] | Crystal Corridor is a [[Update 2.1|2.1]] Easy Demon level created by [[Knots]] and published on 7 June 2021. It is widely considered a landmark of the modern design style, and was praised for its optimized use of the object limit to create complex background animations and a cohesive technological atmosphere. | ||
==Description== | ==Description== | ||
*''' | Crystal Corridor is split into three phases. | ||
===Phase 1=== | |||
*'''0–5.5%:''' The level opens with a low-speed Cube sequence. As the player approaches the first transition, the words 'Initiate vapor deposition' appear. | |||
*'''5.5-17%:''' A Ship and UFO sequence, both involving numerous gravity changes. Several red crystals are visible in the background, along with flashing lines and pulses in sync with the music. | |||
*'''17-20%:''' A short transition as the Cube; the player falls through a floor to enter the next section. | |||
*'''20–30%:''' A transitionary period featuring a Spider and Ball segment. The backgrounds become more complex, showcasing animated terminals and industrial machinery. | *'''20–30%:''' A transitionary period featuring a Spider and Ball segment. The backgrounds become more complex, showcasing animated terminals and industrial machinery. | ||
*'''30–50% (The Drop):''' The speed increases to 3x. This segment is highly synced to the melody of the soundtrack, utilizing rapid transitions between the Wave, Ship, and Ball game modes. | *'''30–50% (The Drop):''' The speed increases to 3x. This segment is highly synced to the melody of the soundtrack, utilizing rapid transitions between the Wave, Ship, and Ball game modes. | ||
===Phase 2-3=== | |||
*'''50–90%:''' The gameplay stabilizes into a rhythmic Ship and UFO section. The player must navigate around large, pulsing crystal structures that serve as both hazards and visual focal points. | *'''50–90%:''' The gameplay stabilizes into a rhythmic Ship and UFO section. The player must navigate around large, pulsing crystal structures that serve as both hazards and visual focal points. | ||
*'''90–100%:''' A final Cube sequence leads to a high-detail end screen featuring the character Lyssyx and the creator's credits. | *'''90–100%:''' A final Cube sequence leads to a high-detail end screen featuring the character Lyssyx and the creator's credits. | ||
Revision as of 21:02, 14 May 2026
Crystal Corridor is a 2.1 Easy Demon level created by Knots and published on 7 June 2021. It is widely considered a landmark of the modern design style, and was praised for its optimized use of the object limit to create complex background animations and a cohesive technological atmosphere.
Description
Crystal Corridor is split into three phases.
Phase 1
- 0–5.5%: The level opens with a low-speed Cube sequence. As the player approaches the first transition, the words 'Initiate vapor deposition' appear.
- 5.5-17%: A Ship and UFO sequence, both involving numerous gravity changes. Several red crystals are visible in the background, along with flashing lines and pulses in sync with the music.
- 17-20%: A short transition as the Cube; the player falls through a floor to enter the next section.
- 20–30%: A transitionary period featuring a Spider and Ball segment. The backgrounds become more complex, showcasing animated terminals and industrial machinery.
- 30–50% (The Drop): The speed increases to 3x. This segment is highly synced to the melody of the soundtrack, utilizing rapid transitions between the Wave, Ship, and Ball game modes.
Phase 2-3
- 50–90%: The gameplay stabilizes into a rhythmic Ship and UFO section. The player must navigate around large, pulsing crystal structures that serve as both hazards and visual focal points.
- 90–100%: A final Cube sequence leads to a high-detail end screen featuring the character Lyssyx and the creator's credits.
User coins
Crystal Corridor features three user coins, which require a combination of path-finding and memorization.
- The first coin requires the player to collect a custom key as the spider at 27.5%. Once collected, a custom portal will appear at 35%, teleporting the player to a mini-Cube gameplay section with the coin. The player returns to the normal route at 39.5%.
- The second coin is located within the mini-Ship sequence beginning at 57%. To unlock it, the player must click four jump orbs - two yellow followed by two green. The orbs are located at 57.5%, 59%, 59.75%, and 60.75%. Once all four orbs are clicked, flying through the center of the structure at 62% will unlock a hidden ending for the sequence, inside which is the coin.
- The third and final coin is located at 94%, but requires inputting a passcode to collect it.
- At the 65% transition, three digits will appear in the background; the chosen digits are always unique and random with each attempt. Once memorized, the player must skip the first dash orb at 87% and hit a blue orb barely visible at the bottom of the screen. This will allow access to a higher path, which leads to a series of 10 buttons at 90%.
- The buttons are used to enter the three memorized digits; they remain unlabelled until hit. The first nine buttons represent a digit from one to nine in ascending order; the tenth button represents zero. To unlock access to the coin, the player must hit all of (and only) the three buttons corresponding to their memorized digits. Successful entry opens a door to the coin, which would otherwise cause the player to crash.
Gameplay
Trivia
- According to a comment on Viprin's showcase of the level, Knots lost two months of work on Crystal Corridor due to a data loss.
- A developer easter egg can be found if the player inputs 1479 into the third coin's button series: the doors will open, but the player will be crushed by a large orange cube just before reaching them.