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<blockquote>''Not to be confused with cybernetic crescent by Waffl3x and crashyy.''</blockquote>
{{IB-Level
{{Quality}}
|image        = CyberneticCrescent.png
{{Epilepsy Warning}}
|id          = 66291197
{{Infobox Level
|creator      = [[Viprin]] (host and publisher)
|image        = File:CC Endscreen k.jpg
;Contributors
|creator      = [[Viprin]] (host and publisher), Codex, Shocksidian, [[Rustam]], [[Ferdefunky]], [[G4lvatron]], [[Nasgubb]], Enzore, [[Samifying]], [[Vlacc]], TheDevon, [[Serponge]], [[Hinds]], [[Terron]], Zalspr, and Firs (Verified by [[Technical]])
Codex, Shocksidian, Rustam, Ferdefunky, [[G4lvatron]], [[nasgubb]], Enzore, [[Samifying]], Vlacc, TheDevon, [[Serponge]], Hinds, Terron, zalspr, and Firs
|difficulty  = [[File:Extreme Demon.png|20px]] Extreme Demon
|verifier    = [[Technical]]
|stars        = 10[[File:Star.png|15px]]
|created      = [[Update 2.1]]
|id          = 66291197
|updated      = [[Update 2.2]]
|version     = 3
|difficulty  = {{ExtremeDemon}}
|last_updated = 2.1
|stars        = 10
|composer    = Creo
|length      = 1m 53s (Long)
|song        = Never Make It
|objects     = 190,000
|song_id     = 889238
|copytype    = Password (10721)
|downloads    = 1.68M
|likes        = 61.5K
|rating      = Epic
|artist      = [https://creomusic.newgrounds.com/ Creo]
|music        = [https://www.newgrounds.com/audio/listen/889238 Never Make It]
|musicid     = 889238
}}
}}
{{Quote
'''Cybernetic Crescent''' (abbreviated as '''CC''') is a [[Update 2.1|2.1]] Extreme Demon mega-collaboration level hosted by [[Viprin]], verified by [[Technical]] on 7 January 2021.<ref>https://www.youtube.com/watch?v=0yKtq1PJeDQ</ref> It is the third and final instalment of the Technology Trilogy, preceded by [[Artificial Ascent]] and [[Digital Descent]].
|The cyber age has come full circle... Is this truly the end? Verified by Technical.
|Viprin}}
'''Cybernetic Crescent''' is a 2.1 Extreme Demon mega-collaboration hosted and published by [[Viprin]] and verified by [[Technical]] on 7 January 2021. It is the third and final installment of the Technology Trilogy, preceded by [[Artificial Ascent]] and [[Digital Descent]].


==Gameplay==
==Description==
*'''0-6% (Codex):''' Similar to Artificial Ascent and Digital Descent, the level starts with Codex's part. Out of the whole level, this is commonly known as the simplest and easiest part. The part starts with a triple spike and then goes into a normal speed cube. This part contains very simple timings, although there are clusters of orbs the player has to navigate through.
*'''0-6% (Codex):''' Similar to Artificial Ascent and Digital Descent, Cybernetic Crescent begins with Codex's part. Out of the whole level, this is commonly known as the simplest and easiest part. The part starts with a triple spike, then goes into a normal-speed cube. This part contains very simple timings, although there are clusters of orbs that the player has to navigate through.
*'''6-13% (Shocksidian):''' Shocksidian's part starts with a half-speed ship, and the gameplay here is mostly just tight flying with a single anti-gravity portal and a single speed portal. In the middle of the part, there's a brief double-speed cube maze. Following this maze is some more tight flying, keeping the same speed.
*'''6-13% (Shocksidian):''' Shocksidian's part starts with a half-speed ship, and the gameplay here is mostly just tight flying with a single anti-gravity portal and a normal-speed portal. In the middle of the part, there's a brief double-speed cube maze. Following this maze is some more tight flying, keeping the same speed.
*'''13-19% ([[Rustam]]):''' Then, the speed slows down to normal speed and the player becomes a cube. First, the player jumps onto a blue orb leading into another blue orb leading into a blue pad. After this, the player must time a green orb and a pink orb to get through the wave portal later on. Once the player reaches the wave portal, they have to do a very brief spamming segment. Following this, the player turns back into a cube. However, this cube does not last very long, as it features three orbs-- a yellow orb, a blue orb, and a green orb. Then, the player turns into a ship. The player needs to straight fly to get launched down into a blue portal, and then they must fly up into an anti-gravity mini-cube portal. In this segment, the player needs to jump a total of two times to turn into a big cube. After a short auto staircase, the player must time a yellow orb and a pink orb to get into the wave portal later on. Once again, this wave features a very brief spam and then follows up with a cube portal. The part finally ends with a triple spike and a green orb timing.
*'''13-19% (Rustam):''' Then, the speed slows down to normal speed, and the player becomes a cube. First, the player jumps onto a blue orb, then another, and finally onto a blue pad. After this, the player must time a green orb and a pink orb to pass through the wave portal later. Once the player reaches the wave portal, they must do a brief spamming segment. Following this, the player returns to a cube. However, this cube does not last long, as it features three orbs: a yellow, a blue, and a green one. Then, the player turns into a ship. The player must straight-fly, then get launched into a blue portal, and then fly up into an anti-gravity mini-cube portal. In this segment, the player must jump twice to turn into a big cube. After a short auto staircase, the player must time a yellow orb and a pink orb to get into the wave portal later on. Once again, this wave features a very brief spam, followed by a cube portal. The part finally ends with a triple spike and a green orb timing.
*'''19-25% ([[Ferdefunky]]):''' This part is a robot section where you have to hit orbs to get on moving platforms followed by a ball part where you have to switch gravity and hit orbs with strange and specific timings. This part ends with a single robot jump.
*'''19-26% (Ferdefunky):''' This part is a robot section where the player must hit orbs to get on moving platforms, followed by a ball part where they must switch gravity and hit orbs with strange and specific timings. This part ends with a single robot jump.
*'''26-31% ([[G4lvatron]]):''' G4lvatron's part is mostly orb timings in the half-speed cube game mode. During this, the song becomes quieter, preparing for the pre-drop.
*'''26-31% ([[G4lvatron]]):''' G4lvatron's part is mostly orb timings in the half-speed cube game mode. During this, the song becomes quieter, preparing for the pre-drop.
*'''31-36% ([[Nasgubb]]):'''The song ramps up slowly starting the pre-drop. This part is a tight mini-ship part where the player has to move blocks and enter gravity portals to shift the blocks and clear a path.
*'''31-36% ([[nasgubb]]):''' The song ramps up slowly starting the pre-drop. This part is a tight mini-ship section where the player must move blocks and enter gravity portals to shift them and clear a path.
*'''36-43% ([[Viprin]] + EnZore):''' This part begins with a ship part where the player has to fly up to reach the cube portal. After the player reaches the cube portal, they have to hit two green orbs and finally a blue to change gravity. Then, a few gravity changes happen, followed by the player having to jump into a ball portal. This ball section doesn't last long, as there is one red orb leading into a ship section. This ship section is decently tight and even features a yellow orb to throw the player off. Finally, the part ends with some wave spam.
*'''36-43% (Viprin + EnZore):''' This part begins with a ship part where the player has to fly up to reach the cube portal. After the player reaches the cube portal, they have to hit two green orbs and finally a blue orb to change gravity. Then, a few gravity changes happen, followed by the player having to jump into a ball portal. This ball section does not last long, as it leads into a ship section with one red orb. This ship section is decently tight and even features a yellow orb to throw the player off. Finally, the part ends with some wave spam.
*'''43-53% ([[Samifying]]):''' Then, the drop starts. The decoration here is similar to that in Sedulous, one of Samifying's levels. The speed accelerates up to quadruple speed, and the player immediately has to hit two orbs, those being a black orb leading into a green orb. The green orb leads the player into a very brief dual, where the player must hit a black orb to get shot up into a ball portal. After the player hits a pink orb, the game mode switches back to the cube. Now, the player has to spam-hit three orbs to get to the next portal, that portal being a UFO portal. However, this UFO is extremely short, as there is only a single jump. Then, the player must hit two black orbs swiftly to continue into a ship segment. This ship segment is simply just flying down, and then flying up. Following this is the halfway point of the part, marked by a half-speed auto cube part. After the break ends, the player immediately gets shot up into a UFO portal. In this brief UFO section, the player has to do three things to get back into a cube. Then, the player has to hit a blue orb, leading into a red orb and a half-speed portal, which then leads into a green orb. Finally, the part ends with a black orb leading into a green orb twice.
*'''43-53% ([[Samifying]]):''' Then, the drop starts. The decoration here is similar to that in Sedulous, one of Samifying's levels. The speed accelerates up to quadruple speed, and the player immediately has to hit two orbs, those being a black orb leading into a green orb. The green orb leads the player into a very brief dual sequence, where they must hit a black orb to be shot into a ball portal. After the player hits a pink orb, the game-mode switches back to the cube. Now, the player has to spam-click three orbs to get to the next portal, which is a UFO portal. However, this UFO is extremely short, with only a single jump. Then, the player must hit two black orbs quickly to proceed to a ship segment. This ship segment requires flying down and then up. Following this is the halfway point of the part, marked by a half-speed auto cube part. After the break ends, the player is immediately shot into a UFO portal. In this brief UFO section, the player has to do three things to get back into a cube. Then the player has to hit a blue orb, which leads to a red orb and a half-speed portal, which then leads to a green orb. Finally, the part ends with a black orb leading into a green orb twice.
*'''53-61% (Vlacc):''' Right as Vlacc's part starts, the player must do three very swift hits in the UFO game mode at triple speed. Then, the speed slows down to half speed and the player becomes a cube. The player is required to jump onto a pink orb leading into a blue orb timing. After the blue orb timing, the player must jump into a double-speed wave portal where they now have to do some decently awkward hits to pass it. Once the player passes the wave, they turn back into a cube, and the player proceeds to get slammed on the ground by a black orb. After the black orb timing, the player becomes a triple-speed anti-gravity mini-ship, and they must do some fairly awkward flying. The twist here is the player can only do two clicks because of all the black orbs everywhere. Following this is a half-speed transition, and the part ends with quadruple-speed blue orb hits and a red orb hit at triple speed.
*'''53-62% (Vlacc):''' Right as Vlacc's part starts, the player must do three very swift inputs as the UFO at triple speed. Then the speed halves, and the player becomes a cube. The player is required to jump onto a pink orb, then into a blue orb timing. After the blue orb timing, the player must jump into a double-speed wave portal, where they now have to do some decently awkward inputs to pass it. Once the player passes the wave, they turn back into a cube, then get slammed to the ground by a black orb. After the black orb timing, the player becomes a triple-speed anti-gravity mini-ship, and they must do some fairly awkward flying. The twist here is that the player can only do two clicks because of all the black orbs everywhere. Following this is a half-speed transition, and the part ends with quadruple-speed blue orb inputs and a red orb input at triple speed.
*'''62-71% (TheDevon):''' Next is TheDevon's part. This part is known as one of the more inconsistent parts of the level because of the high amounts of memorization, similar to his part in [[Digital Descent]]. The part begins with the player having to spam click four orbs, those being a red orb, a pink dash orb, a green orb, and a black orb. The black orb leads to a blue pad, and the player will have to jump directly after hitting the blue pad. Following this is a single jump leading into a blue orb timing. After the blue orb timing, the player's size decreases into a mini-cube, and the player must hit two orbs, the second one leading into a black orb. Then, the player must hit two pads and then a yellow orb. The yellow orb leads into a blue portal with a single blue orb in it, and the player must hit the orb to become a big cube. Following this is a red orb and a blue orb. Then, for a very brief moment, the speed slows down to half-speed and the player falls into a 4x speed portal. After the level accelerates, the player must jump onto a blue pad and then immediately hit a green orb followed by a blue orb. While the player is still holding the blue orb, they must jump off of a platform into a black orb. The black orb leads into a brief 2x speed ship downward straight-fly segment, and finally, the part ends with some tight 3x speed wave timings.
*'''62-71% (TheDevon):''' Next is TheDevon's part. This part is known as one of the more inconsistent parts of the level because of the high amounts of memorization, similar to his part in Digital Descent. The part begins with the player having to spam-click four orbs: a red orb, a pink dash orb, a green orb, and a black orb. The black orb leads to a blue pad, and the player will have to jump directly after hitting the blue pad. Following this is a single jump leading into a blue orb timing. After the blue orb timing, the player's size decreases into a mini-cube, and the player must hit two orbs, the second one leading into a black orb. Then the player must hit two pads and then a yellow orb. The yellow orb leads into a blue portal with a single blue orb in it, and the player must hit the orb to become a big cube. Following this are a red orb and a blue orb. Then, for a very brief moment, the speed slows down to half-speed, and the player falls into a quadruple-speed portal. After the level accelerates, the player must jump onto a blue pad and then immediately hit a green orb, followed by a blue orb. While the player is still holding the blue orb, they must jump off a platform into a black orb. The black orb leads into a brief double-speed ship, a downward straight-fly segment, and finally ends with some tight triple-speed wave timings.
*'''71-81% ([[Serponge]]):''' Serponge's part mostly revolves around two game modes, those being the cube and the ball. The part starts with four cube jumps, with no timing included. On the fourth jump, a red orb appears, and it shoots the player onto a blue orb which leads into a ball portal. This ball section starts with two green orbs, followed by a slope that shoots the player into a resting position at the bottom. However, this rest doesn't last long, as the player now has to time a green orb to get through two saws. Then, the speed accelerates up to quadruple speed, followed by an immediate green orb. After this, a slope shoots the player into a yellow orb, which leads into a green orb. Again, the green orb leads into a slope that shoots the player down into a red orb. Then, this happens again. The second red orb forces the player into a green orb which finally leads the player into another green orb. The part ends with some spam-clicking in the cube game mode.
*'''71-82% ([[Serponge]]):''' Serponge's part mostly revolves around two game-modes, those being the cube and the ball. The part starts with four cube jumps, with no timing included. On the fourth jump, a red orb appears, and it shoots the player onto a blue orb, which leads into a ball portal. This ball section starts with two green orbs, followed by a slope that shoots the player into a resting position at the bottom. However, this rest doesn't last long, as the player now has to time a green orb to get through two saws. Then, the speed accelerates up to quadruple speed, followed by an immediate green orb. After this, a slope shoots the player into a yellow orb, which leads to a green orb. Again, the green orb leads into a slope that shoots the player down into a red orb. Then, this happens again. The second red orb forces the player into a green orb, which then leads them into another green orb. The part ends with some spamming in the cube game mode.
*'''82-87% ([[Hinds]]):''' Finally, the drop ends. Hinds' part is entirely 1x speed mini-cube with some decently strange timings, reminiscent of [[KrmaL]]'s gameplay. The part begins with a single jump not leading into anything, but following it is a jump that leads to two blue orb hits. After this, the player falls and they have to attempt a very strange yellow orb timing. If the player manages to pass it, they have to jump into a yellow orb leading into two blue orb hits. Following this, the player has to attempt another timing, this being to hit the corner of a spike and fall into more blue orb hits. The part ends with the player jumping into a blue pad and then proceeding to hit a yellow orb. The rest of the part is automatic.
*'''82-87% (Hinds):''' Finally, the drop ends. Hinds' part is entirely normal-speed mini-cube with some decently strange timings, reminiscent of [[KrmaL|KrmaL's]] gameplay. The part begins with a single jump, not leading into anything, but then follows a jump that leads to two blue orb inputs. After this, the player falls and must attempt a very strange timing for a yellow orb. If the player manages to pass it, they have to jump into a yellow orb, leading to two blue orb inputs. Following this, the player has to attempt another timing, this being to hit the corner of a spike and fall into more blue orb inputs. The part ends with the player jumping onto a blue pad and then hitting a yellow orb. The rest is automatic.
*'''87-97% ([[Terron]]):''' The level ends with Terron's part. The part begins with the player jumping onto a 2x speed portal, and if they keep holding, they turn into a robot. The robot simply jumps onto a green orb which leads into a ball. However, this ball only contains a single hit. The hit leads into a steep slope which launches the player into a UFO portal. Similar to the ball, this segment only contains one hit. The hit leads into a brief wave segment with two hits, and after the second hit, the player briefly becomes a cube for an automatic transition. Following the transition, the player goes into a dual portal where they have to jump a single time only to be turned into a wave on both sides. After that is a single input as both waves each hit a dash orb for about two seconds, then some spam-hitting with one icon remaining as a wave and the other turning into a robot, finally ending with one last input where the player must hold as the wave hits another dash orb and the robot jumps over spikes with Floppy's name below them.
*'''87-97% (Terron):''' The level ends with Terron's part. The part begins with the player jumping onto a double-speed portal, and if they keep holding, they turn into a robot. The robot jumps onto a green orb, which leads to a ball. However, this ball only contains a single input. It leads to a steep slope that launches the player into a UFO portal. Like the ball, this segment contains only one input. The input leads into a brief wave segment with two inputs, and after the second input, the player briefly becomes a cube for an automatic transition. Following the transition, the player enters a dual portal where they must jump once, only to be turned into a wave on both sides. After that is a single input as both waves each hit a dash orb for about two seconds, then some spamming with one icon remaining as a wave and the other turning into a robot, finally ending with one last input where the player must hold as the wave hits another dash orb and the robot jumps over spikes with Floppy's name below them.
*'''97-100% (Zalspr + Firs, End-Screen):''' The last remaining seconds of the level are auto to showcase the end screen. After passing the last input in Terron's part, the player's icons disappear as two white Cs appear from the sides into the screen. As they hit, they turn red with the right C becoming a T as the other letters in the level's name appear from both letters; the C spelling out 'Cybernetic' and the T spelling out 'Crescent'. The text 'HOSTED BY VIPRIN' can be seen above and 'VERIFIED BY TECHNICAL' can be seen below, with a grey moon in the background. After the end-screen shows briefly, the level ends.
*'''97-100% (zalspr + Firs, End Screen):''' The last remaining seconds of the level are auto to showcase the end screen. After successfully passing the final input in Terron's part, the player's icons disappear as two white Cs appear from the sides of the screen. As they hit, they turn red, with the right C becoming a T as the other letters in the level's name appear from both letters: the C spelling 'Cybernetic' and the T spelling 'Crescent'. The text 'HOSTED BY VIPRIN' can be seen above, and 'VERIFIED BY TECHNICAL', 'zalspr', and 'FIRS' can be seen below, with a gray moon in the background. After the end screen shows briefly, the level ends.


==Easter Eggs==
==Gameplay==
*There are a total of four Easter eggs scattered throughout the level.
{{VC|w8LdcduRt8Y}}


===Swag Route===
==Trivia==
*If the player takes a skip in Codex's part at 5%, some text will appear at the same percentage, stating: "SWAG ROUTE MOMMY MADE IT".
*Cybernetic Crescent was rated on 16 January 2021 and placed at #37 on the [[Demonlist (Pointercrate)|Demonlist]] on 17 January 2021, above [[Yatagarasu]] and below Macabre.
**This addition pushed Chromatic Haze into the Extended List and Under lavaland into the Legacy List.
*Cybernetic Crescent was ranked #98 in GDToday's '100 Greatest Levels of All Time' list.
*Cybernetic Crescent was nominated for ''Best Demon Megacollab'' in the [[The Geometry Dash Awards|Geometry Dash 2021 Awards]].
*Cybernetic Crescent's password, 10721, referring to the day it was verified on 7 January 2021.
*Cybernetic Crescent is the only level in the Technology Trilogy that is:
**Not verified by Combined.
**Not XL in level length.
**Not a former Top 1 Extreme Demon level on the Demonlist.
*The first victor, [[Luqualizer]], uploaded his completion video only an hour after Technical uploaded the verification video.<ref>https://www.youtube.com/watch?v=uLAewu5nLu8</ref>
*Skarro was the first to beat Cybernetic Crescent on a controller with 9,602 attempts.
*The movement of Fever Dream on 10 November 2023 pushed Cybernetic Crescent into the Legacy List.
**As a result, all levels from the Technology Trilogy have fallen into the Legacy List.
{{Togglebox
|header = Easter eggs
|body  = There are a total of four Easter eggs scattered throughout Cybernetic Crescent.<ref>https://www.youtube.com/watch?v=Bt5xOIxP4ew</ref>
;Swag route
*If the player takes a skip in Codex's part at 5%, some text will appear at the same percentage, stating: 'SWAG ROUTE MOMMY MADE IT'.


===NOVEDEHT===
;NOVEDEHT
*Similar to other mega-collaborations TheDevon has participated in, if the player dies while his name is on-screen, his name will become backward, stating: "NOVEDEHT".
*Similar to other mega-collaborations TheDevon has participated in, if the player dies while his name is on-screen, his name will become backwards, stating: 'NOVEDEHT'.


===Sheikah Alphabet===
;Sheikah alphabet
*In Nasgubb's part, there are little symbols in a few of the blocks. These symbols are from the Sheikah Alphabet, an alphabet from [https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Breath_of_the_Wild ''The Legend of Zelda: Breath of the Wild'']. The text decoded would say this: "I INVITE NAS TO GEOSTORM SUPER MEGA YOUTUBE THANK BROS BLIZZARD GIRL BUILT 12 THIS PLEASE SUBSCRIBE I. LOVE. D*CK."
*In nasgubb's part, there are little symbols in a few of the blocks. These symbols are from the Sheikah Alphabet, an alphabet from [[Wikipedia:The Legend of Zelda: Breath of the Wild|''The Legend of Zelda: Breath of the Wild'']]. The text decoded would say this: 'I INVITE NAS TO GEOSTORM SUPER MEGA YOUTUBE THANK BROS BLIZZARD GIRL BUILT 12 THIS PLEASE SUBSCRIBE I. LOVE. D*CK.'


===End Screen Faces===
;End screen faces
*Finally, the end screen faces. Throughout Codex' part, Ferdefunky's part, Vlacc's part, and TheDevon's part, there are invisible coins that unlock big coins that cause faces to appear on the end screen.
*Finally, the end screen faces. Throughout Codex's, Ferdefunky's, Vlacc's, and TheDevon's parts, invisible coins unlock big coins that cause faces to appear on the end screen.


====Codex's Coins====
;Codex's coins
*three coins in this part unlock the first big coin.
*Three coins in this part unlock the first big coin.
**At 2%, the player must hit a blue orb later than usual and land on a platform located towards the top of the screen.
**At 2%, the player must hit a blue orb later than usual and land on a platform located towards the top of the screen.
**At 3%, instead of falling onto a platform up ahead, the player must jump onto it, as the coin is above them.
**At 3%, instead of falling onto a platform up ahead, the player must jump onto it, as the coin is above them.
(*At 4%, directly after hitting a blue pad, the player must precisely jump to collect the third and final coin in this part.
**At 4%, directly after hitting a blue pad, the player must precisely jump to collect the third and final coin in this part.


====Ferdefunky's Coins====
;Ferdefunky's coins
*Similar to Codex' part, 3 coins in this part unlock the second big coin.
*Similar to Codex's part, three coins in this part unlock the second big coin.
**At 20%, the player must ignore a blue orb falling onto a block on the bottom (where the coin is located), and then proceed to jump back up.
**At 20%, the player must ignore a blue orb falling onto a block on the bottom (where the coin is located), and then proceed to jump back up.
**At 24%, instead of hitting a yellow orb, the player must fall on the bottom and then flip back up onto a block and collect the coin.
**At 24%, instead of hitting a yellow orb, the player must fall onto the bottom and then flip back up onto a block and collect the coin.
**At 25%, directly after collecting the second coin, the player must hop onto a small edge next to some mini-spikes to collect the third and final coin in this part.
**At 25%, directly after collecting the second coin, the player must hop onto a small edge next to some mini-spikes to collect the third and final coin in this part.


====Vlacc's Coin====
;Vlacc's coin
*In this part, the player only needs to collect one coin to unlock the third big coin.
*In this part, the player only needs to collect one coin to unlock the third big coin.
**At 58%, the player needs to fly through a very tight space towards the bottom of the screen to collect the coin. This timing is very difficult, as trying to time it will likely result in the player hitting one of the black orbs scattered throughout.
**At 58%, the player needs to fly through a very tight space towards the bottom of the screen to collect the coin. This timing is very difficult, as trying to time it will likely result in the player hitting one of the black orbs scattered throughout.


====TheDevon's Coin====
;TheDevon's coin
*Finally, TheDevon's coin. This part contains two coins that the player needs to collect to unlock the fourth big coin.
*Finally, TheDevon's coin. This part contains two coins that the player must collect to unlock the fourth big coin.
**Both coins are located in the final wave segment of the part, and the player must precisely time click through gears (both at 70%) to collect these coins.
**Both coins are located in the final wave segment of the part, and the player must precisely time the click through gears (both at 70%) to collect these coins.


====Result====
;Result
*If the player collects one big coin, then ''Pepe The Frog'' will appear on the end screen.
*If the player collects one big coin, then ''[[Wikipedia:Pepe the Frog|Pepe the Frog]]'' will appear on the end screen.
*If the player collects two big coins, then ''Pepe The Frog'' and a ''Troll Face'' will appear on the end screen.
*If the player collects two big coins, then ''Pepe the Frog'' and a ''[[Wikipedia:Trollface|Trollface]]'' will appear on the end screen.
**Both Pepe and Troll Face are some of the most well-known internet memes.
**Both Pepe and Troll Face are some of the most well-known internet memes.
*If the player collects three big coins, then ''Pepe The Frog'', a ''Troll Face'', and a Bunny Icon used by players such as Icedcave and [[Cyclic]] will appear on the end screen.
*If the player collects three big coins, then ''Pepe the Frog'', a ''Trollface'', and a bunny icon used by players such as [[icedcave]] and [[Cyclic]] will appear on the end screen.
*If the player collects all four big coins, then ''Pepe The Frog'', a ''Troll Face'', the Bunny Icon, and ''Gawr Gura'' from HoloLive will appear on the end screen.
*If the player collects all four big coins, then ''Pepe the Frog'', a ''Trollface'', the bunny icon, and ''[[Wikipedia:Gawr Gura|Gawr Gura]]'' from HoloLive will appear on the end screen.
 
}}
==Trivia==
*The password for the level is 010721, referring to the day it was verified on 7 January 2021.
*The level contains 190,000 objects.
*The level is 1m 53s in length.
*The level was ranked #98 in GDToday's 100 Greatest Levels of All Time list.
*The level was rated on 16 January 2021.
*The level was nominated for Best Demon Megacollab in the 2021 [[Geometry Dash Awards]].
*The level was initially placed at #37 on the [[Geometry Dash Demonlist|''Geometry Dash'' Demonlist]] on 17 January 2021, above [[Yatagarasu]] (#38) and below Macabre (#36).
**This addition pushed Chromatic Haze into the Extended List for the first time and Under lavaland into the Legacy List.
*This is the only level in the Technology Trilogy that is:
**Not verified by [[Combined]].
**Not XL in level length.
**Not a former Top 1 Extreme Demon level on the ''Geometry Dash'' Demonlist.
*The first victor, [[Luqualizer]], uploaded his completion video only an hour after the verification video was uploaded by [[Technical]].<ref>https://www.youtube.com/watch?v=uLAewu5nLu8</ref>
*Skarro was the first to beat the level on a controller with 9,602 attempts.
*The movement of Fever Dream from the Legacy List to #130 on 10 November 2023 pushed Cybernetic Crescent into the Legacy List.
**As a result, all levels from the Technology Trilogy have fallen into the Legacy List.
 
==Videos==
<tabber>
|-|Verification=
[[File:Cybernetic_Crescent_VERIFIED_(Extreme_Demon)_by_Viprin_and_more_-_Geometry_Dash|center|thumb|330x330px|The verification of Cybernetic Crescent. Credits to [[Technical]].]]
|-|Twitch Highlight=
[[File:Reaction to Technical to Verified Cybernetic Crescent (EPIC GG)|center|thumb|330x330px|Technical's Twitch Highlight of his verification of Cybernetic Crescent. Credits to Martinecraft.]]
|-|Easter Eggs=
[[File:4 Easter Eggs Found in Cybernetic Crescent - Geometry Dash|center|thumb|330x330px|All Easter Eggs found in Cybernetic Crescent. Credits to 00Zero.]]
|-|First Preview=
[[File:"Cybernetic Crescent" (Preview) by Serponge, G4lvatron, Viprin & more - Geometry Dash 2.11|center|thumb|330x330px|The first preview of Cybernetic Crescent. Credits to [[Viprin]].]]
|-|Second Preview=
[[File:"Cybernetic Crescent" (Preview) by Serponge, G4lvatron, Viprin & more - Geometry Dash 2.11-0|center|thumb|330x330px|The second preview of Cybernetic Crescent. Credits to [[Viprin]].]]
</tabber>
 
==Demonlist==
{{Demonlist}}


==References==
==References==
<references />
<references />
 
[[Category:Demon List levels]]
[[Category:Collaborations]]
[[Category:2.1 levels]]
[[Category:Long levels]]
[[Category:Demon levels]]
[[Category:Extreme Demon levels]]
[[Category:Top 150]]

Latest revision as of 19:16, 11 October 2026

Cybernetic Crescent
ID

66291197

Creator(s)

Viprin (host and publisher)

Contributors

Codex, Shocksidian, Rustam, Ferdefunky, G4lvatron, nasgubb, Enzore, Samifying, Vlacc, TheDevon, Serponge, Hinds, Terron, zalspr, and Firs

Verifier(s)
Created
Last updated
Attributes
Difficulty

10

Length

1m 53s (Long)

Objects

190,000

Copy type

Password (10721)

Statistics
Downloads

1.68M

Likes

61.5K

Rating

Epic

Audio info
Artist(s)
Music ID

889238

Cybernetic Crescent (abbreviated as CC) is a 2.1 Extreme Demon mega-collaboration level hosted by Viprin, verified by Technical on 7 January 2021.[1] It is the third and final instalment of the Technology Trilogy, preceded by Artificial Ascent and Digital Descent.

Description

[edit | edit source]
  • 0-6% (Codex): Similar to Artificial Ascent and Digital Descent, Cybernetic Crescent begins with Codex's part. Out of the whole level, this is commonly known as the simplest and easiest part. The part starts with a triple spike, then goes into a normal-speed cube. This part contains very simple timings, although there are clusters of orbs that the player has to navigate through.
  • 6-13% (Shocksidian): Shocksidian's part starts with a half-speed ship, and the gameplay here is mostly just tight flying with a single anti-gravity portal and a normal-speed portal. In the middle of the part, there's a brief double-speed cube maze. Following this maze is some more tight flying, keeping the same speed.
  • 13-19% (Rustam): Then, the speed slows down to normal speed, and the player becomes a cube. First, the player jumps onto a blue orb, then another, and finally onto a blue pad. After this, the player must time a green orb and a pink orb to pass through the wave portal later. Once the player reaches the wave portal, they must do a brief spamming segment. Following this, the player returns to a cube. However, this cube does not last long, as it features three orbs: a yellow, a blue, and a green one. Then, the player turns into a ship. The player must straight-fly, then get launched into a blue portal, and then fly up into an anti-gravity mini-cube portal. In this segment, the player must jump twice to turn into a big cube. After a short auto staircase, the player must time a yellow orb and a pink orb to get into the wave portal later on. Once again, this wave features a very brief spam, followed by a cube portal. The part finally ends with a triple spike and a green orb timing.
  • 19-26% (Ferdefunky): This part is a robot section where the player must hit orbs to get on moving platforms, followed by a ball part where they must switch gravity and hit orbs with strange and specific timings. This part ends with a single robot jump.
  • 26-31% (G4lvatron): G4lvatron's part is mostly orb timings in the half-speed cube game mode. During this, the song becomes quieter, preparing for the pre-drop.
  • 31-36% (nasgubb): The song ramps up slowly starting the pre-drop. This part is a tight mini-ship section where the player must move blocks and enter gravity portals to shift them and clear a path.
  • 36-43% (Viprin + EnZore): This part begins with a ship part where the player has to fly up to reach the cube portal. After the player reaches the cube portal, they have to hit two green orbs and finally a blue orb to change gravity. Then, a few gravity changes happen, followed by the player having to jump into a ball portal. This ball section does not last long, as it leads into a ship section with one red orb. This ship section is decently tight and even features a yellow orb to throw the player off. Finally, the part ends with some wave spam.
  • 43-53% (Samifying): Then, the drop starts. The decoration here is similar to that in Sedulous, one of Samifying's levels. The speed accelerates up to quadruple speed, and the player immediately has to hit two orbs, those being a black orb leading into a green orb. The green orb leads the player into a very brief dual sequence, where they must hit a black orb to be shot into a ball portal. After the player hits a pink orb, the game-mode switches back to the cube. Now, the player has to spam-click three orbs to get to the next portal, which is a UFO portal. However, this UFO is extremely short, with only a single jump. Then, the player must hit two black orbs quickly to proceed to a ship segment. This ship segment requires flying down and then up. Following this is the halfway point of the part, marked by a half-speed auto cube part. After the break ends, the player is immediately shot into a UFO portal. In this brief UFO section, the player has to do three things to get back into a cube. Then the player has to hit a blue orb, which leads to a red orb and a half-speed portal, which then leads to a green orb. Finally, the part ends with a black orb leading into a green orb twice.
  • 53-62% (Vlacc): Right as Vlacc's part starts, the player must do three very swift inputs as the UFO at triple speed. Then the speed halves, and the player becomes a cube. The player is required to jump onto a pink orb, then into a blue orb timing. After the blue orb timing, the player must jump into a double-speed wave portal, where they now have to do some decently awkward inputs to pass it. Once the player passes the wave, they turn back into a cube, then get slammed to the ground by a black orb. After the black orb timing, the player becomes a triple-speed anti-gravity mini-ship, and they must do some fairly awkward flying. The twist here is that the player can only do two clicks because of all the black orbs everywhere. Following this is a half-speed transition, and the part ends with quadruple-speed blue orb inputs and a red orb input at triple speed.
  • 62-71% (TheDevon): Next is TheDevon's part. This part is known as one of the more inconsistent parts of the level because of the high amounts of memorization, similar to his part in Digital Descent. The part begins with the player having to spam-click four orbs: a red orb, a pink dash orb, a green orb, and a black orb. The black orb leads to a blue pad, and the player will have to jump directly after hitting the blue pad. Following this is a single jump leading into a blue orb timing. After the blue orb timing, the player's size decreases into a mini-cube, and the player must hit two orbs, the second one leading into a black orb. Then the player must hit two pads and then a yellow orb. The yellow orb leads into a blue portal with a single blue orb in it, and the player must hit the orb to become a big cube. Following this are a red orb and a blue orb. Then, for a very brief moment, the speed slows down to half-speed, and the player falls into a quadruple-speed portal. After the level accelerates, the player must jump onto a blue pad and then immediately hit a green orb, followed by a blue orb. While the player is still holding the blue orb, they must jump off a platform into a black orb. The black orb leads into a brief double-speed ship, a downward straight-fly segment, and finally ends with some tight triple-speed wave timings.
  • 71-82% (Serponge): Serponge's part mostly revolves around two game-modes, those being the cube and the ball. The part starts with four cube jumps, with no timing included. On the fourth jump, a red orb appears, and it shoots the player onto a blue orb, which leads into a ball portal. This ball section starts with two green orbs, followed by a slope that shoots the player into a resting position at the bottom. However, this rest doesn't last long, as the player now has to time a green orb to get through two saws. Then, the speed accelerates up to quadruple speed, followed by an immediate green orb. After this, a slope shoots the player into a yellow orb, which leads to a green orb. Again, the green orb leads into a slope that shoots the player down into a red orb. Then, this happens again. The second red orb forces the player into a green orb, which then leads them into another green orb. The part ends with some spamming in the cube game mode.
  • 82-87% (Hinds): Finally, the drop ends. Hinds' part is entirely normal-speed mini-cube with some decently strange timings, reminiscent of KrmaL's gameplay. The part begins with a single jump, not leading into anything, but then follows a jump that leads to two blue orb inputs. After this, the player falls and must attempt a very strange timing for a yellow orb. If the player manages to pass it, they have to jump into a yellow orb, leading to two blue orb inputs. Following this, the player has to attempt another timing, this being to hit the corner of a spike and fall into more blue orb inputs. The part ends with the player jumping onto a blue pad and then hitting a yellow orb. The rest is automatic.
  • 87-97% (Terron): The level ends with Terron's part. The part begins with the player jumping onto a double-speed portal, and if they keep holding, they turn into a robot. The robot jumps onto a green orb, which leads to a ball. However, this ball only contains a single input. It leads to a steep slope that launches the player into a UFO portal. Like the ball, this segment contains only one input. The input leads into a brief wave segment with two inputs, and after the second input, the player briefly becomes a cube for an automatic transition. Following the transition, the player enters a dual portal where they must jump once, only to be turned into a wave on both sides. After that is a single input as both waves each hit a dash orb for about two seconds, then some spamming with one icon remaining as a wave and the other turning into a robot, finally ending with one last input where the player must hold as the wave hits another dash orb and the robot jumps over spikes with Floppy's name below them.
  • 97-100% (zalspr + Firs, End Screen): The last remaining seconds of the level are auto to showcase the end screen. After successfully passing the final input in Terron's part, the player's icons disappear as two white Cs appear from the sides of the screen. As they hit, they turn red, with the right C becoming a T as the other letters in the level's name appear from both letters: the C spelling 'Cybernetic' and the T spelling 'Crescent'. The text 'HOSTED BY VIPRIN' can be seen above, and 'VERIFIED BY TECHNICAL', 'zalspr', and 'FIRS' can be seen below, with a gray moon in the background. After the end screen shows briefly, the level ends.

Gameplay

[edit | edit source]






Trivia

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  • Cybernetic Crescent was rated on 16 January 2021 and placed at #37 on the Demonlist on 17 January 2021, above Yatagarasu and below Macabre.
    • This addition pushed Chromatic Haze into the Extended List and Under lavaland into the Legacy List.
  • Cybernetic Crescent was ranked #98 in GDToday's '100 Greatest Levels of All Time' list.
  • Cybernetic Crescent was nominated for Best Demon Megacollab in the Geometry Dash 2021 Awards.
  • Cybernetic Crescent's password, 10721, referring to the day it was verified on 7 January 2021.
  • Cybernetic Crescent is the only level in the Technology Trilogy that is:
    • Not verified by Combined.
    • Not XL in level length.
    • Not a former Top 1 Extreme Demon level on the Demonlist.
  • The first victor, Luqualizer, uploaded his completion video only an hour after Technical uploaded the verification video.[2]
  • Skarro was the first to beat Cybernetic Crescent on a controller with 9,602 attempts.
  • The movement of Fever Dream on 10 November 2023 pushed Cybernetic Crescent into the Legacy List.
    • As a result, all levels from the Technology Trilogy have fallen into the Legacy List.

Easter eggs

There are a total of four Easter eggs scattered throughout Cybernetic Crescent.[3]
Swag route
  • If the player takes a skip in Codex's part at 5%, some text will appear at the same percentage, stating: 'SWAG ROUTE MOMMY MADE IT'.
NOVEDEHT
  • Similar to other mega-collaborations TheDevon has participated in, if the player dies while his name is on-screen, his name will become backwards, stating: 'NOVEDEHT'.
Sheikah alphabet
  • In nasgubb's part, there are little symbols in a few of the blocks. These symbols are from the Sheikah Alphabet, an alphabet from The Legend of Zelda: Breath of the Wild. The text decoded would say this: 'I INVITE NAS TO GEOSTORM SUPER MEGA YOUTUBE THANK BROS BLIZZARD GIRL BUILT 12 THIS PLEASE SUBSCRIBE I. LOVE. D*CK.'
End screen faces
  • Finally, the end screen faces. Throughout Codex's, Ferdefunky's, Vlacc's, and TheDevon's parts, invisible coins unlock big coins that cause faces to appear on the end screen.
Codex's coins
  • Three coins in this part unlock the first big coin.
    • At 2%, the player must hit a blue orb later than usual and land on a platform located towards the top of the screen.
    • At 3%, instead of falling onto a platform up ahead, the player must jump onto it, as the coin is above them.
    • At 4%, directly after hitting a blue pad, the player must precisely jump to collect the third and final coin in this part.
Ferdefunky's coins
  • Similar to Codex's part, three coins in this part unlock the second big coin.
    • At 20%, the player must ignore a blue orb falling onto a block on the bottom (where the coin is located), and then proceed to jump back up.
    • At 24%, instead of hitting a yellow orb, the player must fall onto the bottom and then flip back up onto a block and collect the coin.
    • At 25%, directly after collecting the second coin, the player must hop onto a small edge next to some mini-spikes to collect the third and final coin in this part.
Vlacc's coin
  • In this part, the player only needs to collect one coin to unlock the third big coin.
    • At 58%, the player needs to fly through a very tight space towards the bottom of the screen to collect the coin. This timing is very difficult, as trying to time it will likely result in the player hitting one of the black orbs scattered throughout.
TheDevon's coin
  • Finally, TheDevon's coin. This part contains two coins that the player must collect to unlock the fourth big coin.
    • Both coins are located in the final wave segment of the part, and the player must precisely time the click through gears (both at 70%) to collect these coins.
Result
  • If the player collects one big coin, then Pepe the Frog will appear on the end screen.
  • If the player collects two big coins, then Pepe the Frog and a Trollface will appear on the end screen.
    • Both Pepe and Troll Face are some of the most well-known internet memes.
  • If the player collects three big coins, then Pepe the Frog, a Trollface, and a bunny icon used by players such as icedcave and Cyclic will appear on the end screen.
  • If the player collects all four big coins, then Pepe the Frog, a Trollface, the bunny icon, and Gawr Gura from HoloLive will appear on the end screen.

References

[edit | edit source]