Cybernetic Crescent: Difference between revisions
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== Trivia == | == Trivia == | ||
* This is the first and only level in the 'scent' series not being verified by [[Combined]]. | * This is the first and only level in the 'scent' series not being verified by [[Combined]]. | ||
== Videos == | == Videos == | ||
Revision as of 22:31, 22 December 2020
Template:Infobox Level Cybernetic Crescent is an upcoming 2.1 Extreme Demon hosted by Viprin and set to be verified by Technical. It is the third and final level in the 'Scent' trilogy, preceded by Artificial Ascent and Digital Descent. Viprin has stated that the level is around the top-50 worthy in terms of difficulty.
Gameplay
- 0-6% (Codex) - Similar to Artificial Ascent and Digital Descent, the level starts off with Codex's part. Out of the whole level, this is commonly known as the simplest part. The part is entirely a normal speed cube, and it contains very simple timings.
- 6-13% (Shocksidian) - Shocksidian's part starts with a half-speed ship, and the gameplay here is mostly just tight flying with a single anti-gravity portals and a single speed portal. In the middle of the part, there's a brief double speed cube-maze. Following this maze is some more tight flying, keeping the same speed.
- 13-29% (Rustam) - Then, the speed slows down to normal speed and the player becomes a cube. First, the player jumps onto a blue orb leading into another blue orb leading into a blue pad. After this, the player must time a green orb and a pink orb in order to get through the wave portal later on. Once the player reaches the wave portal, they have to do a very brief spamming segment. Following this, the player turns back into a cube. However, this cube does last very long, as it features three orbs-- a yellow orb, a blue orb, and a green orb. Then, the player turns into a ship. The player needs to straight fly in order to get launched down into a blue portal, and then they must fly up into an anti-gravity mini-cube portal. In this segment, the player needs to jump a total of two times in order to turn into a big cube. After a short auto staircase, the player must time a yellow orb and a pink orb to get into the wave portal later on. Once again, this wave features a very brief spam, and then follows up with a cube portal. The part finally ends with a triple spike and a green orb timing.
- 19-25% (Ferdefunky) - This part is a robot section where you have to hit orbs to get on moving platforms followed by a ball part where you have to switch gravity and hit orbs. This part ends with a single robot jump.
- 26-31% (G4lvatron) - G4lvatron's part is mostly orb timings in the half-speed cube game mode.
- 31-36% (Nasgubb) -The song slows down starting as a pre-drop. This part is a tight mini-ship part where the player has to move blocks to clear path and some blocks moving itself.
- 36-43% (Viprin + Enzore) - This part begins with a ship part where the player has to fly up to reach the cube portal. After the player reaches the cube portal they have to hit two green orbs and finally a blue to change gravity. Then, a few gravity changes happen, followed by the player having to jump into a ball portal. This ball section doesn't last long, as there is one red orb leading into a ship section. This ship section is decently tight, and even features a yellow orb to throw the player off. Finally, the part ends with some wave spam.
- 43-53% (Samifying) - Then, the drop starts. The speed accelerates up to quadruple speed, and the player immediately has to hit two orbs, those being a black orb leading into a green orb. The green orb leads the player into a very brief dual, where the player must hit a black orb to get shot up into a ball portal. After the player hits a pink orb, the game mode switches back to cube. Now, the player has to spam-hit three orbs in order to get to the next portal, that portal being a UFO portal. However, this UFO is extremely short, as there is only a single jump. Then, the player must hit two black orbs swiftly in order to continue into a ship segment. This ship segment is simply just flying down, and then flying up. Following this is the halfway point of the part, marked by a half-speed auto cube part. After the break ends, the player immediately gets shot up into a UFO portal. In this brief UFO section, the player has to do three timings in order to get back into a cube. Then, the player has to hit a blue orb, leading into a red orb and a half-speed portal, which then leads into a green orb. Finally, the part ends with a black orb leading into a green orb twice.
- 53-61% (Vlacc) - Right as Vlacc's part starts, the player must do three very swift hits in the UFO game mode at triple speed. Then, the speed slows down to half speed and the player becomes a cube. The player is required to jump onto a pink orb leading into a blue orb timing. After the blue orb timing, the player must jump into a double speed wave portal where they now have do some decently awkward hits in order to pass it. Once the player passes the wave, they turn back into a cube, and the player proceeds to get slammed on the ground by a black orb. After the black orb timing, the player becomes a triple speed anti-gravity mini-ship, and they must do some fairly awkward flying. The twist here is the player can only do two clicks because of all the black orbs everywhere. Following this is a half-speed transition, and the part ends with quadruple speed blue orb hits and a red orb hit at triple speed.
- 62-71% (TheDevon) - TheDevon's part similar to Digital Descent this a orb maze
- 71-81% (Serponge) - Serponge's part mostly revolves around two game modes, those being the cube and the ball. The part starts with four cube jumps, no timing included. On the fourth jump, a red orb appears, and it shoots the player onto a blue orb which leads into a ball portal. This ball section starts off with two green orbs, followed by a slope which shoots the player into a resting position at the bottom. However, this rest doesn't last long, as the player now has to time a green orb in order to get through two saws. Then, the speed accelerates up to quadruple speed, followed by an immediate green orb. After this, a slope shoots the player into a yellow orb, which leads into a green orb. Again, the green orb leads into a slope that shoots the player down into a red orb. Then, this happens again. The second red orb forces the player into a green orb which finally leads the player into another green orb. The part ends with some spam-clicking in the cube game mode.
- 82-87% (Hinds) - Finally, the drop ends. Hinds' part is entirely 1x speed mini-cube with some decently strange timings. The part begins with a single jump not leading into anything, but following it is a jump that leads into two blue orb hits. After this, the player falls down and they have to attempt a very strange yellow orb timing. If the player manages to pass it, they have to jump into a yellow orb leading into two blue orb hits. Following this, the player has to attempt another timing, this being to hit the corner of a spike and fall into more blue orb hits. The part ends with the player jumping into a blue pad and then proceeding to hit a yellow orb. The rest of the part is automatic.
- 87-97% (Terron) - The level ends with Terron's part. The part begins with the player jumping onto a 2x speed portal, and if they keep holding, they turn into a robot. The robot simply jumps onto a green orb which leads into a ball. However, this ball only contains a single hit. The hit leads into a steep slope which launches the player into a UFO portal. Similar to the ball, this segment only contains one hit. The hit leads into a brief wave segment with 2 hits, and after the second hit, the player briefly becomes a cube for an automatic transition. Following the transition, the player goes into a dual portal where they have to jump a single time only to be turned into a wave on both sides. The gameplay here is a single dash orb for about 2 seconds, then some spam-hitting, another dash orb at the top of the screen, and some brief automatic gameplay in the robot game mode.
- 97-100% (Zalspr + Firs) - Finally, the level ends with a five-second endscreen. First, the title of the level comes up, followed by an art piece of the moon, "Hosted by Viprin", and "Verified by Technical".
Trivia
- This is the first and only level in the 'scent' series not being verified by Combined.
Videos