Dark Paradise: Difference between revisions

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Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Dark+Paradise&oldid=264311 ; contributors: https://geometrydash.wiki.gg/index.php?title=Dark+Paradise&action=history
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{{Quality}}
{{IB-Level
{{Infobox Level
|image     = DarkParadise.png
| title     = Dark Paradise
|id        = 11280109
| image      = Alpha_Pack_-_Dark_Paradise.png
|creator    = Roli GD
| creator    = Roli GD
|created    = [[Update 1.9]]
| difficulty = Easy
|updated    = [[Update 2.0]]
| stars      = 2
|difficulty = {{Easy}}
| id        = 11280109
|stars      = 2
| objects    = 17,266
|coins      = 3
| length     = 1m 6s
|length    = 1m 6s (Long)
| song      = Xenogenesis
|objects    = 17,266
| composer   = TheFatRat & NEFFEX
|copytype  = Non-copyable
| song_id    = 621136
|downloads  = 101.46M
|likes      = 5.61M
|rating    = Featured
|artist     = [https://thisisthefatrat.newgrounds.com TheFatRat]
|music      = [https://www.newgrounds.com/audio/listen/621136 Xenogenesis]
|musicid    = 621136
|previous   = [[Sonar]]
|next      = [[ReTraY]]
}}
}}
'''Dark Paradise''' is a 1.9/2.0 Easy level created by Roli GD, also known as Rolipso. The level is known for its basic design and heavy use of flickering objects.
'''Dark Paradise''' is a 1.9/2.0 Easy level by Roli GD. It is the second level of the [[Map Packs|Alpha Pack]].  


== Description ==
==Description==
Dark Paradise features simple gameplay with multiple speed changes and various transitions. Despite its Easy difficulty, specific segments require careful timing and precise movement.
Dark Paradise has a heavy use of flickering objects while featuring simple gameplay with multiple speed changes and various transitions. Despite its Easy difficulty, specific segments require careful timing and precise movement.
*A slow speed cube sequence with sawblades and colour changes takes place from 0% to 17%.
*A ball sequence with speed changes and platform-hopping takes place from 18% to 39%.
*A slow speed ship sequence with wide open spaces and guiding decorations takes place from 40% to 57%.
*A normal speed mini-UFO sequence with alternating fading ramps takes place from 58% to 73%.
*An auto cube sequence with blue pads and speed changes takes place from 74% to 79%.
*A slow speed wave sequence with open spaces, mirror portals, and sawblades takes place from 80% to 100%.


* A cube sequence with sawblades and colour changes takes place from 0% to 17%.
==User coins==
* A ball sequence with speed changes and platform-hopping takes place from 18% to 39%.
*The first coin is located at 9% in the cube sequence. To collect it, jump over a yellow pad, fall into the coin and a blue gravity portal, and avoid the saw blade above.
* A ship sequence with wide open spaces and guiding decorations takes place from 40% to 57%.
*The second coin is located at 24% in the ball sequence. To collect it, slip into a spiked area and land on the upper platform.
* A mini-UFO sequence with alternating fading ramps takes place from 58% to 73%.
*The third and final coin is located at 57% in the ship sequence. To collect it, navigate through a short yet narrow tunnel lined with spikes.
* An auto cube sequence with blue pads and speed changes takes place from 74% to 79%.
* A wave sequence with open spaces, mirror portals, and sawblades takes place from 80% to 100%.


== User coins ==
==Gameplay==
* The first coin is located at 9% in the cube section. To collect it, the player must jump over a yellow pad, fall into the coin and a blue gravity portal, and avoid the sawblade above.
{{VC|3M6ONdqNWps}}
* The second coin is located at 24% in the ball section. The player must slip into a spiked area and land on the upper platform.
[[Category:Map Pack levels]]
* The third and final coin is located at 57% in the ship section. The player must navigate through a short but narrow tunnel lined with spikes to collect it.
 
== Gameplay ==
[[File:Geometry_Dash_-_Dark_Paradise_100%25_%28All_Coins%29|centre|thumb|300px]]
 
== Trivia ==
* Dark Paradise cannot be copied.
* Dark Paradise is the second level in the Alpha Pack.
* Dark Paradise is the eighth most downloaded user level.
** Dark Paradise is the fifth most liked user level.
* Many players encounter Dark Paradise early on due to its placement in the Map Packs, contributing to its popularity.
 
== Gallery ==
<gallery spacing="large" widths="9999">
Alpha_Pack_-_Dark_Paradise_Screen.png|Level selection
Alpha_Pack_-_Dark_Paradise_Coin_1.png|First user coin
Alpha_Pack_-_Dark_Paradise_Coin_2.png|Second user coin
Alpha_Pack_-_Dark_Paradise_Coin_3.png|Third user coin
</gallery>
 
== Map Packs ==
{{Map Packs}}
 
[[Category:Map Packs levels]]

Latest revision as of 01:19, 11 October 2026

Dark Paradise
ID

11280109

Creator(s)

Roli GD

Created
Last updated
Attributes
Difficulty

Length

1m 6s (Long)

Objects

17,266

Copy type

Non-copyable

Statistics
Downloads

101.46M

Likes

5.61M

Rating

Featured

Audio info
Artist(s)
Music ID

621136

Level sequence
Previous
Next

Dark Paradise is a 1.9/2.0 Easy level by Roli GD. It is the second level of the Alpha Pack.

Description

[edit | edit source]

Dark Paradise has a heavy use of flickering objects while featuring simple gameplay with multiple speed changes and various transitions. Despite its Easy difficulty, specific segments require careful timing and precise movement.

  • A slow speed cube sequence with sawblades and colour changes takes place from 0% to 17%.
  • A ball sequence with speed changes and platform-hopping takes place from 18% to 39%.
  • A slow speed ship sequence with wide open spaces and guiding decorations takes place from 40% to 57%.
  • A normal speed mini-UFO sequence with alternating fading ramps takes place from 58% to 73%.
  • An auto cube sequence with blue pads and speed changes takes place from 74% to 79%.
  • A slow speed wave sequence with open spaces, mirror portals, and sawblades takes place from 80% to 100%.

User coins

[edit | edit source]
  • The first coin is located at 9% in the cube sequence. To collect it, jump over a yellow pad, fall into the coin and a blue gravity portal, and avoid the saw blade above.
  • The second coin is located at 24% in the ball sequence. To collect it, slip into a spiked area and land on the upper platform.
  • The third and final coin is located at 57% in the ship sequence. To collect it, navigate through a short yet narrow tunnel lined with spikes.

Gameplay

[edit | edit source]