Dastardly: Difference between revisions

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{{Infobox Level
{{Infobox Level
|title      = Dastardly
|title      = Dastardly
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==Gameplay==
==Gameplay==
WIP
 
*0-19%: The level starts with a mini cube and the start of the level contains three sections. The first section contains two small spikes, next is a 2x2 platform and two yellow orbs about another 2x2 platform but with spikes. After that is a platform with 4 small spikes and above is a yellow orb that leads the player to two moving platforms going up and right beside the platforms is a path that leads the player with two small spikes before heading towards the second section. The second section has a player to jump off the platform to touch a yellow orb and a Spider orb to make the player upside down. Next is a platform that leads to a yellow pad and below it is a 2x2 platform with spikes. The yellow will detect the player to a Spider orb and to the platform with a block in between the spikes at the right side of the platform. Right beside the spike is a pink orb and a dash orb that lead to the third and final section. The final section has a normal gravity portal (composed of a S block) that stops the player from holding. Next is a platform one block under the leads to a large pillar that needs to jump onto the pillar. At the right side of the pillar is a single spike that leads to an ascending platform with two spikes (Dubbed as a “Big mover thing"). After that, a path leads the player to a hallway with skulls having fire in their mouths when they open their mouths and lead to an opened door, and when the player enters the door, the door closes behind the player. For a brief period the camera goes down off screen, ending the first cube section.
*19-27%: Shortly after that, the player becomes the ship and must traverse 3 small sections before dying and the camera goes down slowly as the player descends. The first has a platform on the left side so that the player can see themselves, and it comprises spikes at the floor and a saw-blade at the top. The second has 6 spikes one of each for the floor and the ceiling and the saws are at the roof in reverse gameplay. A normal size portal is between the spikes. The third and final section has Three saws, two are at the floor while the third is at the ceiling and one of the saws Is smaller, that leads to the spider portal with a 1x speed portal.
*27-35%: At the beginning of the Spider section there is a Upside down platform that leads to a red jump pad and leads to a teleport orb. Afterwards the player led to a platform and below is a platform with pink jump pads that lead to a pink orb. Then the player leads to a structure that opens its mouth and leads the player two rows of spikes (one on the floor in between and the other on the ceiling at the far right) before the pink jump pad that leads to a Spider orb. Next, the player needs to teleport off the upside down platform to prevent them from touching the spikes to go for a series of pillars that leads to a fourth pillar with pink jump pads. The pads direct the play to a green orb before landing the platform. Afterwards, the player needs to react quickly before touching a series of spikes as the platform goes up a level, during this, the pillars fall down to the platform as the player teleports off one by one and ends with the third one. The player must teleport upside down in order to reach the pink and direct the player to another platform that the player needs to teleport off of again to another platform that leads to a yellow orb and goes behind the normal route and leads to a robot portal.
*35-44%: Then are two moving pillars, one ascending while the other is descending. After the descending pillar, a Green orb that will direct the player under the platform with spikes. A similar case occurs when the player is right side up from the green orb, but the top spikes is replaced with a saw. Afterwards a blue orb will lead the player to an upside Down platform with spikes at the platform and saw-blade below it before leading towards the blue orb. Then two platforms, while one of them requires the player to jump off in order to reach a yellow jump pad that redirects the player to the normal path, the wall closes off afterwards.
*44-60%: Next is the Swing game mode with 2x speed portal and it takes place inside of a castle-like building. It starts out with obstacles with slopes that have spikes at each side before the pillars with spikes at the top and bottom. Between a group of pillars are saw blades at the top and a same obstacle before hand at the bottom. Next is two rotating chains with torches circling around the saw and two openings to make the player pass through. Then there are more saw blades, between the two saws with A smaller one below is a lone saw with pillars hanging the saws. Then more obstacles that the player needs to go up a bit before going through the pillars until encountering another rotating obstacle. After that the player must avoid the obstacles until entering the cube portal. Upon entering the portal, the screen turns black and white and a series of platforms that the player needs to jump while one of them has a pink jump pad. Then came the two platforms with one block that is connected with the main one and in between them is a pink orb that leads to a door that closes behind upon reaching it and the screen goes black for a brief period.
*60-69%: After that the ball game mode is in a series of hallways and the camera will change degrees as the player reaches the door. The first segment comprises two sets of spikes, the first one the floor While the second is on the ceiling and above the door. The second segment is when the player goes downwards at a sideways angle while only needing one jump with the spikes at a similar spot as before. The third segment is the same deal but the player goes up instead and the spikes are far away from the doors. The fourth and final segment is a similar manner to the first segment but instead the player is reversed and there is no door at the other side, but instead a pit that leads to a group of pink jump pads and reroute the player towards the UFO portal.
*69-78%: The UFO gets dark with little to no light while the only light source is the lightning obstacles. Right after the end of the hallway there are two structures with spikes, one going up and the other going down. Then a hallway of spikes with three spikeball enemies charge at the play and glow one by one, two of them are at the bottom while the only one is at the top. Afterwards another structure but with no spikes that leads to a 3x speed wave section.
*78-87%: The wave section takes place outdoors at a fast pace with a waterfall behind the structure. After the wave section it leads to a cube portal that leads to a yellow jump pad to a stair like platform that leads to a dash orb into the final section of the level and the camera rotated 90 degrees.
*87-100%: The final section of the level is the dual game mode at 2x speed but before that, the player needs to jump above the spikes before heading towards a 2x speed portal and pink jump pads. After that, the player needs to jump off the platform to touch the yellow orbs to reach the pillars. A block with spikes prevents the player from jumping so the player needs to not jump before jumping to the pink orbs once the player is under the block. The pink orbs lead the player to a mini portal and the platforms for both cubes to land, the player needs to jump over the spikes two times before touching the yellow jump pads that lead to the same structures at the beginning of the section but this time the player is mini. Afterwards both ball portals for both cubes that lead into two platforms and one at the middle, a row of spikes is present in this sequence the spikes at both floor and roof while, the row at the middle platform and the row spending the rest of the platforms while the middle one has pink jump pads. Then the two platforms are close with two sets of two spikes of each other, the player needs to act fast before hitting the spikes. It then leads with black orb that leads the platforms for two cubes and right beside the black orb is a cube with spikes. The platforms lead to a yellow orb and lead to the middle platform with spikes at the far right and platforms with a similar manner as the middle one but with yellow jump pads right next to them. The pads lead the player into a dual off portal, a normal size portal and a large cube portal. The player goes down the staircase that leads to an upside down staircase with a potion that turns the player size into mini and makes the gravity reverse (consists of an F block). It leads to a potion that makes player size normal and leads to the end of the level.


==User coins==
==User coins==
WIP
There are three coins in this level
There are three coins in this level


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**Dying at the ball part to the UFO part ('''Disoriented?''')
**Dying at the ball part to the UFO part ('''Disoriented?''')
**Dying at the Wave to the last cube part ('''Ahahahahaha''')
**Dying at the Wave to the last cube part ('''Ahahahahaha''')
*The ball part has a off screen problem for most devices, that the player got see doors at the sideways part.
*The potions that changes the player size is also used in the official level [https://geometry-dash.fandom.com/wiki/Dash?so=search Dash]
[[Category:2.2 levels]]
[[Category:2.2 levels]]
[[Category:Long levels]]
[[Category:Long levels]]
[[Category:Levels with user coins]]
[[Category:Levels with user coins]]
[[Category:Insane levels]]

Revision as of 02:12, 13 June 2024

Template:Infobox Level

“
quote
~ originator

Dastardly is a 2.2 Insane level created by Subwoofer released on the same day as Update 2.2 and became the first rated level in the update.

Gameplay

  • 0-19%: The level starts with a mini cube and the start of the level contains three sections. The first section contains two small spikes, next is a 2x2 platform and two yellow orbs about another 2x2 platform but with spikes. After that is a platform with 4 small spikes and above is a yellow orb that leads the player to two moving platforms going up and right beside the platforms is a path that leads the player with two small spikes before heading towards the second section. The second section has a player to jump off the platform to touch a yellow orb and a Spider orb to make the player upside down. Next is a platform that leads to a yellow pad and below it is a 2x2 platform with spikes. The yellow will detect the player to a Spider orb and to the platform with a block in between the spikes at the right side of the platform. Right beside the spike is a pink orb and a dash orb that lead to the third and final section. The final section has a normal gravity portal (composed of a S block) that stops the player from holding. Next is a platform one block under the leads to a large pillar that needs to jump onto the pillar. At the right side of the pillar is a single spike that leads to an ascending platform with two spikes (Dubbed as a “Big mover thing"). After that, a path leads the player to a hallway with skulls having fire in their mouths when they open their mouths and lead to an opened door, and when the player enters the door, the door closes behind the player. For a brief period the camera goes down off screen, ending the first cube section.
  • 19-27%: Shortly after that, the player becomes the ship and must traverse 3 small sections before dying and the camera goes down slowly as the player descends. The first has a platform on the left side so that the player can see themselves, and it comprises spikes at the floor and a saw-blade at the top. The second has 6 spikes one of each for the floor and the ceiling and the saws are at the roof in reverse gameplay. A normal size portal is between the spikes. The third and final section has Three saws, two are at the floor while the third is at the ceiling and one of the saws Is smaller, that leads to the spider portal with a 1x speed portal.
  • 27-35%: At the beginning of the Spider section there is a Upside down platform that leads to a red jump pad and leads to a teleport orb. Afterwards the player led to a platform and below is a platform with pink jump pads that lead to a pink orb. Then the player leads to a structure that opens its mouth and leads the player two rows of spikes (one on the floor in between and the other on the ceiling at the far right) before the pink jump pad that leads to a Spider orb. Next, the player needs to teleport off the upside down platform to prevent them from touching the spikes to go for a series of pillars that leads to a fourth pillar with pink jump pads. The pads direct the play to a green orb before landing the platform. Afterwards, the player needs to react quickly before touching a series of spikes as the platform goes up a level, during this, the pillars fall down to the platform as the player teleports off one by one and ends with the third one. The player must teleport upside down in order to reach the pink and direct the player to another platform that the player needs to teleport off of again to another platform that leads to a yellow orb and goes behind the normal route and leads to a robot portal.
  • 35-44%: Then are two moving pillars, one ascending while the other is descending. After the descending pillar, a Green orb that will direct the player under the platform with spikes. A similar case occurs when the player is right side up from the green orb, but the top spikes is replaced with a saw. Afterwards a blue orb will lead the player to an upside Down platform with spikes at the platform and saw-blade below it before leading towards the blue orb. Then two platforms, while one of them requires the player to jump off in order to reach a yellow jump pad that redirects the player to the normal path, the wall closes off afterwards.
  • 44-60%: Next is the Swing game mode with 2x speed portal and it takes place inside of a castle-like building. It starts out with obstacles with slopes that have spikes at each side before the pillars with spikes at the top and bottom. Between a group of pillars are saw blades at the top and a same obstacle before hand at the bottom. Next is two rotating chains with torches circling around the saw and two openings to make the player pass through. Then there are more saw blades, between the two saws with A smaller one below is a lone saw with pillars hanging the saws. Then more obstacles that the player needs to go up a bit before going through the pillars until encountering another rotating obstacle. After that the player must avoid the obstacles until entering the cube portal. Upon entering the portal, the screen turns black and white and a series of platforms that the player needs to jump while one of them has a pink jump pad. Then came the two platforms with one block that is connected with the main one and in between them is a pink orb that leads to a door that closes behind upon reaching it and the screen goes black for a brief period.
  • 60-69%: After that the ball game mode is in a series of hallways and the camera will change degrees as the player reaches the door. The first segment comprises two sets of spikes, the first one the floor While the second is on the ceiling and above the door. The second segment is when the player goes downwards at a sideways angle while only needing one jump with the spikes at a similar spot as before. The third segment is the same deal but the player goes up instead and the spikes are far away from the doors. The fourth and final segment is a similar manner to the first segment but instead the player is reversed and there is no door at the other side, but instead a pit that leads to a group of pink jump pads and reroute the player towards the UFO portal.
  • 69-78%: The UFO gets dark with little to no light while the only light source is the lightning obstacles. Right after the end of the hallway there are two structures with spikes, one going up and the other going down. Then a hallway of spikes with three spikeball enemies charge at the play and glow one by one, two of them are at the bottom while the only one is at the top. Afterwards another structure but with no spikes that leads to a 3x speed wave section.
  • 78-87%: The wave section takes place outdoors at a fast pace with a waterfall behind the structure. After the wave section it leads to a cube portal that leads to a yellow jump pad to a stair like platform that leads to a dash orb into the final section of the level and the camera rotated 90 degrees.
  • 87-100%: The final section of the level is the dual game mode at 2x speed but before that, the player needs to jump above the spikes before heading towards a 2x speed portal and pink jump pads. After that, the player needs to jump off the platform to touch the yellow orbs to reach the pillars. A block with spikes prevents the player from jumping so the player needs to not jump before jumping to the pink orbs once the player is under the block. The pink orbs lead the player to a mini portal and the platforms for both cubes to land, the player needs to jump over the spikes two times before touching the yellow jump pads that lead to the same structures at the beginning of the section but this time the player is mini. Afterwards both ball portals for both cubes that lead into two platforms and one at the middle, a row of spikes is present in this sequence the spikes at both floor and roof while, the row at the middle platform and the row spending the rest of the platforms while the middle one has pink jump pads. Then the two platforms are close with two sets of two spikes of each other, the player needs to act fast before hitting the spikes. It then leads with black orb that leads the platforms for two cubes and right beside the black orb is a cube with spikes. The platforms lead to a yellow orb and lead to the middle platform with spikes at the far right and platforms with a similar manner as the middle one but with yellow jump pads right next to them. The pads lead the player into a dual off portal, a normal size portal and a large cube portal. The player goes down the staircase that leads to an upside down staircase with a potion that turns the player size into mini and makes the gravity reverse (consists of an F block). It leads to a potion that makes player size normal and leads to the end of the level.

User coins

There are three coins in this level

  1. The first coin is a the beginning of the level, at the third segment of the first mini cube. The player must not to jump at the moving platforms and jump at the yellow orb to grab the coin and two platforms appear one of them has a red jump pad to redirect the player to the main path
  2. The second coin is at the robot section. The player must jump at the wall of the second moving piler and jump to the pink orb and jump to get the second coin
  3. The final coin needs the play to be at mini mode to grab it. During the Swing section, a pink potion is under the saw and it's required Swing skills to grab it. Once grabbed, the player became mini and if the player reached the Cube portal without dying, then the player is small enough to fit under the platform and grab the third and final coin

Trivia

  • The level is free to copy.
  • The level contains 22,351 objects.
  • The level's length is 1m 40s.
  • The level has 1 song and 12 sound effects.
  • The level is one of the first rated levels in Update 2.2 along with Enjoying the sun, Bouncy Castle and WACKY WONDERLAND.
    • The reason why the levels was released on the same day is because the creators has access to the 2.2 beta.
  • If the play dies at various parts of the level the text at the bottom of the screen will change at the beginning of the level
    • Entering the level (Boy oh boy)
    • Dying at the first cube to the ship part (Dead already?)
    • Dying at the Spider part to the second cube part (Having fun yet?)
    • Dying at the ball part to the UFO part (Disoriented?)
    • Dying at the Wave to the last cube part (Ahahahahaha)
  • The ball part has a off screen problem for most devices, that the player got see doors at the sideways part.
  • The potions that changes the player size is also used in the official level Dash