Editing DeCode
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*'''10-24%:''' Next, the level transitions into a double-speed ship segment that requires decent straight-flying skills. It then switches to an easy upside-down UFO segment. The player then briefly switches back into a cube with two jumps and goes through some gravity portals. | *'''10-24%:''' Next, the level transitions into a double-speed ship segment that requires decent straight-flying skills. It then switches to an easy upside-down UFO segment. The player then briefly switches back into a cube with two jumps and goes through some gravity portals. | ||
*'''24-36%:''' This starts up a double-speed wave segment, which can prove difficult for players. | *'''24-36%:''' This starts up a double-speed wave segment, which can prove difficult for players. | ||
*'''36-48%:''' Afterwards, the level transitions into a double-speed ball segment with fairly difficult timings and fake lines. At the end of the section, the numbers 1, 2, 3 | *'''36-48%:''' Afterwards, the level transitions into a double-speed ball segment with fairly difficult timings and fake lines. At the end of the section, the numbers 1, 2, 3 and 4 flash up. | ||
*'''48-76%:''' The song drops, and the player transitions into a triple-speed cube section featuring many moderately tricky timings and fakes. The level then transitions into a UFO segment with frequent gravity changes. This section is difficult because it requires many well-timed clicks. After this, the player switches back into a cube, which is much easier than the previous sections. | *'''48-76%:''' The song drops, and the player transitions into a triple-speed cube section featuring many moderately tricky timings and fakes. The level then transitions into a UFO segment with frequent gravity changes. This section is difficult because it requires many well-timed clicks. After this, the player switches back into a cube, which is much easier than the previous sections. | ||
*'''76-84%:''' Afterwards, the player transitions into the infamous slow yet tight wave segment, containing many spikes attached to the top and bottom of the diagonal wavy corridor. | *'''76-84%:''' Afterwards, the player transitions into the infamous slow yet tight wave segment, containing many spikes attached to the top and bottom of the diagonal wavy corridor. | ||