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====Chapter 1: Prologue==== *'''SUNNY:''' A sky-themed stage. As a mini-robot, the player must reach the bottom-right corner on both screens, crossing the right edge after the spike structure on the first screen and dropping into the shining hole on the second. *'''CLOUDS:''' As the name suggests, clouds can be seen in the background. The player is a mini-cube, and they must reach the opening in the ceiling on both screens using the white vines scattered across the stage. *'''BASKETBALL:''' This stage takes place on an open basketball court at sunset. The player is in dual mode, with one icon being a mini-robot and the other being a ball. A hidden pad that follows the mini-robot gives the impression that the player is bouncing a ball on their head. The goal is to score a shot in the basketball nets on the right of each screen while manoeuvring both the robot and the ball through the hazards. *'''ALLEY:''' In this stage, the player is a mini-cube, and they are located in the middle of an alley at sunset. This stage consists of a single screen in which the player must reach the glowing exit in the top-left corner. *'''SHOP:''' This stage takes place at a supermarket, and the game-mode is mini-robot. First, the player must collect as much money as possible by clearing difficult obstacles. Then, they can spend the money they have earned to make the second section easier. *'''SPIN:''' In this stage, the player, as a mini-robot, must go through the side of a cube towards an available button. Pressing each button rotates the cube and gives the player another set of obstacles for the next one. The player must do this four times per screen. *'''CHARM:''' The goals in this stage appear in the form of portals. The player is a mini-robot, but on the first screen, they also become a mini-ball. *'''TURNT:''' The player in this stage is a mini-cube. They must first collect a cannon that shoots downwards when they double jump. Upon collecting it, a 'j' will start chasing the player and attempt to crush them, so they need to reach the second screen fast after acquiring the weapon. Then, they must make their way to the glowing exit at the top right corner as they avoid breaking any blocks they need to stand on. *'''AFTERLIFE:''' After what looks like a piece of video feed, the player appears at an astral-like scene as a mini-cube. They must reach the exit on the first screen, and then the door at the bottom of the second one. *'''STREETVIEW:''' This stage's gimmick consists of moving spaces. The player must reach the left edge on both screens while avoiding being crushed by the pink moving ground. *'''POLYBIUS:''' A psychedelic stage. On the first screen, the player is a mini-robot; on the second, a mini-spider. When the player reaches the end of the stage, an alarm beeps. After being turned off, the player transitions to the final stage of Chapter 1. *'''INFOMERCIAL:''' This stage takes place at an infomercial screen, and consists of two parts. First, an autoscroller where the player must collect cards to pass. Then, the player must survive the weather forecast as a mini-UFO. As the chapter ends, the fire is seemingly put out, possibly by the cold wind. When the player enters the tent again, the moon rises a bit more, and Chapter 2 begins.
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