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====Chapter 5: Schtizo==== *'''DRIZZY:''' In this stage, the player is restricted to a portion of the screen. The goal of each screen appears as hieroglyphs. *'''RED:''' Despite the name, the only red structures in this stage are some star-like shapes at the top. This stage consists of a single screen, and the goal is at the left eye of the figure. *'''DOPE:''' This stage revolves around the 420 meme. The player must collect three elements to reach the second screen, where every time they double jump, a smoke cloud appears, temporarily obstructing the player's vision before fading out. *'''LIME:''' The player must collect three lime slices to reach the portal. When they do, an image of a woman appears, then turns into a jumpscare before dropping the player onto the second screen. Each lime they collect now glitches the level progressively until the game apparently crashes. *'''<nowiki>':)':</nowiki>''' Following the crash in the previous stage, the [[Wikipedia:Blue screen of death|blue screen of death (BSoD)]] occurs. After a while, the sad face turns happy, and the player appears at a stage with pink and light blue ground, full of traps. *'''GRIME:''' A sepia-coloured stage. Occasionally, the screen's layout borders appear for a while, but they are intangible. *'''SKETCH:''' A colourful stage that consists of only one screen. There are tags with wavy designs that function similarly to vines in other stages. When the player reaches the exit, an eraser wipes the stage, causing the tags to fall. Afterwards, the landscape is properly coloured. *'''TOMB:''' The player explores some ruins until they venture inside. They face a turret block after the entrance, and as they venture downwards, some structures collapse, causing the player to get trapped if they do not react in time. After collecting the jewel at the bottom, the stage lights up, and most structures collapse. Due to the weight of the jewel, the player loses the ability to double jump, which is a problem for them since they now have to escape within 26 seconds before the ruins collapse. To succeed, the player has to make use of the vines. *'''VERMIN:''' This stage takes place in the sewers. The player is a mini-robot, and there are many eyes on the second screen. *'''ROT:''' In this stage, some hazards behave differently depending on whether the player is moving or not. They must avoid the black lasers from the eyes on the first screen and set the clock promptly. The clock's hands on the second screen are dangerous as well. *'''SCHACHTELLAUFWERK:''' This stage's title means 'Box Drive' in German. On the first screen and the first half of the second one, some of the spikes are false and therefore intangible. After reaching the end, the stage slowly turns more nightmarish. *'''LOVE:''' This stage begins out peacefully, but later on it gains unsettling traits. *'''ENCOUNTER:''' A boss fight stage, inspired by the final boss arena of ''I Wanna Be the Guy''. Before the battle, the player can choose the 'shoot mode' in the middle of the level. **P2 (PC): Use WASD to move. Hold the left or right arrow to shoot. **Jump (PC or Mobile): Shoot while holding the jump button. **Avoidance (Mobile): Instead of shooting, the player must survive for 75 seconds. :After walking further, the candles light up, and The Kid, the protagonist of ''I Wanna Be the Guy'' and many of the fan games derived from it, breaks through the coloured window and challenges the player to a battle. His moveset consists of various references to the original ''I Wanna Be the Guy'' game, including rotating blocks with spikes falling onto the player, and also fruit lunging at them. After defeating The Kid, he drops his gun, which bursts into one last barrage that the player must survive to clear the chapter. When the player peeks from the tent, a starfall bathes the sky. The player enters the tent one last time to start the sixth and final chapter.
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