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====Chapter 6: Apex==== *'''LIFT:''' This stage contains arrow platforms that rise for a bit to help the player progress on the first screen, but the one on the second screen appears to be out of order, forcing the player to take the stairs, which are actually portals that bring the player to another part of the screen. The player must use these stairs to reach the emergency exit in the top-left corner. *'''DISCO:''' A psychedelic stage. The disco ball on the first screen can destroy the player. *'''CONSEQUENCES:''' This stage features two different settings in each of its screens. The first screen is more focused on nature, while the second one is more industrialised. The screen turns 180 degrees at the checkpoint on the second screen. *'''TETRIS:''' The player ends up in a ''[[Wikipedia:Tetris|Tetris]]'' game. After collecting the cheese, the pieces will start falling. Jump inputs rotate the pieces clockwise. The player must build a tower using the falling tetrominoes. As they continue ascending, they will see sawblades and spikes they must avoid, floating islands they can place pieces on, and also lasers they must block with tetrominoes. Later in the ascent, some pieces will occasionally glitch into different ones. Once the player completes the ascent, the camera will pan downwards to the bottom, as if to give the player a full view of the tower they built. A second cheese will descend towards the player, and the stage is cleared upon collecting it. *'''DROPPER:''' A ''[[Wikipedia:Minecraft|Minecraft]]''-themed vertical stage, where the player must fall through different series of hazards. Double jumping is disabled once the fall starts. *'''DORTNIRE:''' This stage is a reference to the battle royale game ''[[Wikipedia:Fortnite|Fortnite]]''. The player must eliminate opponents and gather materials to build structures. A boss fight awaits at the end of the stage, followed by a cutscene triggered when the player reaches the checkpoint on top of the cube. *'''BALANCE:''' A calm stage with 0.8 gravity in which double jumping is disabled. The player has to reach a bowl of noodles on the second screen. *'''NEST:''' The player cannot jump in this stage. Instead, they use an absurdly long arm to grip onto structures and heave themselves upwards. A nest with eggs awaits at the top, and if the player grabs onto the eggs for long enough, one larger egg camouflaged as the moon breaks, revealing a mighty creature before the player appears at a portal that will bring them to the final main stage of the level. *'''ASCENSION:''' This vertical stage is the last hurdle for the player, playing as a mini-UFO, and with horizontal edgewarping, the stage is divided into various parts. **First, the player must make their way upwards while avoiding the various hazards. **At one point, they enter dual mode, with one of the UFOs locked inside a small cell with a blue orb, and so, the controls turn similar to those of a swing in a classic level. The player must make use of this makeshift swing to ascend. **Still using the makeshift swing, the player must now avoid touching any ice as they continue ascending until they reach a single-cube portal. **After touching a 'No mouse' sign, the player can now only ascend using vines. **Maintaining the same restriction from the previous section, the decoration changes to only ice. The player reaches the top, only to fall into a pit in which they must survive. After touching a 'Mouse allowed' signal, they must ascend quickly to exit the pit and enter the red portal.
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