Editing
Deadlier Clubstep
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Description== *'''0-19% (HeroZombie80):''' Deadlier Clubstep starts with a tricky memory-based cube segment littered with fake and tricky timings. *'''19-38% (X2K + nab):''' The drop of the level begins with a double-speed ship and wave sequence containing several orbs, portals, tight flying and fake objects. After that, the player enters a difficult and tricky ball merged with wave and ball dual and swing segment. *'''38-58% (valentine + CloverPhoenix + caro):''' The ball becomes slower at 0.5x speed, the player enters another ball segment containing several orbs and spikes. Then, the player has to go through the wave and ship segments. After the ship segment, the player enters a skill-based UFO segment where the player has to fly through the clubstep monsters. Then, the player returns to the cube mode, the cube segment containing many tricky orbs and objects. *'''58-70% (Realvet + HeroZombie):''' The mid-level extension is a tribute to [[Silent clubstep]], where designed text that reads "Experience the Painful Silent..." precedes altered versions of that level's triple-speed mini drop ship, half-speed cube maze, triple-speed ball and cube dual, and three of the 8 Jumps of Hell. The section concludes with a break indicated by designed text reading "Break Time" and "Experience the Peaceful Silent..." *'''70-84% (Pla + HeroZombie80 + solarion):''' The player enters another mini ship segment, which has similar gameplay to a ship segment in Silent clubstep. Then, the player has to go through a mini UFO segment. After that, the player returns to the ship mode and flies through many tricky orbs and gravity portals. *'''84-100% (HeroZombie80):''' The player enters the cube mode, like the cube segment at the start, this cube segment containing many fake spikes and tricky orbs. After the cube segment, the player has to go through a very difficult dual segment, containing normal speed ship and ball dual, 2x speed UFO and ball dual, and 3x speed cube and ball dual. Then, the player enters a ship segment and later enters a UFO segment. After that, the player returns to the cube mode, jumps through many spikes, then enters a skill-based wave segment. Finally, the player enters the cube mode again and jumps through some spikes, as the level ends.
Summary:
Please note that all contributions to Geometry Dash Expanded Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Geometry Dash Expanded Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
associated-pages
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
New files
Random page
New here? Get started
>> Site policy
>> Staff
Help using MediaWiki
GD Base Content
Games
Main levels
Gameplay
Rewards
Rooms (vaults etc.)
Level editing
Account features
Updates
GD Community Content
Demon List levels
Gauntlet levels
Map Pack levels
Classic levels
Platformer levels
Players
Community activities
Wiki Resources
Propose new articles
Submit edits for review
Admin Dashboard
Images
Videos
Audio
PDFs
Templates
Sandbox
Discuss the wiki
Guestbook
Tools
What links here
Related changes
Page information