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| Latest revision | Your text | ||
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|created = [[Update 1.9]] | |created = [[Update 1.9]] | ||
|updated = [[Update 2.2]] | |updated = [[Update 2.2]] | ||
|difficulty = | |difficulty = [[File:Insane.png|x35px]] | ||
| | |stars = 0 | ||
|length = 2m 7s (XL) | |length = 2m 7s (XL) | ||
|objects = 16,891 | |objects = 16,891 | ||
|copytype = No password | |copytype = No password | ||
|downloads = | |downloads = 8.3M+ | ||
|likes = | |likes = 301.1K+ | ||
|artist = [https://drphonics.newgrounds.com/ DrPhonics] | |artist = [https://drphonics.newgrounds.com/ DrPhonics] | ||
|music = [https://www.newgrounds.com/audio/listen/510853 Code Red] | |music = [https://www.newgrounds.com/audio/listen/510853 Code Red] | ||
|musicid = 510853 | |musicid = 510853 | ||
}} | }} | ||
'''Death Corridor''' is a [[Update 1.9|1.9]]-[[Update 2.1|2.1]] impossible level by KaotikJumper published on 5 August 2015 | '''Death Corridor''' is a [[Update 1.9|1.9]]-[[Update 2.1|2.1]] impossible level by KaotikJumper, published on 5 August 2015, being one of the most famous and recognisable impossible levels of all time and known for its large collection of remakes and conflicts across the history of the level with attempts to verify nerfed, possible versions of the level. | ||
KaotikJumper created the level when he was introduced to the concept of impossible levels, a popular trend in levels at the time. He found the song (Dr. Phonics - Code Red) while playing the level Treasure Mine by MaJackO. | |||
After two days of building the level, KaotikJumper would upload the first ever version of Death Corridor to the Geometry Dash servers with help from a friend from ''[[Wikipedia:Skype|Skype]]'' who used exploits to bypass verification and upload it publicly for anyone to play. | |||
==History== | ==History== | ||
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===Controversy=== | ===Controversy=== | ||
Shortly after [[Noctalium]] checked out Death Corridor, he faced accusations of cheating and level theft. | Shortly after [[Noctalium]] checked out Death Corridor, he was faced with accusations of cheating and level theft. | ||
KaotikJumper wanted KugelBlitZ to review the level, but Noctalium reviewed it using a copy. Many players, however, supported KugelBlitZ. | KaotikJumper wanted KugelBlitZ to review the level, but Noctalium reviewed it using a copy. Many players, however, supported KugelBlitZ. | ||
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The drop begins with a mini-ship sequence that requires flying through [[Clubstep]] monsters and gravity changes, then manoeuvring around circular spiked structures before entering the infamous near-impossible wave, where the player must go through gaps nearly the size of the wave's hitbox. Afterwards, there is a one-block-wide spam before the player turns into a mini-wave with even tighter gaps. | The drop begins with a mini-ship sequence that requires flying through [[Clubstep]] monsters and gravity changes, then manoeuvring around circular spiked structures before entering the infamous near-impossible wave, where the player must go through gaps nearly the size of the wave's hitbox. Afterwards, there is a one-block-wide spam before the player turns into a mini-wave with even tighter gaps. | ||
As the wave, the player must navigate a memory section with diagonal spike structures. Next, the player becomes a cube and must jump over a set of quintuple-spikes with some orb-in-gravity-portal gameplay after each one, followed by a UFO sequence and a ship sequence with rapidly changing gravity. The next sequence | As the wave, the player must navigate a memory section with diagonal spike structures. Next, the player becomes a cube and must jump over a set of quintuple-spikes with some orb-in-gravity-portal gameplay after each one, followed by a UFO sequence and a ship sequence with rapidly changing gravity. The next sequence utilises the 2-player mechanic, with text at the end saying 'GL'. After this is another memory wave sequence, where blocks light up in the dark, followed by text saying 'KAOTIK', 'TAKE A BREAK', and 'READY?' with the corridor rapidly decreasing and increasing in size. After, a rapidly-paced ball sequence begins with a very tight blue orb spam and a one-block-wide mini-wave spam at the end. | ||
==Gameplay== | ==Gameplay== | ||
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**One of them, [[Death Corridor Z]], verified by the well-known player [[Sunix]],<ref>https://www.youtube.com/watch?v=9799msdH394</ref> was rated eight years after its release, becoming the only rated version of Death Corridor. | **One of them, [[Death Corridor Z]], verified by the well-known player [[Sunix]],<ref>https://www.youtube.com/watch?v=9799msdH394</ref> was rated eight years after its release, becoming the only rated version of Death Corridor. | ||
*In 2024, KaotikJumper updated Death Corridor, converting it from the decorated version to the original, that is, the original 1.9 level. In 2025, several bugs were fixed, making the level physically possible. | *In 2024, KaotikJumper updated Death Corridor, converting it from the decorated version to the original, that is, the original 1.9 level. In 2025, several bugs were fixed, making the level physically possible. | ||
* | *Previously, besides a few physically impossible parts, the level was generally humanly impossible because, instead of a normal wave at 47-51%, it involved an unreal spam as a dual-mini-wave in 2-player mode. | ||
*PureL 'verified' old Death Corridor as an April Fools' joke.<ref>https://www.youtube.com/watch?v=ZErbNy4DTzI</ref> | *PureL 'verified' old Death Corridor as an April Fools' joke.<ref>https://www.youtube.com/watch?v=ZErbNy4DTzI</ref> | ||
**PureL also beat the unnerfed version of the wave in two runs.<ref>https://www.youtube.com/watch?v=6_6n8Cd8TOI</ref> | **PureL also beat the unnerfed version of the wave in two runs.<ref>https://www.youtube.com/watch?v=6_6n8Cd8TOI</ref> | ||
==References== | ==References== | ||
<references /> | <references /> | ||
[[Category:Classic levels]] | [[Category:Classic levels]] | ||