Editing Death Corridor

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
{{Stub}}
{{Stub}}
:''Not to be confused with [[Death Corridor Z]] By [[Sunix]].''
{{IB-Level
{{IB-Level
  |image      = DeathCorridor.png
  |image      = DeathCorridor.png
Line 6: Line 7:
  |created    = [[Update 1.9]]
  |created    = [[Update 1.9]]
  |updated    = [[Update 2.2]]
  |updated    = [[Update 2.2]]
  |difficulty = {{Unrated}}
  |difficulty = [[File:Insane.png|x35px]]
  |rating    = Unrated
  |stars      = 0
  |length    = 2m 7s (XL)
  |length    = 2m 7s (XL)
  |objects    = 16,891
  |objects    = 16,891
  |copytype  = No password
  |copytype  = No password
  |downloads  = 9.86M
  |downloads  = 8.3M+
  |likes      = 320.7K
  |likes      = 301.1K+
  |artist    = [https://drphonics.newgrounds.com/ DrPhonics]
  |artist    = [https://drphonics.newgrounds.com/ DrPhonics]
  |music      = [https://www.newgrounds.com/audio/listen/510853 Code Red]
  |music      = [https://www.newgrounds.com/audio/listen/510853 Code Red]
  |musicid    = 510853
  |musicid    = 510853
}}
}}
'''Death Corridor''' is a [[Update 1.9|1.9]]-[[Update 2.1|2.1]] impossible level by KaotikJumper published on 5 August 2015. One of the most recognizable impossible levels, it is famous for the controlled wave spam at its drop.  
'''Death Corridor''' is a [[Update 1.9|1.9]]-[[Update 2.1|2.1]] impossible level by KaotikJumper, published on 5 August 2015, being one of the most famous and recognisable impossible levels of all time and known for the difficult wave consistency in the drop. The level has a large collection of remakes and conflicts across the history of the level with attempts to verify nerfed, possible versions of the level.


Death Corridor was created by KaotikJumper when he was introduced to the concept of impossible levels, a popular trend in levels at the time. He discovered the level's song, Dr. Phonics's 'Code Red', while playing Treasure Mine by MaJackO. After two days of building the level, KaotikJumper uploaded the first-ever version of Death Corridor to the Geometry Dash servers with help from a friend on Skype, who used exploits to bypass verification and upload it publicly for anyone to play.
KaotikJumper created the level when he was introduced to the concept of impossible levels, a popular trend in levels at the time. He found the song (Dr. Phonics - Code Red) while playing the level Treasure Mine by MaJackO.
 
After two days of building the level, KaotikJumper would upload the first ever version of Death Corridor to the Geometry Dash servers with help from a friend from ''[[Wikipedia:Skype|Skype]]'' who used exploits to bypass verification and upload it publicly for anyone to play.


==History==
==History==
Line 25: Line 28:


===Controversy===
===Controversy===
Shortly after [[Noctalium]] checked out Death Corridor, he faced accusations of cheating and level theft.
Shortly after [[Noctalium]] checked out Death Corridor, he was faced with accusations of cheating and level theft.


KaotikJumper wanted KugelBlitZ to review the level, but Noctalium reviewed it using a copy. Many players, however, supported KugelBlitZ.
KaotikJumper wanted KugelBlitZ to review the level, but Noctalium reviewed it using a copy. Many players, however, supported KugelBlitZ.
Line 41: Line 44:
The drop begins with a mini-ship sequence that requires flying through [[Clubstep]] monsters and gravity changes, then manoeuvring around circular spiked structures before entering the infamous near-impossible wave, where the player must go through gaps nearly the size of the wave's hitbox. Afterwards, there is a one-block-wide spam before the player turns into a mini-wave with even tighter gaps.
The drop begins with a mini-ship sequence that requires flying through [[Clubstep]] monsters and gravity changes, then manoeuvring around circular spiked structures before entering the infamous near-impossible wave, where the player must go through gaps nearly the size of the wave's hitbox. Afterwards, there is a one-block-wide spam before the player turns into a mini-wave with even tighter gaps.


As the wave, the player must navigate a memory section with diagonal spike structures. Next, the player becomes a cube and must jump over a set of quintuple-spikes with some orb-in-gravity-portal gameplay after each one, followed by a UFO sequence and a ship sequence with rapidly changing gravity. The next sequence utilizes the 2-player mechanic, with text at the end saying 'GL'. After this is another memory wave sequence, where blocks light up in the dark, followed by text saying 'KAOTIK', 'TAKE A BREAK', and 'READY?' with the corridor rapidly decreasing and increasing in size. After, a rapidly-paced ball sequence begins with a very tight blue orb spam and a one-block-wide mini-wave spam at the end.
As the wave, the player must navigate a memory section with diagonal spike structures. Next, the player becomes a cube and must jump over a set of quintuple-spikes with some orb-in-gravity-portal gameplay after each one, followed by a UFO sequence and a ship sequence with rapidly changing gravity. The next sequence utilises the 2-player mechanic, with text at the end saying 'GL'. After this is another memory wave sequence, where blocks light up in the dark, followed by text saying 'KAOTIK', 'TAKE A BREAK', and 'READY?' with the corridor rapidly decreasing and increasing in size. After, a rapidly-paced ball sequence begins with a very tight blue orb spam and a one-block-wide mini-wave spam at the end.


==Gameplay==
==Gameplay==
Line 50: Line 53:
**One of them, [[Death Corridor Z]], verified by the well-known player [[Sunix]],<ref>https://www.youtube.com/watch?v=9799msdH394</ref> was rated eight years after its release, becoming the only rated version of Death Corridor.
**One of them, [[Death Corridor Z]], verified by the well-known player [[Sunix]],<ref>https://www.youtube.com/watch?v=9799msdH394</ref> was rated eight years after its release, becoming the only rated version of Death Corridor.
*In 2024, KaotikJumper updated Death Corridor, converting it from the decorated version to the original, that is, the original 1.9 level. In 2025, several bugs were fixed, making the level physically possible.
*In 2024, KaotikJumper updated Death Corridor, converting it from the decorated version to the original, that is, the original 1.9 level. In 2025, several bugs were fixed, making the level physically possible.
*In the original unnerfed version, besides a few physically impossible parts, the level was generally humanly impossible because, instead of a normal wave at 47-51%, it involved a dual-mini-wave spam in 2-player mode.
*Previously, besides a few physically impossible parts, the level was generally humanly impossible because, instead of a normal wave at 47-51%, it involved an unreal spam as a dual-mini-wave in 2-player mode.
*There are currently three rated Death Corridor remakes: [[Death Corridor Z]], Gunslinga Corridor, and Killer Corridor.
*The original unnerfed version had a mini wave spam instead or regular wave.
*There are also four official Death Corridor versions: KaotikJumper's version (this one), KugelBlitZ's version, [[icedcave|icedcave's]] version, and the official sequel, HAUNTED CORRIDOR.
*PureL 'verified' old Death Corridor as an April Fools' joke.<ref>https://www.youtube.com/watch?v=ZErbNy4DTzI</ref>
*PureL 'verified' old Death Corridor as an April Fools' joke.<ref>https://www.youtube.com/watch?v=ZErbNy4DTzI</ref>
**PureL also beat the unnerfed version of the wave in two runs.<ref>https://www.youtube.com/watch?v=6_6n8Cd8TOI</ref>
**PureL also beat the unnerfed version of the wave in two runs.<ref>https://www.youtube.com/watch?v=6_6n8Cd8TOI</ref>
*Austrian player Hover holds the current world record on the oldest version of Death Corridor, achieving 47%.
==Videos==
{{VC|zlhz-xZJ3hI|_rkJBz4Mt5A
|cpt1 = Oldest version (physically possible)
|cpt2 = Oldest version (physically impossible)
}}


==References==
==References==
<references />
<references />
[[Category:Classic levels]]
[[Category:Classic levels]]
Please note that all contributions to Geometry Dash Expanded Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Geometry Dash Expanded Wiki:Copyrights for details). Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)

Pages included on this page: