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  |objects    = 16,891
  |objects    = 16,891
  |copytype  = No password
  |copytype  = No password
  |downloads  = 9.86M
  |downloads  = 9.78M
  |likes      = 320.7K
  |likes      = 319.6K
  |artist    = [https://drphonics.newgrounds.com/ DrPhonics]
  |artist    = [https://drphonics.newgrounds.com/ DrPhonics]
  |music      = [https://www.newgrounds.com/audio/listen/510853 Code Red]
  |music      = [https://www.newgrounds.com/audio/listen/510853 Code Red]
  |musicid    = 510853
  |musicid    = 510853
}}
}}
'''Death Corridor''' is a [[Update 1.9|1.9]]-[[Update 2.1|2.1]] impossible level by KaotikJumper published on 5 August 2015. One of the most recognizable impossible levels, it is famous for the controlled wave spam at its drop.  
'''Death Corridor''' is a [[Update 1.9|1.9]]-[[Update 2.1|2.1]] impossible level by KaotikJumper published on 5 August 2015. One of the most recognisable impossible levels, it is famous for the controlled wave spam at its drop.  


Death Corridor was created by KaotikJumper when he was introduced to the concept of impossible levels, a popular trend in levels at the time. He discovered the level's song, Dr. Phonics's 'Code Red', while playing Treasure Mine by MaJackO. After two days of building the level, KaotikJumper uploaded the first-ever version of Death Corridor to the Geometry Dash servers with help from a friend on Skype, who used exploits to bypass verification and upload it publicly for anyone to play.
Death Corridor was created by KaotikJumper when he was introduced to the concept of impossible levels, a popular trend in levels at the time. He discovered the level's song, Dr. Phonics's 'Code Red', while playing Treasure Mine by MaJackO. After two days of building the level, KaotikJumper uploaded the first-ever version of Death Corridor to the Geometry Dash servers with help from a friend on Skype, who used exploits to bypass verification and upload it publicly for anyone to play.
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The drop begins with a mini-ship sequence that requires flying through [[Clubstep]] monsters and gravity changes, then manoeuvring around circular spiked structures before entering the infamous near-impossible wave, where the player must go through gaps nearly the size of the wave's hitbox. Afterwards, there is a one-block-wide spam before the player turns into a mini-wave with even tighter gaps.
The drop begins with a mini-ship sequence that requires flying through [[Clubstep]] monsters and gravity changes, then manoeuvring around circular spiked structures before entering the infamous near-impossible wave, where the player must go through gaps nearly the size of the wave's hitbox. Afterwards, there is a one-block-wide spam before the player turns into a mini-wave with even tighter gaps.


As the wave, the player must navigate a memory section with diagonal spike structures. Next, the player becomes a cube and must jump over a set of quintuple-spikes with some orb-in-gravity-portal gameplay after each one, followed by a UFO sequence and a ship sequence with rapidly changing gravity. The next sequence utilizes the 2-player mechanic, with text at the end saying 'GL'. After this is another memory wave sequence, where blocks light up in the dark, followed by text saying 'KAOTIK', 'TAKE A BREAK', and 'READY?' with the corridor rapidly decreasing and increasing in size. After, a rapidly-paced ball sequence begins with a very tight blue orb spam and a one-block-wide mini-wave spam at the end.
As the wave, the player must navigate a memory section with diagonal spike structures. Next, the player becomes a cube and must jump over a set of quintuple-spikes with some orb-in-gravity-portal gameplay after each one, followed by a UFO sequence and a ship sequence with rapidly changing gravity. The next sequence utilises the 2-player mechanic, with text at the end saying 'GL'. After this is another memory wave sequence, where blocks light up in the dark, followed by text saying 'KAOTIK', 'TAKE A BREAK', and 'READY?' with the corridor rapidly decreasing and increasing in size. After, a rapidly-paced ball sequence begins with a very tight blue orb spam and a one-block-wide mini-wave spam at the end.


==Gameplay==
==Gameplay==
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