Death Corridor: Difference between revisions
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After two days of building the level, KaotikJumper would upload the first ever version of Death Corridor to the Geometry Dash servers with help from a friend from Skype who used exploits to bypass verification and upload it publically for anyone to play. | After two days of building the level, KaotikJumper would upload the first ever version of Death Corridor to the Geometry Dash servers with help from a friend from Skype who used exploits to bypass verification and upload it publically for anyone to play. | ||
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==Description== | |||
''Note: This section is about the current version on KaotikJumper's account.'' | |||
Death Corridor begins with a very tight quadruple spike jump with a blue orb in front of it, which forces the player to hold before the jump. It is followed by another tight jump, followed by a tight and curvy ship section. | |||
Revision as of 03:34, 12 June 2026
Description
Note: This section is about the current version on KaotikJumper's account.
Death Corridor begins with a very tight quadruple spike jump with a blue orb in front of it, which forces the player to hold before the jump. It is followed by another tight jump, followed by a tight and curvy ship section.