Death Corridor Z: Difference between revisions

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  |music      = [https://www.newgrounds.com/audio/listen/510853 Code Red]
  |music      = [https://www.newgrounds.com/audio/listen/510853 Code Red]
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'''Death Corridor Z''' is a 1.9/2.0/2.1 Extreme Demon level by EternaswipVMAX, verified by [[Sunix]] on 20 October 2017.<ref>https://www.youtube.com/watch?v=9799msdH394</ref> It is a remake of the 1.9 impossible level of the same name by KaotikJumper. This version features gameplay adjustments to the original, including significant nerfs to humanly impossible sections, and was considered a contender for #1 on the [[Geometry Dash Demonlist|Demonlist]] at the time of its verification.
'''Death Corridor Z''' is a 1.9/2.0/2.1 Extreme Demon level by EternaswipVMAX, verified by [[Sunix]] on 20 October 2017.<ref>https://www.youtube.com/watch?v=9799msdH394</ref> It is a remake of the 1.9 impossible level of the same name by KaotikJumper but with a Z at the end of it. This version features gameplay adjustments to the original, including significant nerfs to humanly impossible sections such as the iconic wave & last ball part, and was considered a contender for #1 on the [[Geometry Dash Demonlist|Demonlist]] at the time of its verification.


On 18 January 2026, over eight years after its verification, Death Corridor Z received a star rating, becoming the first and only rated version of Death Corridor and would've been the hardest level until [[Bloodlust]].
Due to it being "Unoffical" Death Corridor Z stayed unrated, so KugelBlitZ's & [[Icedcave|Icedcave's]] version would get rated instead mainly cause those were offical.
 
But On 18 January 2026, over eight years after its verification, Death Corridor Z received a star rating, becoming the first and only rated version of Death Corridor so far to be rated, and would've been the hardest level until [[Bloodlust]].


==History==
==History==
;WIP
*'''0-5%: Death Corridor begins with a cube section where the player must avoid a blue orb with a slightly squished quad-spike and a spike pyramid structure. Next is a ship segment requiring tight manoeuvres through spike gaps, followed by a UFO segment that requires precise timings to avoid sawblades.
*'''5-9%: Following these tight ship and wave segments, the player must avoid some tight spaces along with the straight-fly.
*'''9-16%: Continuing as the ship, the player must perform straight-flying and tight manoeuvres, leading to a UFO section, requiring avoiding sawblades, followed by a wave segment with a tight corridor of spikes.
*'''16-22%: The cube section requires the player to jump over three sets of spikes, with each having a blue orb after them. The player must hit the last blue orb to enter a ball part.
*'''22-29%: The player enters a ship part where they must avoid spiked structures with faces that move close to the player, and then the player enters a wave segment and must go through tight angled spaces and pillar gaps.
*'''29-39%: At the ball and ship parts, the player must perform timings and go through a tiny maze part before a straight-fly segment, and the cube section before the drop requires the player to jump over spikes with yellow orbs on top. Afterwards, there is a blue orb spam and then gravity changes.
*'''39-46%: At the drop, the player must avoid the six tighter Clubstep monsters and then hit a few orbs as a ship.
*'''46-57%: This next segment is the most infamous part of the level, the wave-spam segment, with a few gravity changes, followed by a mini-wave segment containing tighter spaces and returning to normal size before a cube part.
*'''57-65%: The player enters a cube section consisting of five-spike jumps and a gravity portal with a blue orb inside after them. The player must precisely time the orbs in the gravity portals to pass the spikes below. Next is a UFO section that requires jumping through two wide-spiked, pillared structures and four tight, spiked pillars with gravity changes.
*'''65-68%: Afterwards, the player enters a ship segment with sloped corridors with gravity changes.
*'''68-73%: The player enters a cube section and must perform two five-spike jumps, leading to a UFO part where they must avoid sawblades and then a ship part with gravity changes.
*'''73-89%: The next part is a triple-speed wave segment where the player must go through one-block-wide gaps. Then, Kaotik's name becomes an obstacle, along with sawblades, and invisible speed changes in the sawblade section sync with the music.
*'''89-97%: In the final part, the player must perform ball spamming with gravity portals and then do a final straight-fly.
*'''97-100% (End Screen): The level ends with its title, including the decorators, host and the verifier.


==Trivia==
==Trivia==
*Death Corridor Z was rated on 18 January 2026, over eight years after its verification, alongside multiple other long-standing unrated levels that also got rated.
*Death Corridor Z was rated on 18 January 2026, over eight years after its verification, alongside multiple other long-standing unrated levels that also got rated.
**Death Corridor Z was allegedly not intended to be rated at all because of it was an unofficial version of Death Corridor, with the agreement that KugelBlitZ's & [[Icedcave|Icedcave's]] version would get rated first. However, because of inactivity with both  versions, it is believed to have been one of the reasons it was eligible for the rate; not only that, it was considered more of a remake, likewise with [[Sonic Wave]] remakes.
**Death Corridor Z was allegedly not intended to be rated at all because of it was an unofficial version of Death Corridor, with the agreement that KugelBlitZ's & [[Icedcave|Icedcave's]] version would get rated first. However, because of inactivity with both  versions, it is believed to have been one of the reasons it was eligible for the rate; not only that, it was considered more of a remake, likewise with [[Sonic Wave]] remakes.
*** However KugelBlitZ & potentially [[Icedcave|Icedcave's]] version can still get rated once both are verified.<ref>https://www.youtube.com/post/UgkxaGoMrGLO1Q1QGuglpjVJiUEMcPJopW6W</ref>
* Since Death Corridor Z is technically a "Robbed Top 1" this technically means [[Sunix]] verified 6 Top 1's if we include unrated levels & robbed top 1's which are [[Sonic Wave]], [[Athanatos]], Death Corridor Z, Mefewe's Sonic Wave, Catabath & Sonicbath

Revision as of 00:17, 22 March 2026

Death Corridor Z
ID

38403655

Creator(s)

EternaswipVMAX KaotikJumper (layout creator)

Verifier(s)
Created
Last updated
Attributes
Difficulty

10

Length

2m 19s (XL)

Objects

41,765

Copy type

Password (555888)

Statistics
Downloads

1.8M+

Likes

49.6K+

Rating

Starred

Audio info
Artist(s)
Music

Death Corridor Z is a 1.9/2.0/2.1 Extreme Demon level by EternaswipVMAX, verified by Sunix on 20 October 2017.[1] It is a remake of the 1.9 impossible level of the same name by KaotikJumper but with a Z at the end of it. This version features gameplay adjustments to the original, including significant nerfs to humanly impossible sections such as the iconic wave & last ball part, and was considered a contender for #1 on the Demonlist at the time of its verification.

Due to it being "Unoffical" Death Corridor Z stayed unrated, so KugelBlitZ's & Icedcave's version would get rated instead mainly cause those were offical.

But On 18 January 2026, over eight years after its verification, Death Corridor Z received a star rating, becoming the first and only rated version of Death Corridor so far to be rated, and would've been the hardest level until Bloodlust.

History

  • 0-5%: Death Corridor begins with a cube section where the player must avoid a blue orb with a slightly squished quad-spike and a spike pyramid structure. Next is a ship segment requiring tight manoeuvres through spike gaps, followed by a UFO segment that requires precise timings to avoid sawblades.
  • 5-9%: Following these tight ship and wave segments, the player must avoid some tight spaces along with the straight-fly.
  • 9-16%: Continuing as the ship, the player must perform straight-flying and tight manoeuvres, leading to a UFO section, requiring avoiding sawblades, followed by a wave segment with a tight corridor of spikes.
  • 16-22%: The cube section requires the player to jump over three sets of spikes, with each having a blue orb after them. The player must hit the last blue orb to enter a ball part.
  • 22-29%: The player enters a ship part where they must avoid spiked structures with faces that move close to the player, and then the player enters a wave segment and must go through tight angled spaces and pillar gaps.
  • 29-39%: At the ball and ship parts, the player must perform timings and go through a tiny maze part before a straight-fly segment, and the cube section before the drop requires the player to jump over spikes with yellow orbs on top. Afterwards, there is a blue orb spam and then gravity changes.
  • 39-46%: At the drop, the player must avoid the six tighter Clubstep monsters and then hit a few orbs as a ship.
  • 46-57%: This next segment is the most infamous part of the level, the wave-spam segment, with a few gravity changes, followed by a mini-wave segment containing tighter spaces and returning to normal size before a cube part.
  • 57-65%: The player enters a cube section consisting of five-spike jumps and a gravity portal with a blue orb inside after them. The player must precisely time the orbs in the gravity portals to pass the spikes below. Next is a UFO section that requires jumping through two wide-spiked, pillared structures and four tight, spiked pillars with gravity changes.
  • 65-68%: Afterwards, the player enters a ship segment with sloped corridors with gravity changes.
  • 68-73%: The player enters a cube section and must perform two five-spike jumps, leading to a UFO part where they must avoid sawblades and then a ship part with gravity changes.
  • 73-89%: The next part is a triple-speed wave segment where the player must go through one-block-wide gaps. Then, Kaotik's name becomes an obstacle, along with sawblades, and invisible speed changes in the sawblade section sync with the music.
  • 89-97%: In the final part, the player must perform ball spamming with gravity portals and then do a final straight-fly.
  • 97-100% (End Screen): The level ends with its title, including the decorators, host and the verifier.

Trivia

  • Death Corridor Z was rated on 18 January 2026, over eight years after its verification, alongside multiple other long-standing unrated levels that also got rated.
    • Death Corridor Z was allegedly not intended to be rated at all because of it was an unofficial version of Death Corridor, with the agreement that KugelBlitZ's & Icedcave's version would get rated first. However, because of inactivity with both versions, it is believed to have been one of the reasons it was eligible for the rate; not only that, it was considered more of a remake, likewise with Sonic Wave remakes.
      • However KugelBlitZ & potentially Icedcave's version can still get rated once both are verified.[2]
  • Since Death Corridor Z is technically a "Robbed Top 1" this technically means Sunix verified 6 Top 1's if we include unrated levels & robbed top 1's which are Sonic Wave, Athanatos, Death Corridor Z, Mefewe's Sonic Wave, Catabath & Sonicbath