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Death Moon
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==Description== Death Moon begins with an easy cube section that contains speed changes, alternating between triple speed and half speed. The music here has a tense feel, making the level seem intense. The cube then switches directions via a mirror portal and goes auto. Then, the player transitions into a moderately difficult ship sequence with mildly tight spaces that can stump some beginners. The ship sequence later transitions into an easier mini-ship part with red flashing blocks and fake blocks in the background. The mini-cube part that follows includes some mild memorisation and tricks, although it remains relatively straightforward. The mini-cube then switches into a dual-cube part, which requires memorisation. After that is a relatively easy wave part, although the flashing blocks and spikes could stump the player, followed by two difficult mini-wave sections, the latter with spike slopes with hitboxes that can stump a lot of players. There is a regular wave section in between. Then, the player enters a nearly auto mini-cube section, leading to the pre-drop of the song, where they transition to a ship sequence and a brief ball section. The chorus begins during the triple-speed UFO segment, which is quite challenging due to its somewhat tight spaces. The UFO also changes size once. Then there is a moderately challenging triple-speed wave part featuring sawblades and diamond shapes, which can be mastered with enough practice. After this, the music becomes calm again, and the player encounters two normal-speed cube parts and two ball parts with easy timings, followed by a mini-cube section that requires only one long-hold click, then a UFO part with easy timings. The player then enters auto mode and transitions to an auto-ship, where the second pre-drop of the song begins. As the pre-drop progresses, the player enters a moderately challenging half-speed dual wave section, which then transitions into a wave. Then the second drop occurs, and the player switches to a moderately difficult triple-speed ship part that constantly changes size in the section. The ship section then transitions into a triple-speed wave segment with rapid-switching background artwork. After the wave, the player goes into an auto-ship section, and in the end, the player has to fly through an easy two-block space without spikes below or above. Finally, the level ends at half-speed, showing the level's name in Han characters, 'ζ»ζ'.
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