Editing Death Moon

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  |creator    = Caustic (publisher) and [[FunnyGame]]
  |creator    = Caustic (publisher) and [[FunnyGame]]
  |created    = [[Update 1.9]]
  |created    = [[Update 1.9]]
  |difficulty = {{EasyDemon}}
  |difficulty = [[File:EasyDemon.png|x35px]]
  |stars      = 10
  |stars      = 10
  |diamonds  = 12  
  |diamonds  = 12  
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  |objects    = 39,831
  |objects    = 39,831
  |copytype  = Non-copyable
  |copytype  = Non-copyable
  |downloads  = 67.69M
  |downloads  = 65.4M+
  |likes      = 2.33M
  |likes      = 2.3M+
  |rating    = Featured
  |rating    = Featured
  |artist    = [https://soundholick.newgrounds.com/ SoundHolicK]
  |artist    = [https://soundholick.newgrounds.com/ SoundHolicK]
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Then there is a moderately challenging triple-speed wave part featuring sawblades and diamond shapes, which can be mastered with enough practice. After this, the music becomes calm again, and the player encounters two normal-speed cube parts and two ball parts with easy timings, followed by a mini-cube section that requires only one long-hold click, then a UFO part with easy timings. The player then enters auto mode and transitions to an auto-ship, where the second pre-drop of the song begins. As the pre-drop progresses, the player enters a moderately challenging half-speed dual wave section, which then transitions into a wave.
Then there is a moderately challenging triple-speed wave part featuring sawblades and diamond shapes, which can be mastered with enough practice. After this, the music becomes calm again, and the player encounters two normal-speed cube parts and two ball parts with easy timings, followed by a mini-cube section that requires only one long-hold click, then a UFO part with easy timings. The player then enters auto mode and transitions to an auto-ship, where the second pre-drop of the song begins. As the pre-drop progresses, the player enters a moderately challenging half-speed dual wave section, which then transitions into a wave.


Then the second drop occurs, and the player switches to a moderately difficult triple-speed ship part that constantly changes size in the section. The ship section then transitions into a triple-speed wave segment with rapid-switching background artwork. After the wave, the player goes into an auto-ship section, and in the end, the player has to fly through an easy two-block space without spikes below or above. Finally, the level ends at half-speed, showing the level's name in Han characters, '死月'.
Then the second drop occurs, and the player switches to a moderately difficult triple-speed ship part that constantly changes size in the section. The ship section then transitions into a triple-speed wave segment with rapid-switching background artwork. After the wave, the player goes into an auto-ship section, and in the end, the player has to fly through an easy two-block space without spikes below or above. Finally, the level ends at half-speed, showing the level's name in Chinese characters, '死月'.


==Gameplay==
==Gameplay==
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==Reception==
==Reception==
Death Moon is considered one of the most influential levels in Geometry Dash, and is frequently cited as the greatest level ever made.<ref name="GDToday" /><ref>https://www.youtube.com/watch?v=5xxthzbrgeY</ref><ref>https://www.youtube.com/watch?v=8a3ZfYKc2us</ref>  
Death Moon is considered one of the most influential levels in Geometry Dash, and is frequently cited as the greatest level ever made.<ref>https://www.youtube.com/watch?v=5xxthzbrgeY</ref><ref>https://www.youtube.com/watch?v=8a3ZfYKc2us</ref><ref name="GDToday" />  


Death Moon's gameplay has received praise for its enjoyability and integration with its art. Many parts of the level feature hazards that serve both gameplay and decorative purposes. Some sections received minor criticism for using a sloped hazard with an unapparent right-triangle hitbox, causing deaths without visual collision. However, that issue could be somewhat excused by the lack of hitbox viewing at the time.
Death Moon's gameplay has received praise for its enjoyability and integration with its art. Many parts of the level feature hazards that serve both gameplay and decorative purposes. Some sections received minor criticism for using a sloped hazard with an unapparent right-triangle hitbox, causing deaths without visual collision. However, that issue could be somewhat excused by the lack of hitbox viewing at the time.
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==Trivia==
==Trivia==
===General===
===General===
*Death Moon has an extra space at the end of its name.<!-- 'Death Moon ' -->
*Death Moon achieved unique strobing effects by alternating the four colour channels available at the time between black with blending (rendering the corresponding decoration invisible) and other colours.
*Death Moon achieved unique strobing effects by alternating the four colour channels available at the time between black with blending (rendering the corresponding decoration invisible) and other colours.
*The ending shows the characters 死月 (Pinyin: ''sǐ yuè''; Hepburn: ''Shigetsu''), which is the song's official Chinese title.
*The ending shows the characters 死月 (Pinyin: ''sǐ yuè''; Hepburn: ''Shigetsu''), which is the song's official Chinese title.
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