Editing Deception Dive
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| Latest revision | Your text | ||
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|creator = Rustam (publisher) | |creator = Rustam (publisher) | ||
;Contributors | ;Contributors | ||
Zober, [[ZenthicAlpha]], AmorAltra, | Zober, [[ZenthicAlpha]], AmorAltra, Platnuu, Sharks, Lucasyecla99, Ryder, Mazl, KrampuX, and Disp | ||
|verifier = Berke423 | |verifier = Berke423 | ||
|created = [[Update 2.1]] | |created = [[Update 2.1]] | ||
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|objects = 88,890 | |objects = 88,890 | ||
|copytype = Password (635897) | |copytype = Password (635897) | ||
|downloads = 3. | |downloads = 3.43M | ||
|likes = | |likes = 135.6K | ||
|rating = Epic | |rating = Epic | ||
|artist = [https://eruptionmusic.newgrounds.com EruptionMusic (BurgeraX)] | |artist = [https://eruptionmusic.newgrounds.com EruptionMusic (BurgeraX)] | ||
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==Description== | ==Description== | ||
*'''0-5% (Rustam):''' Deception Dive begins with a half-speed cube section featuring tricky green orb timing. The player turns into a ship; they must perform a brief straight-fly and hit a black orb. They then become a ball that is not too hard. Rustam's part ends with a robot section that requires tricky timing, right up until the player turns back into a cube. | *'''0-5% (Rustam):''' Deception Dive begins with a half-speed cube section featuring tricky green orb timing. The player turns into a ship; they must perform a brief straight-fly and hit a black orb. They then become a ball that is not too hard. Rustam's part ends with a robot section that requires tricky timing, right up until the player turns back into a cube. | ||
*'''5-11% (Zober):''' The level speeds up to normal speed. This part alone is the easiest part of the level, as it involves simple orb | *'''5-11% (Zober):''' The level speeds up to normal speed. This part alone is the easiest part of the level, as it involves simple orb memorisation: the player should not hit the orbs marked with an 'X'. It ends with both a triple spike and a single spike. | ||
*'''11-18% ([[ZenthicAlpha]]):''' The player becomes a mini-cube and goes through two transitions, a normal-sized wave, and a mini-UFO. They then turn into a mini-robot and must mostly hit green orbs. Then, they transform into a ship, requiring easy straight-flying as fireballs circle and follow them. The player then becomes a mini-ball and a mini-cube. | *'''11-18% ([[ZenthicAlpha]]):''' The player becomes a mini-cube and goes through two transitions, a normal-sized wave, and a mini-UFO. They then turn into a mini-robot and must mostly hit green orbs. Then, they transform into a ship, requiring easy straight-flying as fireballs circle and follow them. The player then becomes a mini-ball and a mini-cube. | ||
*'''18-25% (AmorAltra):''' After that part, the level picks up to a double speed ship requiring straight-flying. The ship also becomes mini shortly. The player then becomes a mini-spider with simple spider gameplay. After the mini-spider becomes normal size and hits a dash orb, the player transforms into a UFO with Flappy Bird-like gameplay but switches gravity. The part ends with a cube where the player must hit trigger orbs as smiley faces bounce in the air. | *'''18-25% (AmorAltra):''' After that part, the level picks up to a double speed ship requiring straight-flying. The ship also becomes mini shortly. The player then becomes a mini-spider with simple spider gameplay. After the mini-spider becomes normal size and hits a dash orb, the player transforms into a UFO with Flappy Bird-like gameplay but switches gravity. The part ends with a cube where the player must hit trigger orbs as smiley faces bounce in the air. | ||
*'''25-31% ( | *'''25-31% (Platnuu):''' The level becomes more difficult when this part starts with a half-speed mini-ship sequence that requires very tight straight-flying. It then transitions into a mini-wave and ends with a short mini-ship. | ||
*'''31-38% (Sharks):''' The player now turns into a cube with simple orb timings. It then transitions from a ship that switches gravity to a spider with fixed hitboxes, then back to a ship that requires straight-flying and switches gravity. The part ends with a short auto part ball with flying text that reads 'READY?' | *'''31-38% (Sharks):''' The player now turns into a cube with simple orb timings. It then transitions from a ship that switches gravity to a spider with fixed hitboxes, then back to a ship that requires straight-flying and switches gravity. The part ends with a short auto part ball with flying text that reads 'READY?' | ||
*'''38-48% (Berke423):''' This part starts with a triple-speed wave that switches gravity. The player becomes a cube that begins with an auto part, then a part where the player has to hit many orbs. The part ends with a ship that requires straight-flying while switching gravity and changing size. | *'''38-48% (Berke423):''' This part starts with a triple-speed wave that switches gravity. The player becomes a cube that begins with an auto part, then a part where the player has to hit many orbs. The part ends with a ship that requires straight-flying while switching gravity and changing size. | ||