Editing Demon mixed

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  |objects    = 2,627
  |objects    = 2,627
  |copytype  = Non-copyable
  |copytype  = Non-copyable
  |downloads  = 30.34M
  |downloads  = 30.29M
  |likes      = 1.12M
  |likes      = 1.12M
  |rating    = Star-rated
  |rating    = Star-rated
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*'''0-10% ([[Crescendo]]):''' demon mixed begins with a cube section from the beginning of Crescendo. Here, the player must avoid obstacles by hitting the yellow and blue pads while avoiding the fake ones. In the end, the player must jump over a small spike while in anti-gravity early and hit a blue pad to clear the section.
*'''0-10% ([[Crescendo]]):''' demon mixed begins with a cube section from the beginning of Crescendo. Here, the player must avoid obstacles by hitting the yellow and blue pads while avoiding the fake ones. In the end, the player must jump over a small spike while in anti-gravity early and hit a blue pad to clear the section.
*'''10-30% ([[The Nightmare]]):''' Next is a ball segment from the beginning of The Nightmare. Here, the player must change gravity numerous times to avoid spikes while hitting some orbs and pads, then switch gravity a few times to avoid spikes in a four-block-wide passageway. Note that the player must switch gravity before entering the cube portals at the end of this section; failure to do so will result in the player falling out of the map and crashing.
*'''10-30% ([[The Nightmare]]):''' Next is a ball segment from the beginning of The Nightmare. Here, the player must change gravity numerous times to avoid spikes while hitting some orbs and pads, then switch gravity a few times to avoid spikes in a four-block-wide passageway. Note that the player must switch gravity before entering the cube portals at the end of this section; failure to do so will result in the player falling out of the map and crashing.
*'''30-43% ([[demon park]]):''' Afterwards, there is a cube section from the beginning of demon park that features a lot of tricky timings and memorization. At ~40%, there are a couple of yellow pads with a spike in the middle that will launch the player into three overhanging spikes if hit. All three must be jumped over with difficult timing.
*'''30-43% ([[demon park]]):''' Afterwards, there is a cube section from the beginning of demon park that features a lot of tricky timings and memorisation. At ~40%, there are a couple of yellow pads with a spike in the middle that will launch the player into three overhanging spikes if hit. All three must be jumped over with difficult timing.
*'''43-49% (Apocalypse Eve):''' Following this is a mirrored mini-cube section from Apocalypse Eve, where the player must jump across several pillars, avoid sawblades, and contend with a couple of gravity portals.
*'''43-49% (Apocalypse Eve):''' Following this is a mirrored mini-cube section from Apocalypse Eve, where the player must jump across several pillars, avoid sawblades, and contend with a couple of gravity portals.
*'''49-63% ([[Sky Realm]]):''' Right after, the player enters an anti-mirrored cube section from Sky Realm that features several fakes, some are fading objects, and a few blind jumps.
*'''49-63% ([[Sky Realm]]):''' Right after, the player enters an anti-mirrored cube section from Sky Realm that features several fakes, some are fading objects, and a few blind jumps.
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