Demon mixed: Difference between revisions

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== Gameplay ==
== Gameplay ==
* '''0-9% ([[Crescendo]]):''' The level begins with a normal-speed cube section from the beginning of the Crescendo. Here, the player must avoid obstacles by hitting yellow and blue jump pads, while at the same time not falling for the fake ones. In the end, jump over a small spike while in anti-gravity early and hit a blue jump pad to clear the section.
* '''0-9% ([[Crescendo]]):''' The level begins with a normal-speed cube section from the beginning of the Crescendo. Here, the player must avoid obstacles by hitting yellow and blue jump pads, while at the same time not falling for the fake ones. In the end, jump over a small spike while in anti-gravity early and hit a blue jump pad to clear the section.
* '''10-29% (The Nightmare):''' Next is a ball segment from the beginning of The Nightmare. Here, the player must change gravity numerous times to avoid spikes while hitting some jump orbs and pads, then switch gravity a few times to avoid spikes in a four-block-wide passageway. Note that the player must switch gravity right before entering the cube portals at the end of this section; failure to do so will result in the player falling out of the map and crashing.  
* '''10-29% ([[The Nightmare]]):''' Next is a ball segment from the beginning of The Nightmare. Here, the player must change gravity numerous times to avoid spikes while hitting some jump orbs and pads, then switch gravity a few times to avoid spikes in a four-block-wide passageway. Note that the player must switch gravity right before entering the cube portals at the end of this section; failure to do so will result in the player falling out of the map and crashing.  
* '''30-42% (Demon Park):''' Afterward, there is a cube section from the beginning of Demon Park that features a lot of tricky timings and memorization. At ~40%, there are a couple of yellow jump pads, with a spike in the middle, that will launch the player into three overhanging spikes if hit. All three must be jumped over with hard timing.
* '''30-42% (Demon Park):''' Afterward, there is a cube section from the beginning of Demon Park that features a lot of tricky timings and memorization. At ~40%, there are a couple of yellow jump pads, with a spike in the middle, that will launch the player into three overhanging spikes if hit. All three must be jumped over with hard timing.
* '''43-48% (???):''' Following this is a mirrored mini-cube section from [can not identify where this section came from], where you jump across several pillars, avoid saw blades, and contend with a couple of gravity portals.
* '''43-48% (???):''' Following this is a mirrored mini-cube section from [can not identify where this section came from], where you jump across several pillars, avoid saw blades, and contend with a couple of gravity portals.

Revision as of 15:39, 29 September 2020

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Template:Infobox LevelDemon Mixed is a 1.6 Easy Demon created by TheRealOggy. As its name suggests, it is a level mix of some Easy Demons and includes gameplay from Crescendo, The Nightmare, Demon Park, Theory of Something, xStep, Sky Realm, and an unknown Demon. It is mostly regarded as a Very Easy Demon.

Gameplay

  • 0-9% (Crescendo): The level begins with a normal-speed cube section from the beginning of the Crescendo. Here, the player must avoid obstacles by hitting yellow and blue jump pads, while at the same time not falling for the fake ones. In the end, jump over a small spike while in anti-gravity early and hit a blue jump pad to clear the section.
  • 10-29% (The Nightmare): Next is a ball segment from the beginning of The Nightmare. Here, the player must change gravity numerous times to avoid spikes while hitting some jump orbs and pads, then switch gravity a few times to avoid spikes in a four-block-wide passageway. Note that the player must switch gravity right before entering the cube portals at the end of this section; failure to do so will result in the player falling out of the map and crashing.
  • 30-42% (Demon Park): Afterward, there is a cube section from the beginning of Demon Park that features a lot of tricky timings and memorization. At ~40%, there are a couple of yellow jump pads, with a spike in the middle, that will launch the player into three overhanging spikes if hit. All three must be jumped over with hard timing.
  • 43-48% (???): Following this is a mirrored mini-cube section from [can not identify where this section came from], where you jump across several pillars, avoid saw blades, and contend with a couple of gravity portals.
  • 49-62% (Sky Realm): Right after, the player enters an anti-mirrored cube section from Sky Realm that features several fakes, some of which are fading objects, and a few blind jumps.
  • 63-82% (???): [Can not identify where this section came from]
  • 83-91% (xStep): The next section is a ball segment from the official level xStep, where the player must switch their gravity to transition from platform to platform and also contend with some spikes and gravity portals. It is considered to be the "hardest" part of the level.
  • 92-100% (Unknown Demon): Finally, the player transitions into one final ship sequence from the unknown Demon [can not identify where this section came from], in which the player must fly through the fork twice, on the first - on top, on the second - in the middle.

Trivia

  • The level cannot be copied.
  • The level contains 2,627 objects.
  • It is a level mix of some Easy Demons.

Walkthrough

File:GD Easy Demon- Demon Mixed
The full walkthrough of Demon Mixed. Credits to Azure.