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|creator = [[Darnoc]] | |creator = [[Darnoc]] | ||
|created = [[Update 1.7]] | |created = [[Update 1.7]] | ||
|difficulty = | |length = | ||
|objects = | |||
|difficulty = [[File:Insane.png|35px]] | |||
|stars = 9 | |stars = 9 | ||
|downloads = | |||
|likes = | |||
|downloads = | |||
|likes = | |||
|rating = Featured | |rating = Featured | ||
|artist = | |artist = Waterflame | ||
|music = | |music = Electroman Adventures | ||
|previous = [[Checkmate]] | |previous = [[Checkmate]] | ||
|next = [[Dimensional Shift]] | |next = [[Dimensional Shift]] | ||
}} | }} | ||
'''Dream''' is a | {{Quote | ||
|quote = I have been busy, so it took awhile! I like the second half the best! | |||
|originator = Darnoc | |||
}} | |||
'''Dream''' is a 1.7 Insane 9* level created by [[Darnoc]]. It is the second level in the Paradox Pack. | |||
==Description== | ==Description== | ||
Dream is a difficult mix of | Dream is a difficult mix of Electrodynamix and Electroman Adventures. Many of the decorations and locations of the speed portals are taken from the former level, and features the style and music of the latter. | ||
*'''0-10%:''' | *'''0-10%:''' The level starts with a simple normal-speed cube section where the player must hit a few jump pads and orbs, as well as jump across small platforms and avoid some saw-blades. | ||
*'''11-21%:''' Next is a fairly easy ship sequence, in which the player needs to carefully fly around several obstacles and saw-blades. About halfway through, the player travels through a mini-portal and must keep dodging the aforementioned obstacles. This section also features lots of tiny star decorations that serve to guide the player. Towards the end of this area, the level name can be seen, which consists of pink square blocks. | *'''11-21%:''' Next is a fairly easy ship sequence, in which the player needs to carefully fly around several obstacles and saw-blades. About halfway through, the player travels through a mini-portal and must keep dodging the aforementioned obstacles. This section also features lots of tiny star decorations that serve to guide the player. Towards the end of this area, the level name can be seen, which consists of pink square blocks. | ||
*'''22-26%:''' Afterward, the level transitions into a semi-auto mini-cube section with lots of saw-blade decorations. Here, the player needs to flip between numerous jump pads (one of which is a fake). At the same time, they must also nail down all the easy jumps, both with and without jump orbs. | *'''22-26%:''' Afterward, the level transitions into a semi-auto mini-cube section with lots of saw-blade decorations. Here, the player needs to flip between numerous jump pads (one of which is a fake). At the same time, they must also nail down all the easy jumps, both with and without jump orbs. | ||
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*'''45-51%:''' Next, the mirrored part ends, and the player transitions into a double-speed mini-UFO segment featuring a fair number of ascending and descending staircase-like structures that can be easily avoided. | *'''45-51%:''' Next, the mirrored part ends, and the player transitions into a double-speed mini-UFO segment featuring a fair number of ascending and descending staircase-like structures that can be easily avoided. | ||
*'''52-58%:''' After this is a mirrored double-speed mini-ball segment where the player must contend with some more rapid but easy timings across thin platforms, each seperated by a thin fading half-block. | *'''52-58%:''' After this is a mirrored double-speed mini-ball segment where the player must contend with some more rapid but easy timings across thin platforms, each seperated by a thin fading half-block. | ||
*'''59-81%:''' Next, the mirrored part ends, and the player enters a tricky mini-cube section that starts in double-speed. This first area features a multitude of fading blocks, saw-blades, and a couple of fake outs, but can be cleared fairly easily. After | *'''59-81%:''' Next, the mirrored part ends, and the player enters a tricky mini-cube section that starts in double-speed. This first area features a multitude of fading blocks, saw-blades, and a couple of fake outs, but can be cleared fairly easily. After traveling through some gravity portals, however, the player enters triple-speed and must now contend with several rapid jumps, gravity and size changes, and a couple more fake outs, all of which are made harder by the bright lights in the background. | ||
*'''82-91%:''' After briefly entering half-speed, the player transitions into a double-speed mini-ball segment that involves | *'''82-91%:''' After briefly entering half-speed, the player transitions into a double-speed mini-ball segment that involves maneuvering around large saw-blades and some more easy gravity switching. This area is also easy to understand and sightread, save for a timing involving a pink jump orb inside a platform near the end that may throw off some novice players. | ||
*'''92-100%:''' Next is a short semi-auto mini-cube section, and finally the level ends with a half-speed ship sequence with Darnoc's signature on the bottom and a few more saw-blades. | *'''92-100%:''' Next is a short semi-auto mini-cube section, and finally the level ends with a half-speed ship sequence with Darnoc's signature on the bottom and a few more saw-blades. | ||