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  |copytype  = Password (1111)
  |copytype  = Password (1111)
  |downloads  = 3.18M
  |downloads  = 3.18M
  |likes      = 185.7K
  |likes      = 185.5K
  |rating    = Featured
  |rating    = Featured
  |artist    = [http://waterflame.newgrounds.com/ Waterflame]
  |artist    = [http://waterflame.newgrounds.com/ Waterflame]
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*'''45-51%:'''  Next, the mirrored part ends, and the player transitions into a double-speed mini-UFO segment featuring a fair number of ascending and descending staircase-like structures that can be easily avoided.
*'''45-51%:'''  Next, the mirrored part ends, and the player transitions into a double-speed mini-UFO segment featuring a fair number of ascending and descending staircase-like structures that can be easily avoided.
*'''52-58%:''' After this is a mirrored double-speed mini-ball segment where the player must contend with some more rapid but easy timings across thin platforms, each seperated by a thin fading half-block.
*'''52-58%:''' After this is a mirrored double-speed mini-ball segment where the player must contend with some more rapid but easy timings across thin platforms, each seperated by a thin fading half-block.
*'''59-81%:''' Next, the mirrored part ends, and the player enters a tricky mini-cube section that starts in double-speed. This first area features a multitude of fading blocks, saw-blades, and a couple of fake outs, but can be cleared fairly easily. After travelling through some gravity portals, however, the player enters triple-speed and must now contend with several rapid jumps, gravity and size changes, and a couple more fake outs, all of which are made harder by the bright lights in the background.
*'''59-81%:''' Next, the mirrored part ends, and the player enters a tricky mini-cube section that starts in double-speed. This first area features a multitude of fading blocks, saw-blades, and a couple of fake outs, but can be cleared fairly easily. After traveling through some gravity portals, however, the player enters triple-speed and must now contend with several rapid jumps, gravity and size changes, and a couple more fake outs, all of which are made harder by the bright lights in the background.
*'''82-91%:''' After briefly entering half-speed, the player transitions into a double-speed mini-ball segment that involves manoeuvring around large saw-blades and some more easy gravity switching. This area is also easy to understand and sightread, save for a timing involving a pink jump orb inside a platform near the end that may throw off some novice players.
*'''82-91%:''' After briefly entering half-speed, the player transitions into a double-speed mini-ball segment that involves maneuvering around large saw-blades and some more easy gravity switching. This area is also easy to understand and sightread, save for a timing involving a pink jump orb inside a platform near the end that may throw off some novice players.
*'''92-100%:''' Next is a short semi-auto mini-cube section, and finally the level ends with a half-speed ship sequence with Darnoc's signature on the bottom and a few more saw-blades.
*'''92-100%:''' Next is a short semi-auto mini-cube section, and finally the level ends with a half-speed ship sequence with Darnoc's signature on the bottom and a few more saw-blades.


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