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Drippy Dub
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==Description== *'''0-18%:''' The level starts out with a very simple half-speed cube section that contains several simple jumps. Toward the end, it will show the level's title and the creator's name. *'''19-28%:''' Next, the music beat drops, and the player transitions into an area that frequently switches between multiple game modes. First, there is a straightforward ship sequence with wide open spaces and few obstacles, then a short auto ball segment, followed by another easy ship sequence. After a UFO transition, there is an extremely short wave segment, after which the level begins to slightly ramp up in difficulty. *'''29-40%:''' Afterward, the player enters a double-speed ball segment, then a simple ship sequence that contains only two spikes, followed by an extremely short robot segment comprised of two quick speed changes. Following this, is a wave segment containing more wide open spaces, then an easy normal-speed UFO segment with a moving pillar, a couple of invisible size portals, and a half-speed portal right at the end. *'''41-52%:''' Following this is yet another double-speed ship sequence consisting of just two gravity portals, then a ball segment that features a few straightforward timings and half-speed portal right at the end. Right afterward is a short double-speed cube section, then a shorter dual cube section. Next is a brief normal cube section in which the player enters triple-speed and launches off a ramp and into multiple size portals as the screen fades to black. *'''53-63%:''' Afterward is yet another cube section in which the player picks up a key which causes a pillar to close behind them. After a short auto section, it transitions into a double-speed UFO segment with a couple more invisible size portals. Finally, this area concludes with a normal-speed ship sequence in which the player is quickly forced into the middle. *'''64-80%:''' Then, there is a short cube section that is comprised of fading obstacles and a couple of invisible jump pads, all of which make this section fairly tricky to sight-read. Toward the end of this section, the word "Amazing" can be seen at ~71%, right before entering a ship sequence containing more fading obstacles and the words "Danolex is cool". Then, the player enters an auto cube section to prepare for the final area. *'''81-100%:''' The level's final batch of segments begins with a short ship sequence containing only two spikes, then a short UFO segment featuring a small handful of cloud decorations. Following this is a slightly longer ship sequence with more wide open spaces. Finally, the level concludes with one final auto cube section that thanks the player for playing, then shows the credits as the music beat drops a second time.
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