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{{Quality}}
{{Infobox level
{{IB-Level
|name = Dry Out
|image          = DryOut.png
|created = Original level
|game          = Lite, Full
|levelnumber = 4
|released      = Initial release
|scenes = Cube, ship
|levelnumber   = 4
|difficulty = [[File:Zard.png|25px]] Harder
|difficultymain = {{Normal}}
|normalmode = Icon 8 (Dry Out) <br /> 4 stars
|manaorbs      = 125
|practicemode = Primary Dark Pink (Dehydrated)
|stars          = 4
|musiccreator = DJVI
|practicemode  = [[File:Colour007.png|x24px]]<br>[primary]
|musicdate = October 20, 2013
|normalmode    = [[File:Cube008.png|x35px]]
|image = File:Dryout.png
|portals        = Cube, Ship; Gravity
|imagewidth = 300|precededby = [[Polargeist]]
|sequences      = C, S, C,
|followed by = [[Base After Base]]}}
|artist        = [https://djvi.newgrounds.com DJVI]
 
|audio          = [[File:DryOut.mp3]]
'''Dry Out''' is the fourth level in [[Geometry Dash]]. Along with [[Base After Base]], its difficulty is rated harder. Dry Out is also a level in [[Geometry Dash Lite]].
|fullaudio      = [[File:DryOutFull.mp3]]
|precededby     = [[Polargeist]]
|followedby    = [[Base After Base]]
}}
'''Dry Out''' is the fourth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the second level with a Normal difficulty.


==Description==
==Description==
Dry Out introduces the gravity portal with an antigravity cube segment. Vertical obstructions occur more often, requiring stricter movement that restrains against unnecessary jumping.


An antigravity cube segment takes place from 34% to 50% and a single ship sequence from 67% to 83%.
Dry Out is the level that introduces gravity [[Portals|portals]], something that appears in every level afterwards. This is a new challenge worth growing to understand, and is met in the second third of the first cube sequence. Throughout the level, there are vertical obstructions which prevent unnecessary jumping, requiring more specific movements along with a wider variety of jumping patterns. After the cube sequence, there is a ship sequence with large scattered blocks and then large spiked blocks, focusing on smoother navigation in order to avoid collisions. Finally, there is another short cube sequence before reaching the end of the level.


==Secret coins==
==Trivia==
*The first secret coin is located at 29% and collected as the cube. After gameplay moves away from the ground and after descending down platforms with three overhead spikes, jump to the next platform and slide down onto the coin. Immediately continue to jump across line platforms until arriving at a jump pad to return to the main route.
*The second secret coin is located at 62% and collected as the cube. After the antigravity segment and after hitting the second jump ring, jump up two platforms and onto a suspended spiked platform, falling to collect the coin and jumping again to clear an oncoming spike.
*The third secret coin is located at 80% and collected as the ship. During the second section of the ship sequence involving the alternating spiked obstacles, pass the first three obstacles and fly above the fourth obstacle near the ceiling to collect the coin.
 
==Gameplay==
{{VC|cZS0BQLDXgM}}


==Trivia==
*While formally introducing the gravity portal, Dry Out is not the first level it appears in, instead first occurring in [[Back on Track]] as part of collecting a [[Secret Coins|secret coin]].
*Prior to [[Update 1.9]], Dry Out possessed a Harder difficulty.
*Dry Out contains five pads and two rings, the least of any main level that includes either.
*Dry Out takes 84 seconds to complete and requires a minimum of 106 jumps.


==Gallery==
== Gallery ==
<gallery mode="packed">
<gallery>
DryOutSecretCoin1.png|First secret coin
Dry Out.jpg
DryOutSecretCoin2.png|Second secret coin
Geometry Dash Dry Out Icon.jpg|Icon unlocked after completing in Normal Mode.
DryOutSecretCoin3.png|Third secret coin
DryOutMenu.png|Level selection
DryOutMenuOld.jpg|Original difficulty
</gallery>
</gallery>
[[Category:Main levels (base content)]]


{{Main level navigation}}
{{Levels}}
[[Category:Levels]]
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