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{{ | {{Infobox level | ||
|name = Dry Out | |||
|image = File:DryOut.png | |||
|imagewidth = 250px | |||
|levelnumber = 4 | |||
|created = Original level | |||
|difficulty = [[File:Normal.png|20px]] Normal | |||
|sequences = Cube, ship (Order: C, S, C) | |||
|portals = Gravity, ship, cube | |||
|normalmode = [[File:Cube08.png|20px]] Icon 8 (Dry Out!) <br /> [[File:Star.png|20px]] 4 stars | |||
|practicemode = [[File:Colour10.png|20px]]Primary Pink (Dehydrated) | |||
|musiccreator = DJVI | |||
|musicdate = October 20, 2013 | |||
|music = File:DryOut.ogg | |||
|followedby = [[Base After Base]] | |||
|precededby = [[Polargeist]]}}'''Dry Out''' is the fourth level in ''[[Geometry Dash]]'' and ''[[Geometry Dash Lite]]''. It is the last of two levels rated normal, the other being [[Polargeist]]. | |||
}} | |||
'''Dry Out''' is the fourth level | |||
==Description== | ==Description== | ||
Dry Out introduces the | Dry Out is the level that introduces gravity [[Portals|portals]]. This is a new challenge that appears in every level afterwards, first met in the second third of the first cube sequence. Throughout the level, there are vertical obstructions which prevent unnecessary jumping, requiring more strict movement along with a wider variety of jumping patterns. | ||
The level starts with a cube sequence more difficult than in previous levels, partly because of walls meant to prevent extra or late jumps. It requires more precise tapping than before. | |||
Then, the antigravity sequence met a little bit into the level challenges new players mostly because the direction of jumping is reversed. However, this gets the player used to antigravity, a skill which they will definitely need for later levels. | |||
The level goes back to a normal gravity cube sequence which is similar to the first, requiring precise jumping. | |||
Then there is a short ship sequence featuring scattered blocks which is of similar difficulty to the one in Polargeist. | |||
Finally, the level ends with another short cube sequence similar to the first two. | |||
==Secret coins== | ==Secret coins== | ||
*The first secret coin is located | *The first [[Secret Coins|secret coin]] is fairly easy. It is located right before the gravity sequence. When you reach the series of half blocks (small rectangular blocks) lading up to the antigravity sequence, fall from the first half block and hold immediately to jump through a small series of half blocks on the ground which were previously concealed from view. The coin is located on the last half block. After getting it, a yellow jump pad will boost you back up onto the normal path. | ||
== | *The second coin is a bit harder. After completing the second jump pad after the gravity portals, jump up twice to get yourself onto the suspended spike. Immediately jump again to avoid crashing into a wall. | ||
*The third coin is located in the second half of the ship sequence, the one with large spiked blocks which alternate from the top to the bottom of the screen. When you reach the fourth large block, which will be near the top of the screen, carefully fly over it to obtain the coin. | |||
==Walkthrough== | |||
[[File:Dry Out Geometry Dash|thumb|center|300px]] | |||
==Trivia== | ==Trivia== | ||
* | *While formally introducing the gravity portal, Dry Out is not the first level it appears in, instead first occurring in [[Back on Track]] and second in Polargeist as part of collecting a secret coin (in [[Update 1.7|1.7]] or above). | ||
* | *This level was originally rated harder before the 1.9 adjustment to normal difficulty. | ||
* | *The level takes 1:24 to complete. | ||
==Gallery== | ==Gallery== | ||
<gallery | <gallery orientation="none" position="center"> | ||
DryOutMenu.png|Dry Out on the main menu | |||
File:DryOutMenuOld.jpg|Dry Out before 1.9 | |||
Cube08.png|Icon unlocked after completing in normal mode | |||
DO-C1.png|First secret coin | |||
DO-C2.png|Second secret coin | |||
DO-C3.png|Third secret coin | |||
</gallery> | </gallery> | ||
[[Category: | [[Category:Levels]] | ||