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| Latest revision | Your text | ||
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|creator = Crepuscole | |creator = Crepuscole | ||
|created = [[Update 1.7]] | |created = [[Update 1.7]] | ||
|difficulty = | |difficulty = [[File:Hard.png|x35px]] | ||
|stars = 5 | |stars = 5 | ||
|length = 1m 21s (Long) | |length = 1m 21s (Long) | ||
|objects = 9,550 | |objects = 9,550 | ||
|copytype = Non-copyable | |copytype = Non-copyable | ||
|downloads = 19. | |downloads = 19.5M | ||
|likes = | |likes = 758.6K | ||
|rating = Featured | |rating = Featured | ||
|artist = [https://djvi.newgrounds.com/ DJVI] | |artist = [https://djvi.newgrounds.com/ DJVI] | ||
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|next = [[dorabaebasic5]] | |next = [[dorabaebasic5]] | ||
}} | }} | ||
'''Dynamic On Track''' is a [[Update 1.7|1.7]]/[[Update 2.1|2.1]] Hard level by Crepuscole. As its name suggests, it is a remake of [[Back On Track]]. It is the second level in the Ruby Pack. The level is formerly infamous for its exceptional difficulty for a Hard level, particularly due to the number of tricks it contains and its swift speed, requiring more practice and | '''Dynamic On Track''' is a [[Update 1.7|1.7]]/[[Update 2.1|2.1]] Hard level by Crepuscole. As its name suggests, it is a remake of [[Back On Track]]. It is the second level in the Ruby Pack. The level is formerly infamous for its exceptional difficulty for a Hard level, particularly due to the number of tricks it contains and its swift speed, requiring more practice and memorisation than is usually needed to complete Hard levels. A 2.1 update mitigated most of the difficult areas in the level. | ||
==Description== | ==Description== | ||
Dynamic On Track begins with a normal-speed cube section featuring coloured blocks in the Light Background colour, and is slightly more decorated than the standard Back On Track. Next comes a double-speed portal. This part has a lot of tricks, and it is hard to judge the distance in some sections. A double-speed ship sequence follows, which is not too difficult. Then the level progresses to triple speed and back into a cube. This is slightly easier than the double-speed cube. Towards the end of the level, the background changes to black, and the | Dynamic On Track begins with a normal-speed cube section featuring coloured blocks in the Light Background colour, and is slightly more decorated than the standard Back On Track. Next comes a double-speed portal. This part has a lot of tricks, and it is hard to judge the distance in some sections. A double-speed ship sequence follows, which is not too difficult. Then the level progresses to triple speed and back into a cube. This is slightly easier than the double-speed cube. Towards the end of the level, the background changes to black, and the colored blocks change to colored outlines. Finally, the level ends. | ||
==Gameplay== | ==Gameplay== | ||