Editing EASTSIDE

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After this, the cube enters an elevator and is launched out of it into a fast section that includes a wave, a ball, and a UFO. The player is then thrown into a ball sequence where they must hit the orbs to avoid falling. At this point, the player is still in a city. After this, there is a brief swing sequence at half speed over a Japanese-style neighbourhood and rooftops. Then there is a short cube sequence where the player must hit orbs while dodging a large monster's swings. Β 
After this, the cube enters an elevator and is launched out of it into a fast section that includes a wave, a ball, and a UFO. The player is then thrown into a ball sequence where they must hit the orbs to avoid falling. At this point, the player is still in a city. After this, there is a brief swing sequence at half speed over a Japanese-style neighbourhood and rooftops. Then there is a short cube sequence where the player must hit orbs while dodging a large monster's swings. Β 


The player is then taken into a cutscene in which a person sees demon-like silhouettes and falls into a void. Then, the player is launched into a ship segment in a hell-themed place, where several monsters dance around the ship like a cult. The player is then thrown into a wave sequence in the boss fight, where a large monster attempts to swat, crush, or vapourize the player with lasers fired from its eyes. Exclamation marks appear where the monster will strike next. The player is then thrown into a very quick cube sequence as a breather before being launched back into the boss fight, where, same as the first time, exclamation marks map out where the monster will attack next, which the wave must avoid. Following this, a short cutscene plays, and then an end screen marked with the level's name. After this, the level is completed.
The player is then taken into a cutscene in which a person sees demon-like silhouettes and falls into a void. Then, the player is launched into a ship segment in a hell-themed place, where several monsters dance around the ship like a cult. The player is then thrown into a wave sequence in the boss fight, where a large monster attempts to swat, crush, or vaporise the player with lasers fired from its eyes. Exclamation marks appear where the monster will strike next. The player is then thrown into a very quick cube sequence as a breather before being launched back into the boss fight, where, same as the first time, exclamation marks map out where the monster will attack next, which the wave must avoid. Following this, a short cutscene plays, and then an end screen marked with the level's name. After this, the level is completed.


==Gameplay==
==Gameplay==
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