Editing EATEOT

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The level adapts the six-part ambient project ''[[Wikipedia:Everywhere at the End of Time|Everywhere at the End of Time]]'' by James Leyland Kirby under the alias [[Wikipedia:The Caretaker (musician)|the Caretaker]]. Both works portray the progression of dementia: initially familiar music and scenery become increasingly distorted, repetitive and indistinct before fading into darkness. The level follows all six stages of the project and uses deliberately simple 1.0-style structures to create a sense of familiarity.
The level adapts the six-part ambient project ''[[Wikipedia:Everywhere at the End of Time|Everywhere at the End of Time]]'' by James Leyland Kirby under the alias [[Wikipedia:The Caretaker (musician)|the Caretaker]]. Both works portray the progression of dementia: initially familiar music and scenery become increasingly distorted, repetitive and indistinct before fading into darkness. The level follows all six stages of the project and uses deliberately simple 1.0-style structures to create a sense of familiarity.


The Caretaker's original recording is not available through Newgrounds. The level therefore uses ''Just a Burning Memory (Cover)'' by Coffin3561 as its downloadable replacement track; players must use the original project as a local replacement to experience the intended synchronization.
The Caretaker's original recording is not available through Newgrounds. The level therefore uses ''Just a Burning Memory (Cover)'' by Coffin3561 as its downloadable replacement track; players must use the original project as a local replacement to experience the intended synchronisation.


==History==
==History==
DarkFeind constructed EATEOT over approximately seven months and uploaded it in December 2025. Stage 1 reportedly required four of those months, whereas the final two stages were completed in one day. Striker820 verified the original version on 2 January 2026, approximately one month after its upload.<ref name="OriginalVerification" />
DarkFeind constructed EATEOT over approximately seven months and uploaded it in December 2025. Stage 1 reportedly required four of those months, whereas the final two stages were completed in one day. Striker820 verified the original version on 2 January 2026, approximately one month after its upload.<ref name="OriginalVerification" />


The original release was criticized for uneven balancing and severe chokepoints. These included repeated triple-spike sequences around 15.73% and 25.5%, an x-position rounding issue that altered jumps around 18%, and an unintended increase in movement speed during Stage 5. Its full-detail visual effects also caused substantial performance problems on some devices.
The original release was criticised for uneven balancing and severe chokepoints. These included repeated triple-spike sequences around 15.73% and 25.5%, an x-position rounding issue that altered jumps around 18%, and an unintended increase in movement speed during Stage 5. Its full-detail visual effects also caused substantial performance problems on some devices.


DarkFeind announced a bug-fix and balancing update on 10 July 2026.<ref name="UpdateAnnouncement">https://www.youtube.com/watch?v=phPdRpT8rk4</ref> The update corrected the position and speed problems and reduced several of the most severe spike sequences. Striker820 verified the revised version on 23 July 2026.<ref name="UpdatedVerification">https://www.youtube.com/watch?v=3ObgXBjpQps</ref>
DarkFeind announced a bug-fix and balancing update on 10 July 2026.<ref name="UpdateAnnouncement">https://www.youtube.com/watch?v=phPdRpT8rk4</ref> The update corrected the position and speed problems and reduced several of the most severe spike sequences. Striker820 verified the revised version on 23 July 2026.<ref name="UpdatedVerification">https://www.youtube.com/watch?v=3ObgXBjpQps</ref>
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'''0–10.57%'''
'''0–10.57%'''


Stage 1 begins with a frame-rate selection and introductory instructions. Its blue background, recognizable block structures and ballroom music establish the level's initially calm presentation. The gameplay alternates among basic cube, ship, ball and UFO sequences, although occasional gravity changes and triple spikes create isolated difficulty spikes. The side-completion messages divide the stage into its A and B tracks.
Stage 1 begins with a frame-rate selection and introductory instructions. Its blue background, recognisable block structures and ballroom music establish the level's initially calm presentation. The gameplay alternates among basic cube, ship, ball and UFO sequences, although occasional gravity changes and triple spikes create isolated difficulty spikes. The side-completion messages divide the stage into its A and B tracks.


===Stage 2===
===Stage 2===
'''10.57–21.27%'''
'''10.57–21.27%'''


The scenery remains recognizable but begins to flicker and lose stability. Gameplay patterns become longer and more repetitive, while triple spikes occur more frequently. The latter portion of C5, ''Surrendering to despair'', was one of the original version's principal chokepoints, requiring several consecutive groups of triple-spike jumps. The stage then continues through the D tracks with longer periods of subdued gameplay.
The scenery remains recognisable but begins to flicker and lose stability. Gameplay patterns become longer and more repetitive, while triple spikes occur more frequently. The latter portion of C5, ''Surrendering to despair'', was one of the original version's principal chokepoints, requiring several consecutive groups of triple-spike jumps. The stage then continues through the D tracks with longer periods of subdued gameplay.


===Stage 3===
===Stage 3===
'''21.27–32.92%'''
'''21.27–32.92%'''


Repetition becomes a central mechanic during Stage 3. Short cube, ball and ship arrangements are reused for entire tracks, reflecting the music's increasingly fragmented recollections. E7, ''Bewildered in other eyes'', contains the last major concentration of triple spikes; subsequent sections are generally easier but require the player to maintain attention through several minutes of repeated movements. The screen darkens temporarily during F5 before returning to its earlier colours. The message 'SIDE F COMPLETE' concludes the final recognizable stage.
Repetition becomes a central mechanic during Stage 3. Short cube, ball and ship arrangements are reused for entire tracks, reflecting the music's increasingly fragmented recollections. E7, ''Bewildered in other eyes'', contains the last major concentration of triple spikes; subsequent sections are generally easier but require the player to maintain attention through several minutes of repeated movements. The screen darkens temporarily during F5 before returning to its earlier colours. The message 'SIDE F COMPLETE' concludes the final recognisable stage.


===Stage 4===
===Stage 4===
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==Difficulty==
==Difficulty==
Most individual inputs are considerably easier than those of a typical Extreme Demon. EATEOT's difficulty instead comes from endurance, memorization and the consequence of failing after several hours. The densest conventional obstacles are concentrated in the first quarter, while Stages 4 and 5 require the player to remember when repeated arrangements change. Stage 6 contains very few inputs, but the long gaps between them make losing focus particularly dangerous.
Most individual inputs are considerably easier than those of a typical Extreme Demon. EATEOT's difficulty instead comes from endurance, memorisation and the consequence of failing after several hours. The densest conventional obstacles are concentrated in the first quarter, while Stages 4 and 5 require the player to remember when repeated arrangements change. Stage 6 contains very few inputs, but the long gaps between them make losing focus particularly dangerous.


The level remains unrated. Its displayed Insane difficulty is determined by community votes and is not an official rating; the Extreme Demon description refers to its generally accepted overall challenge rather than an in-game Demon rating.
The level remains unrated. Its displayed Insane difficulty is determined by community votes and is not an official rating; the Extreme Demon description refers to its generally accepted overall challenge rather than an in-game Demon rating.
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