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*'''0-29%:''' The level starts with a simple normal-speed cube section where the player must jump over a few spikes, then jump from platform to platform and dodge more spikes in the second half. The area concludes with the player landing in a fairly narrow corridor as the music builds up and the background fades to black. | *'''0-29%:''' The level starts with a simple normal-speed cube section where the player must jump over a few spikes, then jump from platform to platform and dodge more spikes in the second half. The area concludes with the player landing in a fairly narrow corridor as the music builds up and the background fades to black. | ||
*'''30-46%:''' Next, the music beat drops, and the player enters a straightforward ship sequence that bears some resemblance to that of Stereo Madness. Here, the player needs to avoid several pillars and obstacles, as well as a small number of spikes. However, this area also contains lots of wide open spaces so that the player can easily fly around them. | *'''30-46%:''' Next, the music beat drops, and the player enters a straightforward ship sequence that bears some resemblance to that of Stereo Madness. Here, the player needs to avoid several pillars and obstacles, as well as a small number of spikes. However, this area also contains lots of wide open spaces so that the player can easily fly around them. | ||
*'''47-86%:''' Afterward, the level transitions into a second, more lengthy cube section. It consists of jumping over more spikes and jumping from platform to platform again, but is overall still fairly easy. At 58%, the background | *'''47-86%:''' Afterward, the level transitions into a second, more lengthy cube section. It consists of jumping over more spikes and jumping from platform to platform again, but is overall still fairly easy. At 58%, the background color changes to orange and the level slightly ramps up in difficulty. | ||
*'''87-100%:''' The last area consists of a second ship sequence that is slightly more difficult than the first. The player must now fly around several pillars and spikes. Finally, the level ends. | *'''87-100%:''' The last area consists of a second ship sequence that is slightly more difficult than the first. The player must now fly around several pillars and spikes. Finally, the level ends. | ||