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{{Quality}}
{{Infobox level
{{IB-Level
|name = Electrodynamix
|image         = Electrodynamix.png
|image = File:Electrodynamix.png
|game          = Lite, Full
|imagewidth = 250
|released      = [[Update 1.7]]
|created = [[Update 1.7]]
|levelnumber   = 15
|levelnumber = 15
|difficultymain = {{Insane}}
|difficulty = [[File:Insane.png|25px]] Insane
|manaorbs      = 325
|musiccreator = DJ-Nate
|stars          = 12
|musicdate = December 5, 2010
|practicemode  = [[File:Colour017.png|x24px]]<br>[primary]
|music = File:Electrodynamix.ogg
|normalmode    = [[File:Cube035.png|x35px]]
|precededby = [[Clubstep]]
|portals        = Cube, Ship, Ball, UFO; Gravity, Size, Speed
|normalmode = [[File:Cube35.png|21px]] Icon (Electrodynamix!) <br />[[File:Star.png|20px]]12 stars
|sequences      = C, C,, S,, s,, U,, u,, C,, B,, C,, s,, s,,, B,,, s,,, b,,, C,,, S,,,
|sequences = Cube, Ship, Ball, UFO
|artist        = [https://dj-nate.newgrounds.com dj-Nate]
(Order: C, S, U, C, B, C, S, B, S, B, C, S)
|audio          = [[File:Electrodynamix.mp3]]
|portals = Gravity, Size, Speed
|fullaudio      = [[File:ElectrodynamixFull.mp3]]
|practicemode = [[File:Colour18.png|20px]] Light Gray Primary Color <br /> (Electromaniac)
|precededby    = [[Clubstep]]
|followedby = [[Hexagon Force]]|introduces = Bubble Background, Semi-circular ground, colored blocks, Double speed portal, Triple speed portal |background = Bubbles|Ground = Half Circle}}
|followedby    = [[Hexagon Force]]
'''Electrodynamix''' is the fifteenth level of ''[[Geometry Dash]]''. It is the fifth level to be rated "Insane" as of [[Update 1.9]].
}}
'''Electrodynamix''' is the fifteenth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the fifth level with an Insane difficulty.


==Description==
==Description==
Electrodynamix introduces the speed portal, of which the fast and very fast variants are featured. With such increasing speeds occurring in sequence, the level becomes more difficult as it progresses, particularly during several ship sequences through tight passages at those faster speeds. Antigravity is experienced for the first time with the UFO in an immediately tricky sequence, with no lower introductory difficulty. The level also introduces blocks and decorations which use preset colours, and is the first instance of a new background being used.
This level starts with a few simple jumps, then becomes considerably harder with faster speed, flashing colors and invisible spikes.
*A cube sequence takes place from 0% to 24%, while under the effects of the fast speed portal from 7%;
*A ship sequence from 24% to 32%, while under the effects of the size portal from 28% to 32%, with the fast speed portal's effects sustained;
*A UFO sequence from 32% to 42%, while under the effects of the size portal from 37% to 42%, with the fast speed portal's effects sustained;
*A cube sequence from 42% to 49%, with the fast speed portal's effects sustained;
*A ball sequence from 49% to 53%, with the fast speed portal's effects sustained;
*A cube sequence from 53% to 59%, with the fast speed portal's effects sustained;
*A ship sequence from 59% to 65%, while under the effects of the size portal from 59% to 65%, with the fast speed portal's effects replaced by the very fast speed portal from 60%;
*A ball sequence from 65% to 70%, with the very fast speed portal's effects sustained;
*A ship sequence from 70% to 76%, while under the effects of the size portal from 70%, with the very fast speed portal's effects sustained;
*A ball sequence from 76% to 81%, with the size portal's effects ceasing at 81%, and the very fast speed portal's effects sustained;
*A cube sequence from 81% to 92%, with the very fast speed portal's effects sustained;
*And a ship sequence from 92% to 100%, with the very fast speed portal's effects sustained.


==Secret coins==
[[Update 1.7]], introduces the speed portals, but only two are shown on the level: the double speed (green) and the triple speed (pink). You start the level with normal speed, then the double speed starts early in the level. When reaching about the 60% of progress, the triple speed is triggered at the beginning of a flying section, making it significantly harder.
*The first secret coin is located at 40% and collected as the UFO. After shrinking, pass four vertical lines of saw-blades before hopping up through a gap between two saw-blades positioned at the centre and towards the ceiling to collect the coin.
*The second secret coin is located at 57% and collected as the cube. After reaching the triangle of rings, hit the two gravity rings, skipping the jump ring to fall into a crevice which approaches the coin, being careful to jump not too early so to collide with an overhead block, nor too late to collide with the oncoming column, to safely collect the coin.
*The third secret coin is located at 85% and collected as the cube. After hitting the first yellow jump ring, skip the gravity ring and pass beneath a saw-blade on a concealed platform by the ground before jumping onto a gravity pad to collect the coin, jumping immediately and then hitting a gravity ring to return safely to the main route.


==Gameplay==
This level has some new features as well. The colors of the background on the first ship and UFO paths are the same''' '''as the player's primary and secondary colors. Bright colors make the UFO path very hard since the spikes are hard to be seen, so it's advised to use dark colors.
{{VC|bXH5zDZtb-Y}}


==Trivia==
The hardest parts of this level are considered to be the ship segments during triple speed and mini mode. It generally takes lots of tries to handle the control of the ship while passing narrow paths, even on practice mode.
*Electrodynamix is the only level where it is possible to crash at 99% as a result of the effects of faster speed portals.
**The 'So close' achievement introduced in this update at the time required crashing at 99%, with Electrodynamix then being the only level able to facilitate its completion, before the required percentage was later decreased.
*Electrodynamix starts at normal speed but does not use the normal speed portal nor the slow speed portal. However, these were included in the update and were available for use in the [[Level Editor|level editor]].
*Electrodynamix is the only level to end under the effects of the very fast speed portal.
*Electrodynamix is the only level to not have a secret coin present within any of its ship sequences.
*Electrodynamix takes 84 seconds to complete and requires a minimum of 81 jumps.


==Gallery==
== Secret Coins ==
<gallery mode="packed">
* At the first mini UFO, slide through two gears that shield the secret coin (tapping to the music helps). An alternate way to get it is to go under the gears and press 3 times to get it. However, the former method is the best because the latter method is very risky and more difficult to do.
ElectrodynamixSecretCoin1.png|First secret coin
* After the double speed ball section, tap two blue rings, but avoid tapping on the yellow one after them. Jump to get the secret coin and return to the normal path, but time it carefully or you will hit the line of blocks above you.
ElectrodynamixSecretCoin2.png|Second secret coin
* After the mini ball section, jump on the purple and yellow jump ring and not the blue one. Then immediately focus on the ground and jump right at the end on the blue gravity pad to get the secret coin, then jump again to keep going. Correct timing and practice is required.
ElectrodynamixSecretCoin3.png|Third secret coin
 
ElectrodynamixMenu.png|Level selection
== Trivia ==
* Electrodynamix is the first and currently only level without a secret coin in a ship segment, despite the level being known for its ship segments.
* Electrodynamix is the first level to introduce colored blocks.
* Even though [[Update 1.7]] also introduced the orange half speed portal, it's not seen in this level. It wasn't used in an official level until [[Hexagon Force]]. This is also true with the blue normal speed portal.
* Electrodynamix is the last known level to contain the classic thorns, which are during the first UFO sequence.
* <span>Besides the speed portal mechanic being introduced in this level, this level also introduces the custom-colour level mechanic, in which the background color is the same as the player's colors (mostly notable on the first ship path and the UFO path).</span>
* Due to the faster speeds present which lengthened the level, Electrodynamix is the only level where it is possible to crash at 99% by hitting the last spike. This used to be the requirement to unlock the 'So Close' achievement until in [[Update 1.9]], where the percentage was decreased to 95%.
**It is also the only level where you can crash at 0%.
* Electrodynamix is arguably more difficult than [[Theory of Everything]] and Hexagon Force, though they all reward the same number of stars. This is generally because of the flashing colors, and the fast ship parts.
* Electrodynamix is the first level to feature a triple speed portal and currently the only one to feature it on its own. The preview for [[Deadlocked]] shows a triple speed portal at the end, but it is unknown where this level will fall in the level chronology.
 
== Walkthrough  ==
[[File:Electrodynamix Geometry Dash|thumb|center|300px]]
 
 
 
 
 
 
== Gallery ==
<gallery columns="dynamic" position="center">
ElectrodynamixMenu.png|Electrodynamix on the main menu.
Cube35.png|Icon unlocked after completing in Normal Mode.
ED-C1.png|First coin (Small UFO).
ED-C2.png|Second coin (Cube).
ED-C3.png|Third coin (Cube).
</gallery>
</gallery>
[[Category:Main levels (base content)]]
[[Category:Levels]]
 
{{Main level navigation}}
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