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{{Quality}}
{{Infobox level
{{IB-Level
|image = Electrodynamix.png|levelnumber = 15|created = [[Update 1.7]]|difficulty = [[File:Insane.png|30px|center]]|normalmode = [[File:Cube35.png|30px|center]]
|image         = Electrodynamix.png
 
|game          = Lite, Full
Electrodynamix!|starreward = 12|practicemode = [[File:Colour18.png|30px|center]]|portals = Cube, Ship, Ball, UFO; Gravity, Size, Speed|sequences = C, C,, S,, s,, U,, u,, C,, B,, C,, s,, s,,, B,,, s,,, b,,, C,,, S,,,|composer = DJ-Nate|music = [[File:Electrodynamix.ogg]]|precededby = [[Clubstep]]|followedby = [[Hexagon Force]]}}
|released      = [[Update 1.7]]
'''Electrodynamix''' is the fifteenth level of ''[[Geometry Dash]]'' and the fifth level to be rated "Insane" as of [[Update 2.0]].
|levelnumber    = 15
|difficultymain = {{Insane}}
|manaorbs      = 325
|stars          = 12
|practicemode  = [[File:Colour017.png|x24px]]<br>[primary]
|normalmode    = [[File:Cube035.png|x35px]]
|portals       = Cube, Ship, Ball, UFO; Gravity, Size, Speed
|sequences     = C, C,, S,, s,, U,, u,, C,, B,, C,, s,, s,,, B,,, s,,, b,,, C,,, S,,,
|artist        = [https://dj-nate.newgrounds.com dj-Nate]
|audio          = [[File:Electrodynamix.mp3]]
|fullaudio      = [[File:ElectrodynamixFull.mp3]]
|precededby     = [[Clubstep]]
|followedby     = [[Hexagon Force]]
}}
'''Electrodynamix''' is the fifteenth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the fifth level with an Insane difficulty.


==Description==
==Description==
Electrodynamix introduces the speed portal, of which the fast and very fast variants are featured. With such increasing speeds occurring in sequence, the level becomes more difficult as it progresses, particularly during several ship sequences through tight passages at those faster speeds. Antigravity is experienced for the first time with the UFO in an immediately tricky sequence, with no lower introductory difficulty. The level also introduces blocks and decorations which use preset colours, and is the first instance of a new background being used.
This level is arguably the most difficult out of all the 12-star levels, in fact also insane levels, mostly because of the very long speed sections. This level starts with a few simple jumps with jump rings, then becomes considerably harder with faster speed, flashing colors and invisible spikes.
*A cube sequence takes place from 0% to 24%, while under the effects of the fast speed portal from 7%;
 
*A ship sequence from 24% to 32%, while under the effects of the size portal from 28% to 32%, with the fast speed portal's effects sustained;
[[Update 1.7]] introduces the speed portals, but only two are shown on the level: the double speed (green) and the triple speed (pink). You start the level with normal speed, then the double speed starts early in the level at 7%. When reaching around 60%, the triple speed is triggered at the beginning of a ship section, making it significantly harder.
*A UFO sequence from 32% to 42%, while under the effects of the size portal from 37% to 42%, with the fast speed portal's effects sustained;
 
*A cube sequence from 42% to 49%, with the fast speed portal's effects sustained;
After a double speed cube section with many invisible spikes, the cube enters a ship portal, with flashing colors. The ship then goes into mini mode, then changes into an enlarged UFO. The first part of this UFO has flashing colors and upside-down parts, then it goes into mini and the player has to manuver sawblades. Then, the UFO changes back into a cube for a short time, before it goes into a ball segment that is considered easier than the rest of the level. After that is another brief cube sequence, from which the cube is morphed into a mini ship and the level goes into triple speed.
*A ball sequence from 49% to 53%, with the fast speed portal's effects sustained;
 
*A cube sequence from 53% to 59%, with the fast speed portal's effects sustained;
This triple speed ship segment is very difficult to maneuver, especially the antigravity part. Then the ship morphes into a ball, this time with jump rings. Up next is a ship segment, followed by mini ball. After that is a cube sequence with 4-spikes, followed by a ship sequence. There is a tunnel at the end of the level with fake spikes at one end and real spikes at the other. This is the only instinct where it is possible to crash at 99% on an official level, which can cause lots of rage for players.
*A ship sequence from 59% to 65%, while under the effects of the size portal from 59% to 65%, with the fast speed portal's effects replaced by the very fast speed portal from 60%;
 
*A ball sequence from 65% to 70%, with the very fast speed portal's effects sustained;
== Secret Coins ==
*A ship sequence from 70% to 76%, while under the effects of the size portal from 70%, with the very fast speed portal's effects sustained;
* At the mini UFO, dodge through two saws that shield the [[Secret Coins|secret coin]] (tapping to the music helps). An alternate way to get it is to go under the saws and press 3 or 4 times to get it. However, the former method is the best because the latter method is very risky and more difficult to do.
*A ball sequence from 76% to 81%, with the size portal's effects ceasing at 81%, and the very fast speed portal's effects sustained;
* After the double speed ball section, tap two blue rings, but avoid tapping on the yellow one after them. Jump to get the secret coin and return to the normal path, but time it carefully or you will hit the line of blocks above you.
*A cube sequence from 81% to 92%, with the very fast speed portal's effects sustained;
* After the mini ball section, jump on the purple and yellow jump ring and not the blue one. Then immediately focus on the ground and jump right at the end on the blue gravity pad to get the secret coin, then jump again to keep going. Correct timing and practice is required.
*And a ship sequence from 92% to 100%, with the very fast speed portal's effects sustained.
 
== Trivia ==
* Electrodynamix is the first level without a secret coin in a ship segment, despite the level being infamous for its ship segments. The second level without a secret coin in a ship segment is [[Deadlocked]], but to get one of the coins, you must get a key in a ship segment.
* Electrodynamix introduces the upside-down UFO.
* Electrodynamix is the first level to introduce colored blocks and spikes.
* Even though Update 1.7 also introduced the orange and blue speed portals, they are not seen in this level. They are not used in an official level until [[Hexagon Force]].
* Electrodynamix is the last known level to contain the classic thorns, which are during the mini UFO sequence.
* <span>Besides the speed portal mechanic being introduced in this level, this level also introduces the custom-colour level mechanic, in which the background color is the same as the player's colors (mostly notable on the first ship path and the UFO path).</span>
* It takes 1:22 to complete this level, making it the shortest in the game, along with [[Cycles]].
* Electrodynamix is the first level to go down in difficulty when all levels are played in chronological order. All previous levels rise up in difficulty as the game progresses.
* Due to the faster speeds present which lengthened the level, Electrodynamix is the only official level where it is possible to crash at 99% by hitting the last spike. This used to be the requirement to unlock the "So Close" achievement until in [[Update 1.9]], where the percentage was decreased to 95%.
**It is also the only official level where you can crash at 0%.
* Electrodynamix is arguably more difficult than [[Theory of Everything]] and [[Hexagon Force]], though they all reward the same number of stars. This is generally because of the flashing colors and the fast ship parts. This is also why many people think this level should be rated demon.
* Electrodynamix is the first level to feature a triple speed portal, the second being [[Deadlocked]].
* Electrodynamix is also the only level where you can collect a secret coin while in triple speed mode.
* The background flashes in the first ship sequence and UFO sequence is depending on the player's color 1 and color 2.
* This is the only level to end in triple speed mode.
* At 3%, there is a missing wavy thorn spike.
* This is the only level after [[Time Machine]] to have two coins collected in cube segment.


==Secret coins==
== Walkthrough  ==
*The first secret coin is located at 40% and collected as the UFO. After shrinking, pass four vertical lines of saw-blades before hopping up through a gap between two saw-blades positioned at the centre and towards the ceiling to collect the coin.
[[File:Electrodynamix Geometry Dash|thumb|center|300px]]
*The second secret coin is located at 57% and collected as the cube. After reaching the triangle of rings, hit the two gravity rings, skipping the jump ring to fall into a crevice which approaches the coin, being careful to jump not too early so to collide with an overhead block, nor too late to collide with the oncoming column, to safely collect the coin.
*The third secret coin is located at 85% and collected as the cube. After hitting the first yellow jump ring, skip the gravity ring and pass beneath a saw-blade on a concealed platform by the ground before jumping onto a gravity pad to collect the coin, jumping immediately and then hitting a gravity ring to return safely to the main route.


==Gameplay==
{{VC|bXH5zDZtb-Y}}


==Trivia==
*Electrodynamix is the only level where it is possible to crash at 99% as a result of the effects of faster speed portals.
**The 'So close' achievement introduced in this update at the time required crashing at 99%, with Electrodynamix then being the only level able to facilitate its completion, before the required percentage was later decreased.
*Electrodynamix starts at normal speed but does not use the normal speed portal nor the slow speed portal. However, these were included in the update and were available for use in the [[Level Editor|level editor]].
*Electrodynamix is the only level to end under the effects of the very fast speed portal.
*Electrodynamix is the only level to not have a secret coin present within any of its ship sequences.
*Electrodynamix takes 84 seconds to complete and requires a minimum of 81 jumps.


==Gallery==
 
<gallery mode="packed">
 
ElectrodynamixSecretCoin1.png|First secret coin
 
ElectrodynamixSecretCoin2.png|Second secret coin
== Gallery ==
ElectrodynamixSecretCoin3.png|Third secret coin
<gallery columns="dynamic" position="center">
ElectrodynamixMenu.png|Level selection
ElectrodynamixMenu.png|Electrodynamix on the Main Menu
ED-C1.png|First secret coin (Mini UFO)
ED-C2.png|Second secret coin (Cube)
ED-C3.png|Third secret coin (Cube)
Cube35.png|Icon unlocked after completing in normal mode (Icon 35)
</gallery>
</gallery>
[[Category:Main levels (base content)]]
[[Category:Levels]]
 
{{Main level navigation}}
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