Electroman Adventures: Difference between revisions

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Electroman Adventures.png
Electroman Adventures.png
Ship 3.png|Ship unlocked after completing in Normal Mode.
Ship 3.png|Ship unlocked after completing in Normal Mode.
Gud shizz.jpeg
Durr.jpg
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{{Levels}}
{{Levels}}
[[Category:Levels]]
[[Category:Levels]]

Revision as of 16:19, 22 October 2014

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Electroman Adventures is the thirteenth level in Geometry Dash. It was rated Harder originally but got changed to Insane in the next update.

Level description

Electroman Adventures came out in 1.6 update with level 14, Clubstep. It introduces non-colored sawblades and breakable blocks.

Unlockables

If you complete it in normal mode, you will unlock a new rocket icon (the one that looks like a spaceship). Completing it in practice gives you a cyan primary color.

Trivia

  • The title "Electroman Adventures" is 1 character too long if it were to be a custom level title.
  • Despite being the thirteenth level, only 10 stars are rewarded upon completion, most likely reflected by the old difficulty.
  • There is a cheat which involves landing on the platform which would cause the player to becoming a rocket going the normal direction. With the cheat, the player can be a UFO going in reverse.
  • All of the secret coins uses fake spikes in the pathway of getting them.

Walkthrough

File:Geometry dash lvl 13 - Electroman adventures-0

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