Electroman Adventures: Difference between revisions
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==Level description== | ==Level description== | ||
Electroman Adventures came out in 1.6 update with level 14, [[Clubstep]]. It introduces | Electroman Adventures came out in 1.6 update with level 14, [[Clubstep]]. It introduces colored sawblades, breakable blocks and changeable line color.It also introduces new obstacles (wavy thorns and ice-themed spikes). | ||
==Unlockables== | ==Unlockables== | ||
If you complete it in normal mode, you will unlock a new [[Forms|rocket]] icon (the one that looks like a | If you complete it in normal mode, you will unlock a new [[Forms|rocket]] icon (the one that looks like a rocket). Completing it in practice gives you a cyan primary color. | ||
==Trivia== | ==Trivia== | ||
Revision as of 10:15, 4 November 2014
Electroman Adventures is the thirteenth level in Geometry Dash. It was rated Harder originally but got changed to Insane in the next update.
Level description
Electroman Adventures came out in 1.6 update with level 14, Clubstep. It introduces colored sawblades, breakable blocks and changeable line color.It also introduces new obstacles (wavy thorns and ice-themed spikes).
Unlockables
If you complete it in normal mode, you will unlock a new rocket icon (the one that looks like a rocket). Completing it in practice gives you a cyan primary color.
Trivia
- The title "Electroman Adventures" is 1 character too long if it were to be a custom level title.
- Despite being the thirteenth level, only 10 stars are rewarded upon completion, most likely reflected by the old difficulty.
- There is a cheat which involves landing on the platform which would cause the player to becoming a rocket going the normal direction. With the cheat, the player can be a UFO going in reverse.
- All of the secret coins uses fake spikes in the pathway of getting them.
Walkthrough
Gallery
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Ship unlocked after completing in Normal Mode.