Electroman Adventures: Difference between revisions

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|practicemode = Cyan Primary Color (Electro Time)}}
|practicemode = Cyan Primary Color (Electro Time)}}


'''Electroman Adventures''' is the thirteenth level in [[Geometry Dash]]. It is rated insane, although it was initially rated as harder in the update it was released.
'''Electroman Adventures''' is the thirteenth level in [[Geometry Dash]]. It is rated insane, although it was initially rated as harder in the update it was released and in the next update back to insane.


==Level description==
==Level description==

Revision as of 14:46, 3 September 2014

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Electroman Adventures is the thirteenth level in Geometry Dash. It is rated insane, although it was initially rated as harder in the update it was released and in the next update back to insane.

Level description

Electroman Adventures came out in 1.6 update with level 14, Clubstep. It introduces non-colored sawblades.

Unlockables

If you complete it in normal mode, you will unlock a new rocket icon (the one that looks like a spaceship). Completing it in practice gives you a cyan primary color.

Trivia

  • The title "Electroman Adventures" is 1 character too long if it were to be a custom level title.
  • Despite being the thirteenth level, only 10 stars are rewarded upon completion, most likely reflected by the old difficulty.

Walkthrough

File:Geometry dash lvl 13 - Electroman adventures-0

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