Electroman Adventures: Difference between revisions
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|followedby = [[Clubstep]] | |followedby = [[Clubstep]] | ||
|sequences = cube, ship, ball, U.F.O. | |sequences = cube, ship, ball, U.F.O. | ||
|portals = Gravity, Size, Mirror}}'''Electroman Adventures''' is the thirteenth level in [[Geometry Dash]]. It was rated Harder originally, but the difficulty was changed to Insane in [[Update 1.7]]. | |portals = Gravity, Size, Mirror|caption = Playing Electroman Adventures.}}'''Electroman Adventures''' is the thirteenth level in [[Geometry Dash]]. It was rated Harder originally, but the difficulty was changed to Insane in [[Update 1.7]]. | ||
==Level description== | ==Level description== | ||
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==Trivia== | ==Trivia== | ||
*The title "Electroman Adventures" is only 1 character too long if it were to be a custom level title. | *The title "Electroman Adventures" is only 1 character too long if it were to be a custom level title.("ElectromanAdventures" is OK) | ||
*Despite being the thirteenth level, only 10 stars are rewarded upon completion, most likely reflected by the old difficulty. | *Despite being the thirteenth level, only 10 stars are rewarded upon completion, most likely reflected by the old difficulty. | ||
* On the first mini UFO part, you can land on the platform holding a portal that transforms you into an east-facing mini rocket, and stay as a west-heading mini UFO. | * On the first mini UFO part, you can land on the platform holding a portal that transforms you into an east-facing mini rocket, and stay as a west-heading mini UFO. | ||
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* [[xStep]], Electroman Adventures, and [[Blast Processing]] all reward 10 stars if completed, although xStep and Electroman Adventures have the higher rating of ''Insane''. | * [[xStep]], Electroman Adventures, and [[Blast Processing]] all reward 10 stars if completed, although xStep and Electroman Adventures have the higher rating of ''Insane''. | ||
* It takes 1:28 to win the level. | * It takes 1:28 to win the level. | ||
* Electroman Adventures is the last level to use a Mirror Portal. | * Electroman Adventures is the last level to use a Mirror Portal.(Mirror portal is not used after Clubstep) | ||
* This level was originally rated Harder until Update 1.7. | * This level was originally rated Harder until Update 1.7. | ||
Revision as of 06:43, 17 December 2014
Template:Infobox levelElectroman Adventures is the thirteenth level in Geometry Dash. It was rated Harder originally, but the difficulty was changed to Insane in Update 1.7.
Level description
Electroman Adventures came out in 1.6 update with level 14, Clubstep. It introduces colored sawblades, breakable blocks and changeable line colour. It also introduces new obstacles (wavy thorns and ice-themed spikes).
Unlockables
If you complete the level in Normal mode, you will unlock a new rocket icon resembling a space rocket (albeit on its side). Completing it in Practice mode gives you a cyan primary color.
Trivia
- The title "Electroman Adventures" is only 1 character too long if it were to be a custom level title.("ElectromanAdventures" is OK)
- Despite being the thirteenth level, only 10 stars are rewarded upon completion, most likely reflected by the old difficulty.
- On the first mini UFO part, you can land on the platform holding a portal that transforms you into an east-facing mini rocket, and stay as a west-heading mini UFO.
- All of the secrets coins uses fake spikes in the pathways of getting them.
- The music and layout of this level could all be a reference to classic video game dungeons. The large chains, breakable blocks, and the pipe-like platforms are all evidence of this.
- xStep, Electroman Adventures, and Blast Processing all reward 10 stars if completed, although xStep and Electroman Adventures have the higher rating of Insane.
- It takes 1:28 to win the level.
- Electroman Adventures is the last level to use a Mirror Portal.(Mirror portal is not used after Clubstep)
- This level was originally rated Harder until Update 1.7.
Walkthrough
Gallery
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The level select menu in 1.7
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The level select menu before 1.7
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Ship unlocked after completing in Normal Mode.
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First coin.
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Second coin.
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Third coin.