Electroman Adventures

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Revision as of 09:38, 20 January 2015 by geometrydash.wiki.gg>Awesoman3000
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Template:Infobox levelElectroman Adventures is the thirteenth level in Geometry Dash. It was rated Harder originally, but the difficulty was changed to Insane later on.

Level description

Electroman Adventures introduces colored sawblades, breakable blocks and changeable line colour. It also introduces new obstacles (wavy thorns and ice-themed spikes).

The level starts with a fairly simple cube sequence, but with a lot more decorations that previous levels. Also, a major change is that jump rings are now surrounded by spinning blade-like objects. These are not real, you can still use the jump rings. Make sure you follow the arrows and do not over jump in the first cube part.

After the cube sequence, there is a short mini-ship portion which ends with a narrow passageway somewhat tricky to navigate.

The next sequence is in mini-cube form. There will be many jump pads, giving the player a slight break from tapping. Shortly, after a few spikes (now styled to look like ice), the player goes into ball form (regular size) for a short while.

After a few blue jump rings in ball form, there is a mirrored cube sequence which also has an anti-gravity portion. This requires some care.

The player then goes out of mirror to do a short UFO sequence which features many spiky blocks and then a ship sequence as well.

Then there is another mirror player, and the player turns into mini-UFO form to do a short sequence.

Finally, the player exits mirror for the last time (unless they use the design error and slip under a portal), and then goes into mini-ship form for a short sequence. Then, the player switches into mini-cube form for a fairly tough sequence which also has antigravity. This is followed by an intense mini-ball section which requires more tapping than previous levels. Finally, the level finishes in cube form with a few blue jump rings and then some jumps.

Secret Coins

Unlockables

If you complete the level in Normal mode, you will unlock a new rocket icon resembling a space rocket (albeit on its side). Completing it in Practice mode gives you a cyan primary color (the Electroman is cyan colored!).

Trivia

  • The title "Electroman Adventures" is only 1 character too long if it were to be a custom level title ("ElectromanAdventures" is OK).
  • Despite being the thirteenth level, only 10 stars are rewarded upon completion, most likely reflected by the old difficulty.
  • On the first mini UFO part, you can land on the platform holding a portal that transforms you into an east-facing mini rocket, and stay as a west-heading mini UFO.
  • All of the secret coins use fake spikes in the pathways of getting them.
  • The music and layout of this level could all be a reference to classic video game dungeons. The large chains, breakable blocks, and the pipe-like platforms are all evidence of this.
  • xStep, Electroman Adventures, and Blast Processing all reward 10 stars if completed, although xStep and Electroman Adventures have the higher rating of Insane, and all custom demon levels provide 10 stars.
  • It takes 1:28 to complete the level.
  • Electroman Adventures is the last level to use a Mirror Portal so far (the mirror portal has not been used after Clubstep).
  • This level is the only level that had its difficulty changed in an update outside of 1.9, and also the only one to have their difficulty upgraded rather than downgraded.
  • Previously, flipping gravity at the first ball sequence before the mini cube portal would glitch past.
  • This level and Electrodynamix are the only levels to start with a vowel.
    • They also both start with the vowel "e" and start with the word "electro".

Walkthrough

File:Geometry dash lvl 13 - Electroman adventures-0

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