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  |verifier  = BlankB
  |verifier  = BlankB
  |created    = [[Update 2.2]]
  |created    = [[Update 2.2]]
  |difficulty = {{ExtremeDemon}}
  |difficulty = [[File:ExtremeDemon.png|x35px]]
  |stars      = 10
  |stars      = 10
  |length    = 55m 22s (XL)
  |length    = 55m 22s (XL)
  |objects    = 146,292
  |objects    = 146,292
  |copytype  = No password
  |copytype  = No password
  |downloads  = 13.61M
  |downloads  = 8.2M+
  |likes      = 388.8K
  |likes      = 287.9K+
  |rating    = Featured
  |rating    = Featured
  |artist    = [https://cacola.newgrounds.com/ Cacola]
  |artist    = [https://cacola.newgrounds.com/ Cacola]
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  |musicid    = 888042
  |musicid    = 888042
}}
}}
'''Eon''' is a [[Update 2.2|2.2]] Extreme Demon level by Renn241, verified by BlankB. The level is famous for its over 55-minute length, making it the longest rated classic level, while mostly consisting of gameplay considered to be around Harder difficulty. The level was uploaded on 24 February 2024, then deleted and reuploaded the following day.
'''Eon''' is a [[Update 2.2|2.2]] Extreme Demon level by Renn241, verified by BlankB. The level is known for its over 55-minute length, making it one of the longest levels in the game and the longest rated classic level. The level was uploaded on 24 February 2024, then deleted and reuploaded the following day.


Eon is one of the most iconic Extreme Demons for its length. It has received praise for its challenging gameplay, well-polished decorations and effects, and music representation. However, it was criticized for repetitive gameplay, parts that lacked sight-readability, excessive high-CPS usage, and the infamous last triple-spike jump.
Eon is one of the most iconic Extreme Demons for its length. It also received praise for its challenging gameplay, well-polished decorations and effects. However, it was criticised for repetitive gameplay, some parts lacking sight-readability, and the infamous last triple-spike jump.


==Description==
==Description==
*'''0-4%:''' Eon begins with the player as a cube, and the first part of the level consists of a row of four keys where the player can choose their FPS, and the level will keep the music synced with the level based on the FPS they have. The rest of the part consists of pillars and orb spam.
*'''0-4%:''' Eon begins with the player as a cube, and the first part of the level consists of a row of four keys where the player can choose their FPS, and the level will keep the music synced with the level based on the FPS they have. The rest of the part consists of pillars and orb spam.
*'''4-6%:''' This next part consists of floating platforms and tight timings, often utilizing gravity portals in its gameplay to switch the player between platforms.
*'''4-6%:''' This next part consists of floating platforms and tight timings, often utilising gravity portals in its gameplay to switch the player between platforms.
*'''6-7%:''' This part consists of the first of many ship and wave parts, utilizing the free fly mode in the wave part.  
*'''6-7%:''' This part consists of the first of many ship and wave parts, utilising the free fly mode in the wave part.  
*'''7-8%:''' The level switches back to the cube game-mode, consisting of hard timings and orb gameplay.
*'''7-8%:''' The level switches back to the cube game-mode, consisting of hard timings and orb gameplay.
*'''8-10%:''' The gameplay switches from cube to ship consistently, still utilizing the hard timings the rest of the level has used.
*'''8-10%:''' The gameplay switches from cube to ship consistently, still utilising the hard timings the rest of the level has used.
*'''10-11%:''' The start of this part consists of sloped platforms, and towards the end, the gameplay switches back to the constant game-mode switches like in the last part, switching the player from cube to wave.  
*'''10-11%:''' The start of this part consists of sloped platforms, and towards the end, the gameplay switches back to the constant game-mode switches like in the last part, switching the player from cube to wave.  
*'''11-12%:''' Continuation of the last part, it consistently switches the game-mode from cube to wave.
*'''11-12%:''' Continuation of the last part, it consistently switches the game-mode from cube to wave.
*'''12-14%:''' This part consists of ship and wave gameplay, utilizing invisible sawblades and a dark background.
*'''12-14%:''' This part consists of ship and wave gameplay, utilising invisible sawblades and a dark background.
*'''14-17%:''' The beginning of this part utilizes the same gimmick as 9-12%, switching from cube to the swing, and then the gameplay switches back to cube gameplay, utilizing gravity pads and slopes. The end of this part consists of spike jumps.
*'''14-17%:''' The beginning of this part utilises the same gimmick as 9-12%, switching from cube to the swing, and then the gameplay switches back to cube gameplay, utilising gravity pads and slopes. The end of this part consists of spike jumps.
*'''17-18%:''' The gameplay consists of floating platforms and dash orbs.  
*'''17-18%:''' The gameplay consists of floating platforms and dash orbs.  
*'''18-20%:''' This part consists of the first robot part, switching to another cube part for a bit and then back to the robot.
*'''18-20%:''' This part consists of the first robot part, switching to another cube part for a bit and then back to the robot.
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*'''39-40%:''' More slow cube gameplay with fading blocks.  
*'''39-40%:''' More slow cube gameplay with fading blocks.  
*'''40-43%:''' A part that starts with slow ship, but starts swapping between cube and ship (similar to 8-10% but slower) as the music gets more intense.  
*'''40-43%:''' A part that starts with slow ship, but starts swapping between cube and ship (similar to 8-10% but slower) as the music gets more intense.  
*'''43-45%:''' Even more slow ship gameplay. Design consists of outlines and differently coloured glow.
*'''43-45%:''' Even more slow cube gameplay. Design consists of outlines and differently colored glow.  
*'''45-47%:''' Fast-paced switching between cube and ball, with some normal cube jumps at the end.  
*'''45-47%:''' Fast-paced switching between cube and ball, with some normal cube jumps at the end.  
*'''47-49%:''' Casual ship gameplay with jazz music in the background.  
*'''47-49%:''' Casual ship gameplay with jazz music in the background.  
*'''49-51%:''' A slow gray part followed by wave and UFO corridors with a colourful design.  
*'''49-51%:''' A slow grey part followed by wave and UFO corridors with a colourful design.  
*'''51-53%:''' A colourful part that switches between active cube gameplay and wave corridors.  
*'''51-53%:''' A colourful part that switches between active cube gameplay and wave corridors.  
*'''53-57%:''' A long part that consists of ship, UFO, swing and some ground gameplay (all mini).  
*'''53-57%:''' A long part that consists of ship, UFO, swing and some ground gameplay (all mini).  
*'''57-59%:''' Slow cube gameplay with fading blocks.  
*'''57-59%:''' Slow cube gameplay with fading blocks.  
*'''59-60%:''' A short but hard part with very fast gameplay.  
*'''59-60%:''' A short but hard part with very fast gameplay.  
*'''60-61%:''' Another part similar to 7-8%, but light gray and harder to see due to shaders.  
*'''60-61%:''' Another part similar to 7-8%, but light grey and harder to see due to shaders.  
*'''61-62%:''' Switching gameplay between cube and ball, also similar to 7-8%.  
*'''61-62%:''' Switching gameplay between cube and UFO, also similar to 7-8%.  
*'''62-64%:''' A remix of 12-14%, with a small jumpscare added.
*'''62-64%:''' A remix of 12-14%, but very colorful and with some blocks.  
*'''64-65%:''' A simple slow cube part utilizing sepia shaders.  
*'''64-65%:''' A simple slow cube part utilising sepia shaders.  
*'''65-66%:''' A part that begins with a staircase and has some repetitive orb gameplay.  
*'''65-66%:''' A part that begins with a staircase and has some repetitive orb gameplay.  
*'''65-69%:''' A neon cube-only part that begins red with clocks ticking back and forth, and turns white for some spike jumps and more simple cube gameplay resembling staircases.  
*'''65-69%:''' A neon cube-only part that begins red with clocks ticking back and forth, and turns white for some spike jumps and more simple cube gameplay resembling staircases.  
*'''69-71%:''' Rainbow neon designs, with slightly harder gameplay than the previous part.  
*'''69-71%:''' Rainbow neon designs, with slightly harder gameplay than the previous part.  
*'''71-74%:''' Similar design to 63-65%, but also with a hue effect.  
*'''71-74%:''' Similar design to 63-65%, but also with a hue effect.  
*'''74-76%:''' A light gray part with a split screen background, switches from cube to robot halfway through.  
*'''74-76%:''' A light grey part with a split screen background, switches from cube to robot halfway through.  
*'''76-79%:''' Slow cube gameplay with a dark background and white blocks.  
*'''76-79%:''' Slow cube gameplay with a dark background and white blocks.  
*'''79-81%:''' A slightly faster and more colourful section with a heavy focus on orbs.  
*'''79-81%:''' A slightly faster and more colourful section with a heavy focus on orbs.  
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*'''93-94%:''' A short break from fast-paced gameplay, dark background with bright outlines and slow but awkward orb-based cube gameplay.  
*'''93-94%:''' A short break from fast-paced gameplay, dark background with bright outlines and slow but awkward orb-based cube gameplay.  
*'''94-95%:''' It is easily one of the hardest and spammiest parts of the level, same gameplay style as 90-92% and 92-93% but with a triple-speed portal instead. The CPS required to pass this part reaches up to 7.  
*'''94-95%:''' It is easily one of the hardest and spammiest parts of the level, same gameplay style as 90-92% and 92-93% but with a triple-speed portal instead. The CPS required to pass this part reaches up to 7.  
*'''95-96%:''' It slows back down to normal speed, begins with robot just like 92-93% before changing to ball, spider, and then ending with cube.  
*'''95-96%:''' It slows back down to double speed, begins with robot just like 92-93% before changing to ball, spider, and then ending with cube.  
*'''96-97%:''' One last short break before the climax of the level, similar to 93-94% but slightly easier than it. This part ends with repetitive blue-orb gameplay and a slope leading up to the next part.  
*'''96-97%:''' One last short break before the climax of the level, similar to 93-94% but slightly easier than it. This part ends with repetitive blue-orb gameplay and a slope leading up to the next part.  
*'''97-98%:''' The climax of the level, with a very flashy background and white block design. The game-modes consist mostly of cube, occasionally switching to ship, UFO, or wave. The gameplay is similar to 79-81% but faster (triple speed), and with a straight-fly section at the end.  
*'''97-98%:''' The climax of the level, with a very flashy background and white block design. The game-modes consist mostly of cube, occasionally switching to ship, UFO, or wave. The gameplay is similar to 79-81% but faster (triple speed), and with a straight-fly section at the end.  
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**A small section of that showcase video of Eon (61-62%) was cut out due to copyright issues, which came from a section of the song being a copyrighted sample of a deadmau5 song.
**A small section of that showcase video of Eon (61-62%) was cut out due to copyright issues, which came from a section of the song being a copyrighted sample of a deadmau5 song.
*Eon is the longest rated classic level in the game.
*Eon is the longest rated classic level in the game.
**However, some platformer levels can take longer to beat than Eon.
**However, there are some platformer levels that can take longer to beat than Eon.
*Eon contains a secret way at 25%.
*Eon contains a secret way at 25%.
*Eon's song, The Angel, is part of a two-hour long concept album known as 'The Angel, The Demon' by Cacola, which is based on the famous video game ''[https://en.wikipedia.org/wiki/Undertale Undertale]''. The album is a musical representation of the backstories of major ''Undertale'' characters Chara and Asriel.
{{Togglebox
{{Togglebox
  |header = Notable fails
  |header = Notable fails
  |body  = <nowiki />
  |body  = <nowiki />
*Castro13 GD failed at 99% at the last triple-spike.
*Ventrium failed at 99%.
*Ventrium failed at 99%.
*Castro13 GD and [[Doggie]] failed at 99% at the last triple-spike.
*Quazma123 failed at 99% on one of the last possible frames.
*Quazma123 failed at 99% on one of the last possible frames.
}}
}}
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