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{{Stub}}{{Infobox_Level|title=Eon|image=EonRenn241.png|creator=[[Renn241]] (Verified by BlankB)|difficulty=Extreme Demon|stars=10|id=101478916|song=The Angel (A Story in 15 Parts)|composer=Cacola|song_id=888042}}''Not to be confused with the [[Spu7Nix]] level of the same name''{{Quote|55+ minute looooong level verified by blankb|Renn241}}
{{Stub}}
{{Infobox_Level
|title     = Eon
|image     = EonRenn241.png
|creator   = [[Renn241]] (Verified by BlankB)
|difficulty = Extreme Demon
|stars     = 10
|id         = 101478916
|song       = The Angel (A Story in 15 Parts)
|composer   = Cacola
|song_id   = 888042
}}
{{Quote
|55+ minute looooong level verified by blankb
|Renn241
}}
'''Eon''' is a 2.2 solo Extreme Demon level created and published by [[Renn241]] and verified by BlankB. The level is known for its over 55-minute length, making it one of the longest levels in the game. The level was uploaded on 24 February 2024 but was deleted and reuploaded a day later.


'''Eon''' is a 2.2 Extreme Demon made and published by [[Renn241]] and verified by BlankB. The level is known for its long 55-minute length, making it one of the longest levels in the game. The level was uploaded on February 24, 2024, but was deleted and reuploaded 1 day later.
==Gameplay==
*'''0-4%:''' The player starts as a cube, and the first part of the level consists of a row of three keys where the player can choose their FPS, and the level will sync up with the FPS they have. The rest of the part consists of pillars and orb spam.
*'''4-6%:''' This next part consists of floating platforms and tight timings, often utilising gravity portals in its gameplay to switch the player between platforms.
*'''6-7%:''' This part consists of the first of many ship and wave parts, utilising the free fly mode in the wave part.
*'''7-8%:''' The level switches back to the cube game-mode, consisting of hard timing and orb gameplay.
*'''8-10%:''' The gameplay switches from cube to ship consistently, still utilising the hard timings the rest of the level has used.
*'''10-11%:''' The start of this part consists of sloped platforms, and towards the end, the gameplay switches back to the constant game-mode switches like in the last part, switching the player from cube to wave.
*'''11-12%:''' Continuation of the last part, it consistently switches the game-mode from cube to wave.
*'''12-14%:''' This part consists of ship and wave gameplay, utilising invisible saws.
*'''14-17%:''' The beginning of this part utilises the same gimmick as 9-12%, switching from cube to the swing, and then the gameplay switches back to cube gameplay, utilising gravity pads and slopes. The end of this part consists of spike jumps.
*'''17-18%:''' Gameplay consists of floating platforms and dash orbs.
*'''18-19%:''' This part consists of the first robot part, switching to another cube part.  


== Gameplay ==
'''W.I.P'''


* '''0-4%:''' The player starts as a cube, and the first part of the level consists of a row of 3 keys where the player can choose their FPS and the level will sync up with the FPS they have. The rest of the part consists of pillars and orb spam.
==Trivia==
* '''5-6%:''' This next part consists of floating platforms and tight timings, utilizing gravity portals often in its gameplay to switch the player between platforms.
*The level is free to copy
* '''6-7%:''' This part consists of the first of many ship and wave parts, utilizing the free fly mode in the wave part.
*The level contains 146,270 objects.
* '''8%:'''  The level switches back to the cube gamemode, consisting of hard timing and orb gameplay.
*The level is 55m 22s in length.
* '''9-10%:''' The gameplay switches from cube to ship consistently, still utilizing the hard timings that the rest of the level has.
**The level currently holds the record for the longest-rated level in the game's history.
* '''10-11%:''' The start of this part consists of sloped platforms, and towards the end the gameplay switches back to the constant gamemode switches like in the last part, switching the player from cube to wave.  
*The level beat Renn's own record for the longest non-minigame level, which used to be [[The Long Walk Home]].
* '''11-12%:'''  Continuation of the last part, switching the gamemode from cube to wave consistently.
*The level took only 11 days to create, taking less time than The Long Walk Home, which is 44 minutes and 22 seconds shorter.
* '''13-14%:''' This part consists of ship and wave gameplay, utilizing invisible saws.
* '''15-17%:''' The beginning of this part utilizes the same gimmick as 9-12%, switching from cube to swing copter, and then the gameplay switches back to cube gameplay, utilizing gravity pads and slopes. The end of this part consists of spike jumps.
* '''17-18%:''' Gameplay consists of floating platforms and dash orbs.
* '''18-19%:''' This part consists of the first robot part, switching then to another cube part.
* REST TBA


== Trivia ==
==Video==
[https://youtu.be/UbKyA7_PLBI&t=2908s Link to the walkthrough.]


* This level is free to copy
[[Category:2.2 levels]]
* This level has 146,270 objects
[[Category:XL levels]]
* This level currently holds the record for the longest rated level in the game's history, being 55 minutes and 22 seconds long.
[[Category:Demon levels]]
* This level beat Renn's own record for the longest non minigame level, which used to be [[The Long Walk Home|The Long Walk Home.]]
[[Category:Extreme Demon levels]]
* This level took only 11 days to create, taking less time than [[The Long Walk Home]], which is 44 minutes and 22 seconds shorter.
 
== Walkthrough ==
[https://www.youtube.com/watch?v=UbKyA7_PLBI&t=2908s Link to walkthrough]

Revision as of 13:37, 29 February 2024

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Template:Infobox Level

“
quote
~ originator

Eon is a 2.2 solo Extreme Demon level created and published by Renn241 and verified by BlankB. The level is known for its over 55-minute length, making it one of the longest levels in the game. The level was uploaded on 24 February 2024 but was deleted and reuploaded a day later.

Gameplay

  • 0-4%: The player starts as a cube, and the first part of the level consists of a row of three keys where the player can choose their FPS, and the level will sync up with the FPS they have. The rest of the part consists of pillars and orb spam.
  • 4-6%: This next part consists of floating platforms and tight timings, often utilising gravity portals in its gameplay to switch the player between platforms.
  • 6-7%: This part consists of the first of many ship and wave parts, utilising the free fly mode in the wave part.
  • 7-8%: The level switches back to the cube game-mode, consisting of hard timing and orb gameplay.
  • 8-10%: The gameplay switches from cube to ship consistently, still utilising the hard timings the rest of the level has used.
  • 10-11%: The start of this part consists of sloped platforms, and towards the end, the gameplay switches back to the constant game-mode switches like in the last part, switching the player from cube to wave.
  • 11-12%: Continuation of the last part, it consistently switches the game-mode from cube to wave.
  • 12-14%: This part consists of ship and wave gameplay, utilising invisible saws.
  • 14-17%: The beginning of this part utilises the same gimmick as 9-12%, switching from cube to the swing, and then the gameplay switches back to cube gameplay, utilising gravity pads and slopes. The end of this part consists of spike jumps.
  • 17-18%: Gameplay consists of floating platforms and dash orbs.
  • 18-19%: This part consists of the first robot part, switching to another cube part.

W.I.P

Trivia

  • The level is free to copy
  • The level contains 146,270 objects.
  • The level is 55m 22s in length.
    • The level currently holds the record for the longest-rated level in the game's history.
  • The level beat Renn's own record for the longest non-minigame level, which used to be The Long Walk Home.
  • The level took only 11 days to create, taking less time than The Long Walk Home, which is 44 minutes and 22 seconds shorter.

Video

Link to the walkthrough.