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{{Goodpage}}
{{IB-Level
{{Infobox Level
|image     = Erebus.png
|image = File:Erebus.jpg
|id        = 31462941
|creator = [[Rustam]] and [[Ilrell]] (Verified and published by [[BoldStep]])
|creator   = Rustam, ILRELL, and BoldStep (publisher)
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon
|verifier  = BoldStep
|stars = 10[[File:Star.png|15px]]|id = 31462941
|created    = [[Update 2.0]]
|song = <p><soundcloud url="https://soundcloud.com/xkore/xkore-event-horizon-free" height="70px" width="100%" auto_play="false"></soundcloud></p>
|updated    = [[Update 2.2]]
|composer = xKore}}
|difficulty = {{ExtremeDemon}}
'''[[Erebus]]''' is a 2.0/2.1 Extreme Demon collaboration created by [[Rustam]] and [[Ilrell]], and verified and published by [[BoldStep]]. It is themed and designed around the idea of a "radioactive facility". The level is unique in the sense that it is one of the only top 50 demon levels with a primarily green color palette, with its closest contender being the [[Nine Circles Levels|Nine Circles level]] [[Down Bass]], positioned at #52. It is currently #6 on the [[Official Demon list|Official ''Geometry Dash'' Demon List]], above [[Yatagarasu]] (#7) and below Sonic Wave (#5).
|stars     = 10
== History ==
|coins      = 2
Erebus was first revealed to the public when Rustam released a preview of it on May 29, 2016, showcasing the basic gameplay.<ref>https://www.youtube.com/watch?v=usUkRsOSpYM</ref> About two months later, Rustam released a second preview, showing the full level and the extreme demonic gameplay.<ref>https://www.youtube.com/watch?v=1lGe2VX0BTM</ref>
|length    = 1m 10s (Long)
|objects    = 36,838
|copytype  = No password
|downloads  = 3.37M
|likes      = 138.1K
|rating    = Featured
|artist    = [https://xkore.newgrounds.com/ xKore]
|music      = [https://www.newgrounds.com/audio/listen/462681 Event Horizon]
|musicid    = 462681
}}
'''Erebus''' is a [[Update 2.0|2.0]]/[[Update 2.1|2.1]] Extreme Demon collaboration level by Rustam and ILRELL, verified and published by BoldStep on 19 March 2017.<ref name="Verification">https://www.youtube.com/watch?v=8csWDx6C2YI</ref> It is themed and designed around the idea of a 'radioactive facility'. The level is unique in the sense that it is one of the few levels on the Demonlist with a primarily green colour palette, with the most notable being [[The Golden]], [[Verdant Landscape]], and [[Keres]]. Erebus was also an entry for [[Sea|Sea's]] Creator Contest 2 and received an honourable mention.


About a month later, Rustam chose Stealz to be the verifier, but eventually, he quit because of how frustrating the level was.<ref>https://www.youtube.com/watch?v=_6FRhZKlNkc</ref> The new verifier was BoldStep, an extremely skilled Australian player who beat [[Allegiance]] and A Bizarre Phantasm at that time.<ref>https://www.youtube.com/watch?v=f5Ypi3-sGJk</ref>
==History==
Erebus was first revealed to the public when Rustam released a preview on 29 May 2016, showcasing the basic gameplay.<ref>https://www.youtube.com/watch?v=usUkRsOSpYM</ref> About two months later, Rustam released a second preview, showing the full level.<ref>https://www.youtube.com/watch?v=1lGe2VX0BTM</ref>


A few days later, BoldStep achieved start position runs of 52-95%<ref>https://www.youtube.com/watch?v=Pdt9J2fNjrk</ref> and 61-100%,<ref>https://www.youtube.com/watch?v=-82XOHwOxw8</ref> making great progress very quickly. Over a month later, he got 45%,<ref>https://www.youtube.com/watch?v=zBBRyzHQyJ0</ref> then 48%,<ref>https://www.youtube.com/watch?v=DePKaJsoY3Q</ref> making progress rapidly. Just a few days later on February 17, BoldStep got a record of 72%, which is amazing progress just after a few days.<ref>https://www.youtube.com/watch?v=xasC7ReXm0M</ref> Four days later, he achieved 75% and a start position of 39-100%, a small gap but another impressive achievement in just a few days.<ref>https://www.youtube.com/watch?v=qCyMEOkzpFM</ref>
About a month later, Rustam chose Stealz as the verifier, but he eventually quit because of how frustrating Erebus was.<ref>https://www.youtube.com/watch?v=_6FRhZKlNkc</ref> The new verifier was BoldStep, a skilled Australian player who by that time had completed three Top 20 levels—Allegiance, [[A Bizarre Phantasm]], and [[Cataclysm]].<ref>https://www.youtube.com/watch?v=f5Ypi3-sGJk</ref>


A few weeks later on March 17, BoldStep got a record of 87% (and 83% not long after), another great progress putting him closer to victory.<ref>https://www.youtube.com/watch?v=pPfRnHfd8h8</ref> On the same day, he got 91%, the closest and the worst fail he has had.<ref>https://www.youtube.com/watch?v=8nIC01TRW_g</ref> Two days later, BoldStep finally verified Erebus on March 17, 2017. After 40,803 attempts and over three months, one of the hardest demons in ''Geometry Dash'' history was verified. Currently, it is ranked at #6 in the Official ''Geometry Dash'' Demon List, between Sonic Wave and Yatagarasu.
A few days later, BoldStep achieved start position runs of 52-95%<ref>https://www.youtube.com/watch?v=Pdt9J2fNjrk</ref> and 61-100%,<ref>https://www.youtube.com/watch?v=-82XOHwOxw8</ref> making great progress very quickly. Over a month later, he got 45%<ref>https://www.youtube.com/watch?v=zBBRyzHQyJ0</ref> and 48%,<ref>https://www.youtube.com/watch?v=DePKaJsoY3Q</ref> making progress rapidly. A few days later, on 17 February, BoldStep reached 72%, a substantial progress after a few days.<ref>https://www.youtube.com/watch?v=xasC7ReXm0M</ref> Four days later, he achieved 75% and a start position run of 39-100%, a small gap but another impressive achievement in just a few days.<ref>https://www.youtube.com/watch?v=qCyMEOkzpFM</ref>


== Gameplay ==
A few weeks later, on 17 March, BoldStep achieved a record of 87% (and 83% not long after), another great progress, putting him closer to victory.<ref>https://www.youtube.com/watch?v=pPfRnHfd8h8</ref> On the same day, he got 91%, the closest and the worst fail he has had.<ref>https://www.youtube.com/watch?v=8nIC01TRW_g</ref> Two days later, on 19 March 2017, BoldStep finally verified Erebus after 40,803 attempts and over three months, becoming one of the hardest Demons in [[Geometry Dash]] at that time.<ref name="Verification" />
* '''0-13%:''' The level starts the player off with a triple speed mini ship sequence with some art in the form of a robot at the very beginning with the text "Ilrell & Rustam" "Erebus" and "Boldstep" easily visible directly underneath the art piece. The first bit of game-play then follows in the form of a half speed difficult mini ship sequence with some gravity switching from both portals and jump orbs alike. The level transitions to a tight mini wave segment with size switching instead of gravity this time. Coming up is a short ball featuring several blue jump orbs which require difficult timings in order to get through, and right after, a tough upside-down ship sequence containing the first of the two coins which can be collected via a tiny straight fly. More straight flying follows as the ship turns mini and transitions into the next part.


* '''13-39%:''' This section adds an extra layer of mystery to the song and bumps up the speed as well. First, a four spike jump immediately followed by a hard but short straight fly and an insanely narrow mini wave segment and a fast mini robot right after that with lots of difficult orb timings. Soon the robot turns into a cube and proceeds into a line of pink orbs, a blue and green orb, and yet another line of pink orbs. Some more orb timings appear as the player now enters a mini straight fly, which if passed, will be awarded by the long auto coming up. This auto segment takes up about 8% of the level and consists of a large text saying "Erebus" in the background with a custom font.
==Description==
*'''0-13%:''' Erebus begins with the player entering a triple-speed mini-ship segment with some art in the form of a robot at the very beginning, with the text 'Ilrell & Rustam', 'Erebus', and 'Boldstep' easily visible right under the art piece. The first bit of gameplay follows with a difficult half-speed mini-ship segment with some gravity switching from both portals and orbs alike. The level transitions to a tight mini-wave segment with size switching instead of gravity this time. Coming up is a short ball featuring several blue orbs, which require difficult timings to get through, and right after, a tough upside-down ship segment containing the first of the two coins, collected via a tiny straight-fly. More straight-flying follows as the ship turns mini and transitions into the next part.
*'''13-39%:''' This section adds an extra layer of mystery to the song, and the speed increases. First, a quadruple-spike jump is immediately followed by a difficult yet short straight-fly, an exceptionally narrow mini-wave segment, and a fast mini-robot right after, with lots of difficult orb timings. Soon, the robot turns into a cube and proceeds into a line of pink orbs, a blue and green orb and yet another line of pink orbs. Some more orb timings appear as the player enters a mini-straight-fly. If passed, they will go into the long auto coming up. This auto segment takes up about 8% of the level and features a large text background reading 'Erebus' in a custom font.
*'''40-61%:''' The player enters a mini-ship segment and is thrown into a barrage of extreme gameplay. It starts with a single green orb straight into a ball with insane timing and a short, near-impossible mini-straight-fly, followed by even more timing, this time as a cube requiring the player to hit blue orbs in both the air and ground, as well as a green orb and another blue orb, leading the player into a UFO with even more extreme timing with orbs. Following this is a cube maze, located right before the drop, with limited visibility and tons of fake orbs. Not only that, but it turns dual for the last few seconds, and then the drop appears.
*'''62-80%:''' Here, it starts as a mini-straight-fly leading into an extreme mini-wave segment, then a cube section, all in about one second. This cube section is filled with orbs of both green and blue varieties, and they all require insane timing as well. Next, there is yet another tiny straight-fly into a ball with more insane timing. Then, a ship part tests the player's manoeuvrability through a decently long part, followed by a spam wave into another tiny straight-fly quickly turning into a cube afterwards. Like earlier cube sections, this one contains lots of orbs testing the player's timing with blue and pink orbs. A short but insane mini-wave comes next, leading into the last 20% of the level.
*'''81-100%:''' The wave turns into a symmetrical cube dual with a jump and a pink orb into a similar segment, now played as a ball. Following this ball is considered the hardest part of the level, referred to by BoldStep himself as 'the dreaded ship'. A ship segment of such extreme precision, stretching over two and a half seconds and located 85% into the level, is only one of the reasons why this level is as high up on the list as it is. If passed, the player will turn into a triple-speed mini-cube with some of the final insane timings of the level right before the last straight-fly and a single ball tap into a short auto, leading the player to the final jump of the level: a quintuple-spike jump. Located on a platform held up by two fists, this serves as the final click of the entire level and will grant the player the second and final coin of the level and the text 'Verified by BoldStep', 'Layout by Ilrell', 'Decorated by Rustam' and 'GG'.


* '''40-61%:''' The player then enters a mini ship sequence and is thrown into a barrage of extreme gameplay starting with a single green orb straight into a ball with insane timing and a short, near-impossible mini straight fly followed by even more timing, this time as a cube requiring blue orbs in both the air and ground to be tapped as well as a green orb and another blue orb leading the player into a UFO with even more extreme timing with orbs. Following this is a cube maze located right before the drop which has very limited vision and tons of fake orbs. Not only that, but it also turns dual for the last few seconds as well, then the drop appears.
==User coins==
*The first coin is located at 11% in the ship segment. If the player goes through the narrow, tight space between the spikes, they will obtain the first coin.
*The second and final coin is obtainable after the player completes the level by jumping over the last spikes at the end.


* '''62-80%:''' Here it starts off as a mini straight fly leading into an extreme mini wave segment, then a cube section, all in the span of about one second. This cube is filled with orbs of both green and blue variety, and they all require insane timing as well. Next up, there is yet another tiny straight fly into a ball with some more insane timing as it now enters ship form which tests the player's maneuverability through a decently long part followed by a spam wave into another tiny straight fly quickly turning into a cube afterwards. Like earlier cubes, this one contains lots of orbs testing the players timing with both blue orbs and a pink orb. A short but insane mini wave comes next leading into the last 20% of the level.
==Gameplay==
{{VC|2vCfFZO3khA}}


* '''81-100%:''' The wave turns into a symmetrical dual cube with a jump and a pink orb into a similar segment, although now played as a ball. Following this ball is what is considered by many the hardest part of the level, referred to as ''the dreaded ship, ''according to BoldStep himself''. ''A ship sequence of such extreme precision, stretching over 2.5 seconds and located 85% into the level, is only one of the reasons why this level is as high up on the list as it is. If passed, the player will turn into a triple speed mini cube with some of the final insane orb and jump timings of the level right before the last straight fly and a single ball tap into a short auto leading the player to the final jump of the level: a five-spike jump. Located on a platform held up by two fists, this serves as the final click of the entire level and will grant the player with the second and final coin of the level and the text "Verified by BoldStep," "Layout by Ilrell," "Decorated by Rustam" and "GG." Then, the level ends.
==Trivia==
*Erebus was placed at #3 on the [[Demonlist (Pointercrate)|Demonlist]] on 23 March 2017, above [[Artificial Ascent]] and below [[Sonic Wave]].
**This addition pushed [[Sakupen Hell]] out of the Top 5 and Cyber Chaos into the Legacy List.
**Erebus is regarded as the 28th instance of the hardest rated level in the game's history.
*Erebus's difficulty mostly derives from its inconsistency compared to other levels, with the gameplay having numerous bugs that cause the player to crash.
**Despite that, both Gizbro and [[Brandon Larkin]] found Erebus very fun and consistent.
*Erebus is the first Top 1 in the 2.1 era.
*A few parts in Erebus were remade for the final version, including the 8% long auto section. This level initially contained one of Rustam's highly detailed skulls (now used in [[Yatagarasu]]) and the text, 'Still not dead?' written beside it. The second revision of the auto segment also included the skull, but instead of 'Still not dead?', it featured an actual Erebus logo.
**There was also a little change in the cube maze before the drop. Although the gameplay did not change, numerous additional black, translucent bars cover the screen to obscure the player's vision and further increase the difficulty.
*Skullo has created a pink and blue version called Guccibus.<ref>https://www.youtube.com/watch?v=1rhCwOt_AWU</ref>
*There was an old and unnerfed version of Erebus.
**This version was uploaded by BoldStep on 19 March 2026 due to Erebus' 9th anniversary approaching.<ref>https://www.youtube.com/watch?v=poonpSAbLoE</ref>
*There is a buffed, redecorated, and extended version of Erebus called Keres, which was verified by [[Crisis]].
*Exyl is the first to beat Erebus on 60Hz in 68,498 attempts.
*Biprex was both the first mobile victor and also the first 60Hz mobile victor of Erebus, as well as fluking the level from 68%.
*There is a nerfed remake of Erebus called ErebuS, created by [[Platnuu]] and Zest, featuring updated designs and nearly identical gameplay with slight changes. This level was created for the GDS Creator Contest, but Platnuu could not finish the level in time.
*In Greek mythology, [[Wikipedia:Erebus|Erebus]] is the god or primordial of darkness, shadows, and the realm between the living world and Hades.
*Erebus is part of the player-designated classic 'RGB Trilogy', along with [[Sonic Wave]] and Yatagarasu.
*The placement of [[Saul Goodman]] on 11 June 2023 pushed Erebus into the Legacy List of the Demonlist.
**Erebus, along with [[Killbot]], was moved into the Legacy List of the Demonlist beforehand due to being updated to a free Demon by the unknown hacker.
***Both have been restored to their original state at #27 and #45, respectively.
**Erebus also surpassed [[Devil Vortex|Devil Vortex's]] previous record of 2,117 days for the longest-standing level before being pushed into the Legacy List at the time with 2,277 days. The record is now held by [[Zodiac]] at 2,696 days.
{{Togglebox
|header = Notable completions
|body  = <nowiki />
*Brandon Larkin was the first to beat Erebus on a controller; he stated that this level was the final level of his ladder list.<ref>https://www.youtube.com/watch?v=amnXKxB8sI4</ref>
}}


== User Coins ==
==Videos==
* '''User Coin 1:''' At 11% in the ship sequence, if the player goes through the narrow passage between the spikes, the player will obtain the first coin.
{{VC|8csWDx6C2YI|SZXkH8Driuk
* '''User Coin 2:''' The player obtains this coin when he completes this level after jumping over the spike at the end.
|cpt1 = Verification
|cpt2 = Unnerfed version
}}


== Records ==
==References==
{| class="wikitable" style="margin: 1em auto 1em auto"
! Player
! Highest Percentage
! Date Completed
! Total Attempts
! Notable Fails
!Video
|-
| [[BoldStep]] (verifier)
| '''100%'''
| 19 March 2017
| 44,803
| 91%
|[[File:Geometry Dash -2.1- - Erebus (Extreme Demon) - By Rustam & Ilrell - Verified by BoldStep (me) -LIVE-|centre|thumb|200x200px]]
|-
|Wooshi999
|'''100%'''
|21 June 2017
|~7,500
|91%
|[[File:144hz - Erebus by Boldstep - 100% + 2 Coins (Reupload) - Extreme Demon|centre|thumb|200x200px]]
|-
|Kevtom
|'''100%'''
|28 June 2017
|~18,000
|95%
|[[File:Geometry Dash 2.1 - Erebus by Boldstep -Extreme Demon- (On Stream)|centre|thumb|200x200px]]
|-
|[[EndLevel]]
|'''100%'''
|18 July 2017
|~14,000
|98%
|[[File:(Reupload) Erebus - Boldstep (Extreme Demon)|centre|thumb|200x200px]]
|-
|[[DiamondSplash]]
|'''100%'''
|24 July 2017
|13,044
|89%
|[[File:Geometry Dash - Erebus (Extreme Demon) by BoldStep & More|centre|thumb|200x200px]]
|-
|[[Sunix]]
|'''100%'''
|31 July 2017
|4,701
|77%
|[[File:Erebus 100% by Rustam (Extreme Demon) - GD 2.1|centre|thumb|200x200px]]
|-
|[[Rampage]]
|'''100%'''
|1 August 2017
|N/A
|98%
|[[File:Erebus - BoldStep (Extreme Demon)|centre|thumb|200x200px]]
|-
|[[Skullo]]
|'''100%'''
|30 August 2017
|17,199
|85%
|[[File:Geometry Dash -2.1- Erebus by Boldstep - Skullo|centre|thumb|200x200px]]
|-
|Cemplix
|'''100%'''
|17 September 2017
|60,000+
|82%
|[[File:Erebus by BoldStep (Extreme Demon)|centre|thumb|200x200px]]
|-
|Sung-Su Kim
|'''100%'''
|22 October 2017
|72,488
|91% (x2)
|[[File:Erebus by Boldstep (Extreme Demon)|centre|thumb|200x200px]]
|-
|[[MetaManZ]]
|'''100%'''
|12 December 2017
|28,009
|98%
|[[File:GD -★DEMON★- Erebus by BoldStep (All Coins) 120HZ|centre|thumb|200x200px]]
|-
|[[Temporum]]
|'''100%'''
|16 December 2017
|7,120
|76%
|[[File:LIVE FLUKE FROM 76%!!!! Geometry Dash - Erebus (100%) ~ EXTREME Demon by ilrell and Rustam|centre|thumb|200x200px]]
|-
|ThePrimeEvil
|'''100%'''
|23 December 2017
|19,356
|86%
|[[File:Erebus - -Demon- - By- Rustam, Ilrell and BoldStep - Geometry Dash|centre|thumb|200x200px]]
|-
|Mycrafted
|'''100%'''
|25 December 2017
|21,149
|93%
|[[File:Geometry Dash - Erebus (Extreme Demon) by Boldstep|centre|thumb|200x200px]]
|-
|Goomba
|'''100%'''
|23 January 2018
|5,177
|N/A
|[[File:Geometry Dash ~ Erebus by Boldstep EXTREME DEMON (100%, All Coins)|centre|thumb|200x200px]]
|-
|BrianTheBurger
|'''100%'''
|24 January 2018
|18,438
|98%
|[[File:Erebus by BoldStep (Extreme Demon) (144hz)|centre|thumb|200x200px]]
|}
 
== Fails ==
* EndLevel, Rampage, MetaManZ and BrianTheBurger crashed at 98%.
* Kevtom crashed at 95%.
* BoldStep crashed at 91%.
* DiamondSplash crashed at 85%-89%.
* Sunix crashed at 77%.
* [[TrusTa]] crashed at 89%.
* Sung-Su Kim crashed at 91%.
* [[Temporum]] crashed at 76%.
 
== Trivia ==
* Despite its extreme difficulty which ousted almost all other demon levels upon its release, it is one of the shorter extreme demons, only standing at roughly one minute and ten seconds long.
** The difficulty mostly derives from its inconsistency compared to other levels, the gameplay having numerous bugs that cause the player to crash.
* A few parts in the level were remade for the final version, including the 8% long auto. This originally contained one of Rustam's high detailed skulls (now used in Yatagarasu) and the text "Still not dead?" written beside it. The second revision of the auto segment also contained the skull but instead of "Still not dead?" it was an actual logo for Erebus.
** The cube maze right before the drop was also changed a bit. Although the game-play did not change, lots of black translucent bars were added all over the screen to obscure the player's vision and further increase the difficulty of the level.
* The level started its life on the Official Extreme and Insane Demons Ranking List as #3, behind Yatagarasu and Sonic Wave, but its difficulty was soon realized and it was moved above Yatagarasu on the list and claimed the #2 spot. Then, on July 18th, it became subject to another underrating, and was moved above the legendary Sonic Wave because of the very few victors, like EndLevel, stating that Erebus was in fact harder. And so, with all of this in mind, it was put at number 1 on the list.
* Skullo has a pink and blue version called Guccibus.
* In Greek mythology, Erebus is the god of darkness and shadows, as well as the brother of Gaea, the goddess of nature and the earth.
 
== Walkthrough ==
[[File:Geometry Dash -2.1- - Erebus (Extreme Demon) - By Rustam & Ilrell - Verified by BoldStep (me) -LIVE-|centre|thumb|330x330px|Credits to BoldStep.]]
 
== References ==
<references />
<references />
[[Category:Top 100]]
[[Category:Demon List levels]]
[[Category:Levels with user coins]]
[[Category:Levels with user coins]]
[[Category:Collaborations]]
[[Category:2.1 levels]]
 
 
 
[[Category:Demon levels]]
[[Category:Extreme Demon levels]]
[[Category:Long levels]]

Latest revision as of 18:36, 11 October 2026

Erebus
ID

31462941

Creator(s)

Rustam, ILRELL, and BoldStep (publisher)

Verifier(s)

BoldStep

Created
Last updated
Attributes
Difficulty

10

Length

1m 10s (Long)

Objects

36,838

Copy type

No password

Statistics
Downloads

3.37M

Likes

138.1K

Rating

Featured

Audio info
Artist(s)
Music ID

462681

Erebus is a 2.0/2.1 Extreme Demon collaboration level by Rustam and ILRELL, verified and published by BoldStep on 19 March 2017.[1] It is themed and designed around the idea of a 'radioactive facility'. The level is unique in the sense that it is one of the few levels on the Demonlist with a primarily green colour palette, with the most notable being The Golden, Verdant Landscape, and Keres. Erebus was also an entry for Sea's Creator Contest 2 and received an honourable mention.

History

[edit | edit source]

Erebus was first revealed to the public when Rustam released a preview on 29 May 2016, showcasing the basic gameplay.[2] About two months later, Rustam released a second preview, showing the full level.[3]

About a month later, Rustam chose Stealz as the verifier, but he eventually quit because of how frustrating Erebus was.[4] The new verifier was BoldStep, a skilled Australian player who by that time had completed three Top 20 levels—Allegiance, A Bizarre Phantasm, and Cataclysm.[5]

A few days later, BoldStep achieved start position runs of 52-95%[6] and 61-100%,[7] making great progress very quickly. Over a month later, he got 45%[8] and 48%,[9] making progress rapidly. A few days later, on 17 February, BoldStep reached 72%, a substantial progress after a few days.[10] Four days later, he achieved 75% and a start position run of 39-100%, a small gap but another impressive achievement in just a few days.[11]

A few weeks later, on 17 March, BoldStep achieved a record of 87% (and 83% not long after), another great progress, putting him closer to victory.[12] On the same day, he got 91%, the closest and the worst fail he has had.[13] Two days later, on 19 March 2017, BoldStep finally verified Erebus after 40,803 attempts and over three months, becoming one of the hardest Demons in Geometry Dash at that time.[1]

Description

[edit | edit source]
  • 0-13%: Erebus begins with the player entering a triple-speed mini-ship segment with some art in the form of a robot at the very beginning, with the text 'Ilrell & Rustam', 'Erebus', and 'Boldstep' easily visible right under the art piece. The first bit of gameplay follows with a difficult half-speed mini-ship segment with some gravity switching from both portals and orbs alike. The level transitions to a tight mini-wave segment with size switching instead of gravity this time. Coming up is a short ball featuring several blue orbs, which require difficult timings to get through, and right after, a tough upside-down ship segment containing the first of the two coins, collected via a tiny straight-fly. More straight-flying follows as the ship turns mini and transitions into the next part.
  • 13-39%: This section adds an extra layer of mystery to the song, and the speed increases. First, a quadruple-spike jump is immediately followed by a difficult yet short straight-fly, an exceptionally narrow mini-wave segment, and a fast mini-robot right after, with lots of difficult orb timings. Soon, the robot turns into a cube and proceeds into a line of pink orbs, a blue and green orb and yet another line of pink orbs. Some more orb timings appear as the player enters a mini-straight-fly. If passed, they will go into the long auto coming up. This auto segment takes up about 8% of the level and features a large text background reading 'Erebus' in a custom font.
  • 40-61%: The player enters a mini-ship segment and is thrown into a barrage of extreme gameplay. It starts with a single green orb straight into a ball with insane timing and a short, near-impossible mini-straight-fly, followed by even more timing, this time as a cube requiring the player to hit blue orbs in both the air and ground, as well as a green orb and another blue orb, leading the player into a UFO with even more extreme timing with orbs. Following this is a cube maze, located right before the drop, with limited visibility and tons of fake orbs. Not only that, but it turns dual for the last few seconds, and then the drop appears.
  • 62-80%: Here, it starts as a mini-straight-fly leading into an extreme mini-wave segment, then a cube section, all in about one second. This cube section is filled with orbs of both green and blue varieties, and they all require insane timing as well. Next, there is yet another tiny straight-fly into a ball with more insane timing. Then, a ship part tests the player's manoeuvrability through a decently long part, followed by a spam wave into another tiny straight-fly quickly turning into a cube afterwards. Like earlier cube sections, this one contains lots of orbs testing the player's timing with blue and pink orbs. A short but insane mini-wave comes next, leading into the last 20% of the level.
  • 81-100%: The wave turns into a symmetrical cube dual with a jump and a pink orb into a similar segment, now played as a ball. Following this ball is considered the hardest part of the level, referred to by BoldStep himself as 'the dreaded ship'. A ship segment of such extreme precision, stretching over two and a half seconds and located 85% into the level, is only one of the reasons why this level is as high up on the list as it is. If passed, the player will turn into a triple-speed mini-cube with some of the final insane timings of the level right before the last straight-fly and a single ball tap into a short auto, leading the player to the final jump of the level: a quintuple-spike jump. Located on a platform held up by two fists, this serves as the final click of the entire level and will grant the player the second and final coin of the level and the text 'Verified by BoldStep', 'Layout by Ilrell', 'Decorated by Rustam' and 'GG'.

User coins

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  • The first coin is located at 11% in the ship segment. If the player goes through the narrow, tight space between the spikes, they will obtain the first coin.
  • The second and final coin is obtainable after the player completes the level by jumping over the last spikes at the end.

Gameplay

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Trivia

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  • Erebus was placed at #3 on the Demonlist on 23 March 2017, above Artificial Ascent and below Sonic Wave.
    • This addition pushed Sakupen Hell out of the Top 5 and Cyber Chaos into the Legacy List.
    • Erebus is regarded as the 28th instance of the hardest rated level in the game's history.
  • Erebus's difficulty mostly derives from its inconsistency compared to other levels, with the gameplay having numerous bugs that cause the player to crash.
    • Despite that, both Gizbro and Brandon Larkin found Erebus very fun and consistent.
  • Erebus is the first Top 1 in the 2.1 era.
  • A few parts in Erebus were remade for the final version, including the 8% long auto section. This level initially contained one of Rustam's highly detailed skulls (now used in Yatagarasu) and the text, 'Still not dead?' written beside it. The second revision of the auto segment also included the skull, but instead of 'Still not dead?', it featured an actual Erebus logo.
    • There was also a little change in the cube maze before the drop. Although the gameplay did not change, numerous additional black, translucent bars cover the screen to obscure the player's vision and further increase the difficulty.
  • Skullo has created a pink and blue version called Guccibus.[14]
  • There was an old and unnerfed version of Erebus.
    • This version was uploaded by BoldStep on 19 March 2026 due to Erebus' 9th anniversary approaching.[15]
  • There is a buffed, redecorated, and extended version of Erebus called Keres, which was verified by Crisis.
  • Exyl is the first to beat Erebus on 60Hz in 68,498 attempts.
  • Biprex was both the first mobile victor and also the first 60Hz mobile victor of Erebus, as well as fluking the level from 68%.
  • There is a nerfed remake of Erebus called ErebuS, created by Platnuu and Zest, featuring updated designs and nearly identical gameplay with slight changes. This level was created for the GDS Creator Contest, but Platnuu could not finish the level in time.
  • In Greek mythology, Erebus is the god or primordial of darkness, shadows, and the realm between the living world and Hades.
  • Erebus is part of the player-designated classic 'RGB Trilogy', along with Sonic Wave and Yatagarasu.
  • The placement of Saul Goodman on 11 June 2023 pushed Erebus into the Legacy List of the Demonlist.
    • Erebus, along with Killbot, was moved into the Legacy List of the Demonlist beforehand due to being updated to a free Demon by the unknown hacker.
      • Both have been restored to their original state at #27 and #45, respectively.
    • Erebus also surpassed Devil Vortex's previous record of 2,117 days for the longest-standing level before being pushed into the Legacy List at the time with 2,277 days. The record is now held by Zodiac at 2,696 days.

Notable completions

  • Brandon Larkin was the first to beat Erebus on a controller; he stated that this level was the final level of his ladder list.[16]

Videos

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Verification
Unnerfed version






References

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