Extreme Park

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Template:Infobox Level

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Extreme Park is a 1.2 solo Hard Demon created, verified, and published by Rabbitical (formerly Ripplez) between November 19-22, 2013. It is the first Demon level to mainly focus on memory, making it the hardest level ever published at the time.[1]

Gameplay

  • 0-12% - The level starts with many fakes, especially orbs fakes, additionally arrow are added for helping the player know the correct path. This part is mainly memory with no timing required.
  • 13-43% - After an upside-down section with less memory and timing, the player enters in a more specific timing part that is used as a bridge for the second main memory part full of multiple fakes paths.
  • 44-61% - Then the level becomes very easy to sight read. After a climb and a fall the player enters in a thight section, then there are three jump orbs that you need to click only the first two, after other two orbs, the only ship section follows.
  • 61-73% - As a Ship, the player need to avoid "balls-spike" and spike right in a block.
  • 73-100% - Then the level returns as mainly focusing on memory, the player enter in a big structure full of fakes and fakes path, then, after a descenting climb, the level ends.

Trivia

  • The password of the level is 003372.
    • The level contains the same number of objects as the password.
  • The level is 1m 27s in length.
  • The level was rated on November 22, 2013.
    • It is one of the first five Demons rated simultaneously.
  • It is the oldest rated Hard Demon in the game.
  • Despite its rating in-game, many players consider it an Easy Demon.
  • It is the final legitimately verified-former hardest Demon in the game until Bloodbath.
  • It is considered one of the best-looking hardest Demons in the early era.[2]
  • Extreme Park is the third former Top 1 Demon in the game's history.
    • However, worth mentioning that the origin of the Demonlist started in 2014 by the player Loogiah,[3] meaning all levels created in 2013 were not Top 1 for the simple reason of the list not existing at the time, which determined the hardest levels in the game.