FURY OF 500: Difference between revisions

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===Structure===
===Structure===
The rooms in the level are 21 blocks wide and 9 blocks high, and all of them—except for room numbered 1 and room numbered 345—feature a checkpoint. From rooms numbered 1-344 and 345-510, the player progresses to the next room on the right. Rooms numbered 1-500 are divided into themed sections, each consisting of around 100 rooms. Every section has its own music, background, and block colour, all of which change when the player enters a new section. The names of the five main sections are displayed in the first room of each section. Every room—except for the ending—has its own name displayed in the top-right corner, along with a room number in the top-left corner. If a room was not designed by Split72, the creator's name appears next to the room number.
The rooms in the level are 21 blocks wide and 9 blocks high, and all of them—except for room numbered 1 and room numbered 345—feature a checkpoint. From rooms numbered 1-344 and 345-510, the player progresses to the next room on the right. Rooms numbered 1-500 are divided into themed sections, each comprising around 100 rooms. Every section has its own music, background, and block colour, all of which change when the player enters a new section. The names of the five main sections are displayed in the first room of each section. Every room—except for the ending—has its own name displayed in the top-right corner, along with a room number in the top-left corner. If a room was not designed by Split72, the creator's name appears next to the room number.


===SECTION 1: GRACE (Rooms numbered 1-100)===
===SECTION 1: GRACE (Rooms numbered 1-100)===
FURY OF 500 begins with room numbered 1, titled 'THE BEGINNING'. In this opening room, the player can adjust the screen display, choosing between widescreen mode and a 4:3 aspect ratio. This section primarily focuses on basic platformer gameplay, introducing core mechanics such as spikes, saws, orbs, jump pads, invisible blocks, and other fundamental obstacles. The gameplay features multiple gamemodes, including cube, ship, UFO, and spider. Needle gameplay—where the player jumps onto platforms with spikes by exploiting the smaller spike hitbox—already appears within this section. Due to numbering errors, this section contains a total of 102 rooms instead of exactly 100. Visually, the rooms feature white blocks against a blue background decorated with pale, rotating flower-like objects, and the section uses the song 'Eclipse' by Frums.
FURY OF 500 begins with room numbered 1, titled 'THE BEGINNING'. In this opening room, the player can adjust the screen display, choosing between widescreen mode and a 4:3 aspect ratio. This section primarily focuses on basic platformer gameplay, introducing core mechanics such as spikes, saws, orbs, jump pads, invisible blocks, and other fundamental obstacles. The gameplay features multiple game-modes, including cube, ship, UFO, and spider. Needle gameplay—where the player jumps onto platforms with spikes by exploiting the smaller spike hitbox—already appears within this section. Due to numbering errors, this section contains 102 rooms instead of exactly 100. Visually, the rooms feature white blocks against a blue background decorated with pale, rotating flower-like objects, and the section uses the song 'Eclipse' by Frums.


===SECTION 2: HEAT UP (Rooms numbered 101-200)===
===SECTION 2: HEAT UP (Rooms numbered 101-200)===
When the player enters room numbered 101, the level’s music changes for the first time, and the color palette also begins to shift. Like the previous section, this one mainly focuses on basic platformer gameplay while introducing additional core mechanics, such as robot and ball gameplay. Many rooms in this section feature conveyor belts, which accelerate the player in the direction they are moving, allowing for longer jumps and faster movement. Despite the numbering inconsistencies, this section contains exactly 100 rooms. Visually, rooms 101-150 feature orangish blocks against a red background, while rooms 151-200 use a plain red background. An exception is room 196, where a thorn-like enemy object appears in the background. The section uses the song 'Split Floppin 72' by Akiri.
When the player enters room numbered 101, the level's music changes for the first time, and the colour palette also begins to shift. Like the previous section, this one mainly focuses on basic platformer gameplay while introducing additional core mechanics, such as robot and ball gameplay. Many rooms in this section feature conveyor belts, which accelerate the player in the direction they are moving, allowing for longer jumps and faster movement. Despite the numbering inconsistencies, this section contains exactly 100 rooms. Visually, rooms 101-150 feature orangish blocks against a red background, while rooms 151-200 use a plain red background. An exception is room 196, where a thorn-like enemy object appears in the background. The section uses the song 'Split Floppin 72' by Akiri.


===SECTION 3: COLLAPSE (Rooms numbered 201-300)===
===SECTION 3: COLLAPSE (Rooms numbered 201-300)===
Line 98: Line 98:
**In total, there are four extra rooms.
**In total, there are four extra rooms.
{{Togglebox
{{Togglebox
  |header = Series of 2 or more rooms that are remakes of one another
  |header = Series of two or more rooms that are remakes of one another
  |body  = <nowiki />
  |body  = <nowiki />
*Rooms numbered 15 and 16, titled 'CLUB FRIEND' and 'CLUB FIEND', respectively.
*Rooms numbered 15 and 16, titled 'CLUB FRIEND' and 'CLUB FIEND', respectively.
Line 108: Line 108:
*Rooms numbered 51 and 52, titled 'PRESS' and 'HYDRAULIC', respectively.
*Rooms numbered 51 and 52, titled 'PRESS' and 'HYDRAULIC', respectively.
*Rooms numbered 57 and 58, titled 'INWARD OUTWARD' and 'OUTWARD INWARD', respectively.
*Rooms numbered 57 and 58, titled 'INWARD OUTWARD' and 'OUTWARD INWARD', respectively.
*Rooms numbered 74, 75, and 76, titled 'KINETIC ENERGY', 'SUPERSONIC' and 'ULTRABOOST', respectively.
*Rooms numbered 74, 75, and 76, titled 'KINETIC ENERGY', 'SUPERSONIC', and 'ULTRABOOST', respectively.
*Rooms numbered 82 and 83, titled 'MISINFO' and 'INFO', respectively.
*Rooms numbered 82 and 83, titled 'MISINFO' and 'INFO', respectively.
*Rooms numbered 86 and 87, titled 'SQUISHED' and 'OH THE HUMANITY', respectively.
*Rooms numbered 86 and 87, titled 'SQUISHED' and 'OH THE HUMANITY', respectively.
*Rooms numbered 88, 89, 90, and 91 titled 'A', 'B', 'C', and 'I FORGET THE REST', respectively.
*Rooms numbered 88, 89, 90, and 91, titled 'A', 'B', 'C', and 'I FORGET THE REST', respectively.
*The first two rooms that are numbered 96, titled 'EVIL PILLAR' and 'DIABOLICAL PILLAR'.
*The first two rooms numbered 96, titled 'EVIL PILLAR' and 'DIABOLICAL PILLAR'.
*The last room numbered 96 and room numbered 97, titled 'TIMMY' and 'JIMMY', rescpectively.
*The last room numbered 96 and room numbered 97, titled 'TIMMY' and 'JIMMY', respectively.
*Rooms numbered 108, titled 'CLING' and 'CLANG', rescpectively.
*The two rooms numbered 108, titled 'CLING' and 'CLANG', respectively.
*Rooms numbered 112, 113, and 114, titled 'FUN ROOM', 'LESS FUN ROOM' and 'YIKES', respectively.
*Rooms numbered 112, 113, and 114, titled 'FUN ROOM', 'LESS FUN ROOM', and 'YIKES', respectively.
*Rooms numbered 121 and 122, titled 'FLIPSIDE' and 'SIDEFLIP', respectively.
*Rooms numbered 121 and 122, titled 'FLIPSIDE' and 'SIDEFLIP', respectively.
*Rooms numbered 135, 136, and 137, titled 'GLIDE', 'STRIDE' and 'COLLIDE', respectively.
*Rooms numbered 135, 136, and 137, titled 'GLIDE', 'STRIDE', and 'COLLIDE', respectively.
*Rooms numbered 138, 139, 140, and 141 titled 'DUNK', 'FUNK', 'SPUNK', and 'GUNK', respectively.
*Rooms numbered 138, 139, 140, and 141, titled 'DUNK', 'FUNK', 'SPUNK', and 'GUNK', respectively.
*Rooms numbered 145 and 146, titled 'CLOSE QUARTERS' and 'CLOSER QUARTERS', respectively.
*Rooms numbered 145 and 146, titled 'CLOSE QUARTERS' and 'CLOSER QUARTERS', respectively.
*Rooms numbered 147 and 148, titled 'BIG GUY' and 'LITTLE GUYS', respectively.
*Rooms numbered 147 and 148, titled 'BIG GUY' and 'LITTLE GUYS', respectively.
Line 124: Line 124:
*Rooms numbered 156 and 157, titled 'AIRDROP' and 'ALTERED', respectively.
*Rooms numbered 156 and 157, titled 'AIRDROP' and 'ALTERED', respectively.
*Rooms numbered 159 and 160, titled 'ADDITION' and 'MULTIPLICATION', respectively.
*Rooms numbered 159 and 160, titled 'ADDITION' and 'MULTIPLICATION', respectively.
*Rooms numbered 167, 168, and 169 titled 'HURDLES', 'HURDLEZ', and 'HERDLZ', respectively.
*Rooms numbered 167, 168, and 169, titled 'HURDLES', 'HURDLEZ', and 'HERDLZ', respectively.
*Rooms numbered 170 and 171, titled 'EROSION' and 'WOW, THIS IS YOUR ROOM...? IT'S SO COOL!', respectively.
*Rooms numbered 170 and 171, titled 'EROSION' and 'WOW, THIS IS YOUR ROOM...? IT'S SO COOL!', respectively.
*Rooms numbered 173 and 174 titled 'GUIDANCE' and 'FOLLOWING', respectively.
*Rooms numbered 173 and 174, titled 'GUIDANCE' and 'FOLLOWING', respectively.
*Rooms numbered 177 and 178 titled 'OBTUSE' and 'SPINES', respectively.
*Rooms numbered 177 and 178, titled 'OBTUSE' and 'SPINES', respectively.
*Rooms numbered 183 and 184 titled 'FRENCH FRIES' and 'FRENCH FRIES REDUX', respectively.
*Rooms numbered 183 and 184, titled 'FRENCH FRIES' and 'FRENCH FRIES REDUX', respectively.
*Rooms numbered 215 and 216, titled 'AIRDASH' and 'DOUBLE DASH', respectively.
*Rooms numbered 215 and 216, titled 'AIRDASH' and 'DOUBLE DASH', respectively.
*Rooms numbered 230 and 231, titled 'EFFORTLESS' and 'EFFORTLESS REDUX', respectively.
*Rooms numbered 230 and 231, titled 'EFFORTLESS' and 'EFFORTLESS REDUX', respectively.
*Rooms numbered 245, 246, and 248 titled 'THE TWINS', 'THE TALLER TWINS', and 'TRIPLETS', respectively.
*Rooms numbered 245, 246, and 248, titled 'THE TWINS', 'THE TALLER TWINS', and 'TRIPLETS', respectively.
*Rooms numbered 256 and 257, titled 'MINOR INCONVENIENCE' and 'MAJOR INCONVENIENCE', respectively.
*Rooms numbered 256 and 257, titled 'MINOR INCONVENIENCE' and 'MAJOR INCONVENIENCE', respectively.
*Rooms numbered 274, 275, and 276 titled 'ICONIC', 'ICONIC 2', and 'ICONIC 3', respectively.
*Rooms numbered 274, 275, and 276, titled 'ICONIC', 'ICONIC 2', and 'ICONIC 3', respectively.
*Rooms numbered 279 and 280, titled 'CRUMBLE' and 'CRUMBLE & TUMBLE', respectively.
*Rooms numbered 279 and 280, titled 'CRUMBLE' and 'CRUMBLE & TUMBLE', respectively.
*Rooms numbered 283 and 284, titled 'LEAP' and 'DOUBLE LEAP', respectively.
*Rooms numbered 283 and 284, titled 'LEAP' and 'DOUBLE LEAP', respectively.

Revision as of 16:18, 6 April 2026

Work in progress!
This article is currently undergoing development and in the process of receiving additional information. You can edit it to achieve a higher standard.
FURY OF 500
ID

105382136

Creator(s)

Split72

Created
Attributes
Difficulty

10

Length

Platformer

Objects

56,002

Copy type

No password

Statistics
Downloads

1M+

Likes

28.8K+

Rating

Moon-rated

Audio info
Music ID
  • 1146229
  • 718170
  • 1321642
  • 10001548
  • 10007961
  • 10009546

FURY OF 500 is a 2.2 Extreme Demon platformer level by Split72, published on 17 May 2024. It contains a total of 514 rooms, which the player must beat. The level is directly inspired by How to platformer by thearmyants.

Description

General

FURY OF 500 is an extremely long, room-based platformer with certain gimmicks throughout. It begins with simple rooms, but gradually increases in difficulty as the player progresses. Most of the rooms were designed by Split72 themselves, though many others were based on ideas suggested to them on Twitter.

Structure

The rooms in the level are 21 blocks wide and 9 blocks high, and all of them—except for room numbered 1 and room numbered 345—feature a checkpoint. From rooms numbered 1-344 and 345-510, the player progresses to the next room on the right. Rooms numbered 1-500 are divided into themed sections, each comprising around 100 rooms. Every section has its own music, background, and block colour, all of which change when the player enters a new section. The names of the five main sections are displayed in the first room of each section. Every room—except for the ending—has its own name displayed in the top-right corner, along with a room number in the top-left corner. If a room was not designed by Split72, the creator's name appears next to the room number.

SECTION 1: GRACE (Rooms numbered 1-100)

FURY OF 500 begins with room numbered 1, titled 'THE BEGINNING'. In this opening room, the player can adjust the screen display, choosing between widescreen mode and a 4:3 aspect ratio. This section primarily focuses on basic platformer gameplay, introducing core mechanics such as spikes, saws, orbs, jump pads, invisible blocks, and other fundamental obstacles. The gameplay features multiple game-modes, including cube, ship, UFO, and spider. Needle gameplay—where the player jumps onto platforms with spikes by exploiting the smaller spike hitbox—already appears within this section. Due to numbering errors, this section contains 102 rooms instead of exactly 100. Visually, the rooms feature white blocks against a blue background decorated with pale, rotating flower-like objects, and the section uses the song 'Eclipse' by Frums.

SECTION 2: HEAT UP (Rooms numbered 101-200)

When the player enters room numbered 101, the level's music changes for the first time, and the colour palette also begins to shift. Like the previous section, this one mainly focuses on basic platformer gameplay while introducing additional core mechanics, such as robot and ball gameplay. Many rooms in this section feature conveyor belts, which accelerate the player in the direction they are moving, allowing for longer jumps and faster movement. Despite the numbering inconsistencies, this section contains exactly 100 rooms. Visually, rooms 101-150 feature orangish blocks against a red background, while rooms 151-200 use a plain red background. An exception is room 196, where a thorn-like enemy object appears in the background. The section uses the song 'Split Floppin 72' by Akiri.

SECTION 3: COLLAPSE (Rooms numbered 201-300)

WIP

SECTION 4: STANDARD PROCEDURE (Rooms numbered 301-400)

WIP

FINAL SECTION: ROSEMARY (Rooms numbered 401-500)

WIP

Ending (The last 10 rooms)

WIP

Gameplay






Trivia

  • FURY OF 500 uses 6 songs and 17 sound effects (SFX).
  • All text displayed throughout the level is written entirely in capital letters.
  • Room numbered 11 is the only one that contains dual gameplay.
  • The following rooms were designed by creators other than Split72:
    • Akiri designed rooms numbered 29, 31 and 162.
    • SupaCLUCK designed room numbered 54.
    • vore designed rooms numbered 55 and 158.
    • YraX designed rooms numbered 63, 68 and 110.
    • kondirotsu designed room numbered 111.
    • nat designed room numbered 120.
    • Devilmine designed room numbered 132.
    • megu designed room numbered 150.
    • rubix designed room numbered 185.
    • sebasu designed room numbered 196.
    • william designed room numbered 212.
    • JayyBoi designed room numbered 251.
    • 3dland designed rooms numbered 260 and 265.
    • Jay designed room numbered 264.
    • Dani designed room numbered 266.
    • ninul3479 designed room numbered 272.
    • kitsumizu designed room numbered 296.
    • WIP for rooms numbered above 301.
  • FURY OF 500 contains numerous numbering errors:
    • There are two rooms numbered 38.
    • There are no rooms numbered 67.
    • There are three rooms numbered 96.
    • There are two rooms numbered 108.
    • There are no rooms numbered 125.
    • There are two rooms numbered 315.
    • There are two rooms numbered 373.
    • In total, there are four extra rooms.

Series of two or more rooms that are remakes of one another

  • Rooms numbered 15 and 16, titled 'CLUB FRIEND' and 'CLUB FIEND', respectively.
  • Rooms numbered 17 and 18, titled 'HEADACHE' and 'MIGRAINE', respectively.
  • Rooms numbered 41 and 42, titled 'A SHORT HIKE' and 'A LONG HIKE', respectively.
  • Rooms numbered 43 and 44, titled 'THREAD THE NEEDLE' and 'NEEDLE THE THREAD', respectively.
  • Rooms numbered 45 and 46, titled 'NEEDLE THE NEEDLE' and 'THREAD THE THREAD', respectively.
  • Rooms numbered 49 and 50, titled 'THORNS' and 'BRAMBLES', respectively.
  • Rooms numbered 51 and 52, titled 'PRESS' and 'HYDRAULIC', respectively.
  • Rooms numbered 57 and 58, titled 'INWARD OUTWARD' and 'OUTWARD INWARD', respectively.
  • Rooms numbered 74, 75, and 76, titled 'KINETIC ENERGY', 'SUPERSONIC', and 'ULTRABOOST', respectively.
  • Rooms numbered 82 and 83, titled 'MISINFO' and 'INFO', respectively.
  • Rooms numbered 86 and 87, titled 'SQUISHED' and 'OH THE HUMANITY', respectively.
  • Rooms numbered 88, 89, 90, and 91, titled 'A', 'B', 'C', and 'I FORGET THE REST', respectively.
  • The first two rooms numbered 96, titled 'EVIL PILLAR' and 'DIABOLICAL PILLAR'.
  • The last room numbered 96 and room numbered 97, titled 'TIMMY' and 'JIMMY', respectively.
  • The two rooms numbered 108, titled 'CLING' and 'CLANG', respectively.
  • Rooms numbered 112, 113, and 114, titled 'FUN ROOM', 'LESS FUN ROOM', and 'YIKES', respectively.
  • Rooms numbered 121 and 122, titled 'FLIPSIDE' and 'SIDEFLIP', respectively.
  • Rooms numbered 135, 136, and 137, titled 'GLIDE', 'STRIDE', and 'COLLIDE', respectively.
  • Rooms numbered 138, 139, 140, and 141, titled 'DUNK', 'FUNK', 'SPUNK', and 'GUNK', respectively.
  • Rooms numbered 145 and 146, titled 'CLOSE QUARTERS' and 'CLOSER QUARTERS', respectively.
  • Rooms numbered 147 and 148, titled 'BIG GUY' and 'LITTLE GUYS', respectively.
  • Rooms numbered 153 and 154, titled 'COMPANY' and 'GATHERING', respectively.
  • Rooms numbered 156 and 157, titled 'AIRDROP' and 'ALTERED', respectively.
  • Rooms numbered 159 and 160, titled 'ADDITION' and 'MULTIPLICATION', respectively.
  • Rooms numbered 167, 168, and 169, titled 'HURDLES', 'HURDLEZ', and 'HERDLZ', respectively.
  • Rooms numbered 170 and 171, titled 'EROSION' and 'WOW, THIS IS YOUR ROOM...? IT'S SO COOL!', respectively.
  • Rooms numbered 173 and 174, titled 'GUIDANCE' and 'FOLLOWING', respectively.
  • Rooms numbered 177 and 178, titled 'OBTUSE' and 'SPINES', respectively.
  • Rooms numbered 183 and 184, titled 'FRENCH FRIES' and 'FRENCH FRIES REDUX', respectively.
  • Rooms numbered 215 and 216, titled 'AIRDASH' and 'DOUBLE DASH', respectively.
  • Rooms numbered 230 and 231, titled 'EFFORTLESS' and 'EFFORTLESS REDUX', respectively.
  • Rooms numbered 245, 246, and 248, titled 'THE TWINS', 'THE TALLER TWINS', and 'TRIPLETS', respectively.
  • Rooms numbered 256 and 257, titled 'MINOR INCONVENIENCE' and 'MAJOR INCONVENIENCE', respectively.
  • Rooms numbered 274, 275, and 276, titled 'ICONIC', 'ICONIC 2', and 'ICONIC 3', respectively.
  • Rooms numbered 279 and 280, titled 'CRUMBLE' and 'CRUMBLE & TUMBLE', respectively.
  • Rooms numbered 283 and 284, titled 'LEAP' and 'DOUBLE LEAP', respectively.
  • Rooms numbered 290 and 291, titled 'ARCHERY' and 'CROSSBOW MASTER', respectively.
  • WIP for rooms numbered above 301.

References